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Unsubbed this mod years ago because of this issue, tried it again today, and the issue is still present. Its a shame because its an otherwise decent mod.
AND its Crazy how broken it is with non red hearts characters,items cost 1 red heart,so I was ??? and tried talking it.
And it work,and cost me no hearts at all,so its 100% free lmao.
Thanks alot mate.
Not many people thinking about coop tbh and thats understandable.
But nugget is broken for Player 2 when playing Coop.
Happened in 2 runs now so wanted to put that notice in.
Spawming Nugget in for Player 1 works for that player but still "non functional" for player 2.
And just to clarity broken in this case means nothing happens.
In one of the earlier builds nugget worked fine for P2, Would appriciate if you can check if its a easy bug to fix. Thanks in advance
i'm pretty sure greed didn't increase any of the prices either but I'm not sure, but the item only ever worked once and nothing was free at any point
And Stolen Placard spawns pickups and not entire shop rooms so those shouldn't be free either.
I had Stolen Placard as well, it didn't make those shops free either.
MewDisc Ye.
tkondzio All interactable machines spawned by trinkets in this mod are vanilla so if something's wrong you should ask the time machine mod dev about it.
Sneal Ice Agreed! added in the newest version.
Arfenik I'm looking into it but this issue is probably just some API wierdness. Isaac's modding API just sometimes crashes without reason which is something i can do little about
[INFO] - Lua Debug: [REP PLUS] Loading mod data from saveX.dat...
[INFO] - Lua stack trace:
[INFO] - [C](-1): GetCollectibleNum
[INFO] - ...olden collection_2642319167/scripts/golcol_callbacks.lua(304): ?
[INFO] - Caught exception, writing minidump...
An_Annoying_Cat Sounds like everything is working as intended!
So I won’t be changing this! The item is just worse on greed mode
If a bum picks up a -15¢ fiche then their money will go into the negative. Meaning that they need to "pay off their debt" before they can start giving out rewards again.
And for items appearing that aren't unlocked yet. All mods do this. There's almost no way to know what you have unlocked via the modding API.
yuqingzhitian Agreed! the item now has a higher quality
We Strvn I've continued to look out for issues like this one but haven't found a cause/ noticed them myself as of yet. If the logs mention anything interesting then they'd be highly appreciated!
Hey. For some reason, I keep getting crashes at the start of runs related to the IterateSubs callback when the collection controller after it starts removing callbacks. Not sure exactly why this is happening. Do you think you can investigate? I can send a log file if you want
"Blank Rune & Black Rune"
"Blank Card & ...Black Card?"