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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3177118204&searchtext=
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3240087035
Additem {insert id of captive you want} in console
you can find the captive ID's in
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2643632661\Config
in the XcomInterogationAndRecruitment.ini config file theres a list of capture rewards, they look like InR_Captive_AdventTrooper
I built the facility but cannot get enemies captured (other than MOCX), I can’t get them to bleed out, no option to KO them even when stunned with an arc blaster, etc.
Haven’t been able to mind control several at the end of the fight, I do need to try that.
Also, MOCX can be captured for me only on missions that get extracted by skyranger; missions that just “end” don’t lead to captures even when I’m carrying the unconscious bodies.
Any advice or tips are appreciated.
I didnt read well the first time and i already beat the viperking.
I wanted him on my crew but now im just hoping I can still get him if i add this mod mid campaign ?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2254206296
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1144390426
I use this one, together/with/or Fulton Harness. works like an Charme. Just READ THE MOD DESCRIPTION.no, really, there is an whole Description how to add Aliens which are not already covered for dummies on the Double.
Otherwise? No.
The problem is, mind control is automatically lost at the end of a mission if the team is *extracted" where if we're doing an mission without an extraction point(it automatically ends), then they are added into the thing.
I recommend updating this mod that it deals with that.
RealityMachina's Lightweight Overhaul ... should be
LWOTC .. maybe with some extra work