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The talent would be pressure resistance, and the modified endocrine booster gives the talent. I think it would be very good for bots!
Nah, it's cool man. Actually, I'm really glad someone took the concept, thought "Yo, that's cool." and decided to expand upon it. It's real nice to see a different way of making it work. That's the magic of modding, I suppose.
@MisterFossil pardon me for this random advertisement ^^"
There are quests that require you to kill the targets..?
@Conqueeftador
Can confirm it works with latest release.
The problem with pressure is that it works rather different than other afflictions in the game.
Since it doesn't cause a hit to vitality and results in a insta-death, it would be really hard to make it work - at least without giving humans absolute pressure resistance.
About the husk issue, I doodled around with it and found that the following seems to work:
<StatusEffect type="Always" target="This" comparison="and">
<Conditional Health="lt -49"/>
<Conditional huskinfection="lt 100"/>
<Affliction identifier="downed" strength="1"/>
</StatusEffect>
It took a while to find how to tell it to compare conditionals in an "and" format, but with that the second condition to release the status effect when the infection strength goes to 100 is possible.
I'm no modder, so I don't know what downsides this could have, but when I tested it it seemed to work fine.
if you were able to run console commands from the xml you'd be able to revive someone from even permanent death