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Anyway... how can I do a similar thing? Like, make a connection between the maps?
I am looking to learn some stuff and don't really know how things are made yet...
I am looking for a huge map expansion for my server, am sht out of luck... Some of them either don't work or are not compatible with each other, sucks, to be honest...
AlexSledge's Map Pack
Actually, HERE [sheet.zohopublic.com] is the direct link to the spreadsheet.
@666rdsrds666 You might want to take a look at it as well.
Ещё есть пару интересных объектов:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2573198192
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2573197338
Эта база просто топ:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2646041510
P.S.: это всего-лишь моё мнение, и десятки часов тестов, по выверению конфликтов между картами и модами) Надеюсь ничего не забыл.
Riverside Water Base больше не поддерживается автором, он изначально умудрился удалить исходники файлов карты, о чём сообщалось в комментариях. Fort Redstone багованая, не спавнятся ящики USAF - основной источник лута и причина риска соваться туда (автор молчит).
West Point Expansion - The only problem is duplication.
LOG : Lua , 1636025677416> Loading: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\2195155059\mods\west_point_expansion\media\maps\west_point_expansion\objects.lua.
LOG : General , 1636025677457> checkVehiclesZones: ERROR! Zone '':'ParkingStall' (12061, 6819) duplicate with Zone '':'ParkingStall' (12061, 6819).
LOG : General , 1636025677475> checkVehiclesZones: ERROR! Zone 'trafficjamn':'ParkingStall' (12309, 6701) duplicate with Zone 'trafficjamn':'ParkingStall' (12309, 6701).
LOG : General , 1636025677475> checkVehiclesZones: ERROR! Zone 'trafficjamn':'ParkingStall' (12316, 6718) duplicate with Zone 'trafficjamn':'ParkingStall' (12316, 6718).
LOG : General , 1636025677483> checkVehiclesZones: ERROR! Zone 'rtrafficjame':'ParkingStall' (12095, 7176) duplicate with Zone 'rtrafficjame':'ParkingStall' (12095, 7176).
Slocan Lake - No problems found. (Slocan Lake With Raven Creek & Eerie compatibility [41.53+])
Raven Creek - There is one problem, if you turn on the houses of the survivors, they will be burned down.
Lickskillet [40.43] - I agree, I shouldn't have added it.
Kingsmouth in KY [41.53+] - Too heavy and requires more RAM, how to increase is in the comments.
West Point's Lighthouse - Old but nice looking.
Glenport - Didn't include it on the map.
There will be no comments on the rest.
But certain functional map mods like Little Farmstead, Little Township, and Over The River Secondary Route, aren't on your map here.
Not your fault, Indie Stone likes to break mods and mapmakers are slow to fix/update. Just letting you know I tried pretty hard to make my map look like this today and I just can't.
it will work with all cities. just on the map itself there will be only these cities.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2183283602
CUSTOM MILITARY.. FUNCIONA
FORT CORSSTOWN.. FUNCIONA
THE ACCESS ROAD FUNCIONA..
ERIS MINIMAP THE ACCESS ROAD PLUGIN.. FUNCIONA
BLEUS BAR FUNCIONA
LITTLE TOWNSHIP FUNCIONA..
eris minimap little township plugin.. FUNCIONA
Sé que hay un problema con congelaciones cada 2 horas por "Eerie Country" que se puede resolver borrando el contenido del archivo "gos_farming.bin" Dado que hay muchas granjas en esa área, debes borrar este archivo para que no cargue la matriz de datos cada 2 horas de juego. No hubo otros problemas. Puede aumentar el FPS asignando RAM en el archivo "ProjectZomboid64.json"
Dos parámetros:
"-Xms1024m",
"-Xmx2048m",