Stellaris

Stellaris

! Merger of Rules - Stellaris Evolved - Outdated/Awaiting Update
37 Comments
austin_scott 4 Oct, 2024 @ 8:12pm 
So ACOT, Planetary Diversity, Gigastructural Engineering, and Guili's modifiers are supposed to pretty much always be compatible from what I've read here.

I thought using any two or more of those would require Merger of Rules + SE Merger of Rules comparability patch. Is that not the case here?
harozuken 7 Sep, 2024 @ 8:46am 
Any ETA on update for this mod?
Thrice 12 Aug, 2024 @ 12:35pm 
Eagerly waiting! No worries on how long mate, Ill be here!
PA$TA 10 Jul, 2024 @ 12:20am 
Hello! Any info on possible updates?
DarkCrimson21 3 Nov, 2023 @ 12:57am 
Well, behind the update schedule. Nobody can blame you, it gets really difficult to have all comp up to date.
fyrvex 13 Apr, 2023 @ 6:38am 
don't update this >:)))))))))
Church A.I 8 Apr, 2023 @ 9:50pm 
any updates on dis?
Rodahtnov  [author] 5 Mar, 2023 @ 4:02am 
@GlitchFling108 Yes it will never be updated, please go away and don't come back (but you specifically, others please wait as stellaris is receiving massive updates frequently and its difficult to track so many mods for rule-merging + developing a main mod at once)

In case of doubt, its a joke, please just be patient, in the title is indicated it is pending an update and right now is not mandatory for compatible mods
GlitchFling108 5 Mar, 2023 @ 3:12am 
It will never be updated
Juhn 21 Jan, 2023 @ 11:19am 
When update?
190cm 84kg 9cm 18 Dec, 2022 @ 1:48pm 
Okay thanks!
Rodahtnov  [author] 18 Dec, 2022 @ 11:41am 
@FirsteSahne_ Not dead, just we are busy updating evolved first due to the massive 3.6 changes - this will be updated as soon as possible
190cm 84kg 9cm 18 Dec, 2022 @ 11:11am 
Hey, is this mod dead?
MrRoAdd  [author] 5 Nov, 2022 @ 2:34pm 
Sadly didn't have time to update this to 3.5, so the mod is quite outdated, such behaviour being the case due to it, will try to update it at some point in the nearby future.
leifc 4 Nov, 2022 @ 11:57am 
When this mod is enabled, planetary buildings added by other mods, such as the ones from PD, are not buildable stating that they require a habitat administration. Habitat administrations can't be built on planets, only planetary administrations can.
Clownfan 8 Oct, 2022 @ 3:30am 
update?
[E] Z_THETA_Z 22 Sep, 2022 @ 10:47pm 
ETA on this being updated for 3.5?
MrRoAdd  [author] 4 Sep, 2022 @ 2:07am 
@jpmeyers12 Will take a look into it. From what i know the bio construct thing was caused by a similarly named trait in code (the genophaged trait with which bio constructs start) from another mod that made them not able to assemble. I do know i pushed a fix, but will check in case i missed something. Thanks for headsup
jpmeyers12 4 Sep, 2022 @ 12:14am 
Hey I’ve run into a problem with gigastructures, if I have this mod enabled it doesn’t allow me to build bio construct pops. I can still place the building but it says “no species can be assembled on this planet”
I’ve been fiddling with my mods but I haven’t been able to figure out a solution. Thanks for all your great work!
DeBaus 16 Jun, 2022 @ 1:07am 
Hi! Not sure if I should be asking this here or in the Merger of Rules mod thread, but ran into an issue where while playing a spiritualist empire I'm unable to provide robotic pops with full citizenship despite having the machine cult civic. When hovering over to look at the requirements it seems that for some reason it's not detecting that I have the civic as part of my empire. Thanks!
MrRoAdd  [author] 5 Jun, 2022 @ 6:37pm 
@UncleYar Ok did a quick check, `can_pop_auto_migrate` is not even overwritten in this patch, nor is it overwritten by Evolved. Is by any chance your message addressed to the Merger of Rules mod itself?
MrRoAdd  [author] 5 Jun, 2022 @ 6:29pm 
Will check the can_pop_auto_migrate (might have forgot to update it to match the MOR ones).

Wasn't aware Expanded Traits Civics Pops and More is compatible with Evolve, will check out.

Regarding Extra Origins, if it does get included in main MOR (merger) mod i will include them myself, however i think it would be outside the scope of this patch.
UncleYar 4 Jun, 2022 @ 9:44pm 
The can_pop_auto_migrate rule is wrong. It prevents anyone from migrating except slaves, basically working backwards. Furthermore, it's not up to date with the current logic in Expanded Traits, Civics, Pops and More.

In addition, it would be nice to add support for Extra Origins, if it makes sense. Thanks!
MrRoAdd  [author] 1 Jun, 2022 @ 1:20pm 
Updated with the fix, and for latest patch of evolved, if anything does not work please to tell!
mapirus 1 Jun, 2022 @ 3:21am 
@Rodahtnov @MrRoAdd That's promising! thx
MrRoAdd  [author] 31 May, 2022 @ 2:47pm 
Will update inside the merger too (just in case new stuff is added in merger too)
Rodahtnov  [author] 31 May, 2022 @ 12:28pm 
@mapirus seems there has been an issue with the capitals script, tomorrow should be natively solved on evolved
mapirus 31 May, 2022 @ 12:10pm 
I'm currently using Evolved, MoR, with this mod, and evolved special machine capital building is not correctly recogized as upgraded capital so that I cannot upgrade my building (laboratory, etc)

Not sure which mod is causing problem, but found a mention MoR is casing capital building problem, so I'm asking here. Thanks.
MrRoAdd  [author] 20 May, 2022 @ 5:30am 
Thanks for the headsup!
Suurin_ 18 May, 2022 @ 3:48pm 
I would just kindly recommend updating the required mods from the Merger of Rules 3.3 to their new page for 3.4.
DragoonBlade 14 May, 2022 @ 5:59am 
@Rodahtnov

Take your time, I know modders have to go through many lines of code. I'd rather you do it right the first time. Just wanted to know whether or not it was still functioning between the 3.3 to 3.4 updates.
Rodahtnov  [author] 14 May, 2022 @ 4:49am 
@DragoonBlade Roadd is atm busy so the changes to 3.4 will take a little longer, this mod also depends on way other mods so please be patient
DragoonBlade 13 May, 2022 @ 10:14pm 
Or does it need updating?
DragoonBlade 13 May, 2022 @ 9:55pm 
Is this going to be updated for 3.4?
190cm 84kg 9cm 18 Apr, 2022 @ 9:55am 
Thanks for the Mod!:steamthis:
Syrett 16 Feb, 2022 @ 8:24am 
absolute units. thanks for makin this, banger of a mod.
georgiaboy4 2 Feb, 2022 @ 10:06pm 
I am not usually a religious person, but BLESS you for this mod.