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Overall, one of the best levels in the workshop so far, and the most innovative and creative level I have played so far. I try to post comments like these on most levels I play in order to help improve (and not send hate to) the map and its creator. This level deserves way more attention, and I hope that it gets it. Thank you very much Spogeg for a truly amazing experience :)
7) Last improvement you could make: Make the car at the end useful. Currently, it just emits a laser in front of you to where you could walk at the edge of the invisible wall, but tactically, the back is the best for dodging, as you get more reaction time from the obstacles coming down at you. The car could either stay like it is but only at the back (making it harder) or it could switch between different points in the box, like having the laser on at the front, then turning it off, moving to the back turning it on, turning it off, move to the middle, etc... *to be continued*
5) Minor nitpick but the starting sequence is REALLY GOOD, short enough so resets aren't annoying but well animated enough to be fun, one change I would make is to have the bot actually dive onto analysis bot instead of weirdly move after him in a static manner (because you will see this cinematic a lot after many restarts). *to be continued*
1) Really cool that you made Subway surfers (as a genre) in CDITDZ, but there are just a few things you could improve. For starters, the fact that all obstacles spawn in their own lanes is cool but I would like to see a version where the train and spikes (etc...) are in different lanes as opposed to only left and centre respectively.
2) The obstacles should not be able to intersect with other, this means that David and the spikes shouldn't be able to be generated immediately after (I had a game where David spawned on the wall of spikes lol)
3) The level is random, but you should add a check to see if 2 of the 3 lanes already have an obstacle in them. I've had far too many games where all the lanes had an obstacle in them in a row and you die because of it. *To be continued...*