Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i know
- Textures are now Compressed to save on memory usage (from 18mb to 4mb)
- Changed the base Medic Head Texture Layer used to create this Mod for the Improved Head Texture (the final export is still in the original resolution of 1024x1024)
- Adjusted the Skin Shading to be more accurate to the Original Second Opinion Cosmetic
- Adjusted the Color of the Teeth
- Added missing Phong to the Alpha layer of the Base Texture to prevent the face from becoming very shiny/wet
Also most models don’t allow you to disable their head models through bodygroups, which would make the mod simply unusable.
Congratulation.