RimWorld

RimWorld

Witch's Garden (Continued)
35 Comments
CappuccinoO 12 Jul @ 7:54am 
1.6?
Halfelfaedyn 20 Dec, 2024 @ 9:34pm 
Ty so much for updating
Solarius Scorch 5 May, 2024 @ 9:24am 
To clarify: I know that your mod has the same ID as the original, I meant the Steam Workshop.
Solarius Scorch 5 May, 2024 @ 9:23am 
Sorry, will this work with the ViralReaction's continued version of Processor Framework? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3210544395
If yes, would it be OK to change the dependency to this one, as the original is not updated?
Zaljerem  [author] 13 Apr, 2024 @ 9:36pm 
You're welcome! I keep these mods alive in the hope that people will enjoy them. Glad to hear that you do! Updated to 1.5.
evirae 13 Apr, 2024 @ 9:29pm 
I absolutely loved this mod and definitely miss it in the newest version-- whether it comes to 1.5 or not, thank you for making it.
Zaljerem  [author] 4 Sep, 2023 @ 4:59pm 
Updated: Now compatible with Seeds Please Lite - healroot has been readded though as I can't figure out how to fully remove it with Seeds Please active.
zyzyhasl 11 Aug, 2023 @ 9:38pm 
Zaljerem  [author] 11 Aug, 2023 @ 5:44am 
It was compatible with SeedsPlease last I checked, but things may have changed since then. I'll do a review ASAP.
zyzyhasl 11 Aug, 2023 @ 5:40am 
SeedsPlease?
ARaa90 23 Jun, 2023 @ 11:31am 
I'm just looking for variety in decoration. Since harvesting can be turned off.
Zaljerem  [author] 23 Dec, 2022 @ 6:30am 
You're welcome, and thank you, I appreciate your general feedback, but as I didn't create the mod nor do I use it regularly, you probably have a better idea of what needs changing than I do. Please let me know when you have a set of values/changes that seems to meet the need. We can discuss them here in case others who use the mod have input as well.
Terodan 23 Dec, 2022 @ 3:53am 
I really like the mod and appreciate what you have done with it, the only issue I have is the amount of herbs you get per plant+the nutrition each herb has+larger stacks.
I guess it was originally balanced to have a visually small garden that you can decorate and still feasibly grow your herbs in, but in comparison to the vanilla plants, a lot of their values seem pretty overtuned, since I could easily feed a whole colony just with wild picked plants and made several thousand silver selling the surplus.
I am not sure if thats really whats intended, so maybe you should have a look there.

Currently I am fiddling with the values myself, so I am not "please do asap!!!" but I think the mod would fit a lot better in vanillaish modlists if the values were adjusted accordingly.

Maybe some adjustion of the plant description a bit away from the botanical part (I dont mind, I am a biologist) to something more use related might also benefit other players.

Again, thanks for the work !
Zaljerem  [author] 25 Aug, 2022 @ 8:35pm 
I haven't seen any issues with them; is anyone else having problems?
Claytron 16 Aug, 2022 @ 5:05pm 
lavender yarrow and nettle do not load
Zephyr 21 Jul, 2022 @ 1:00pm 
all awesome!
Zaljerem  [author] 18 Jul, 2022 @ 5:37pm 
Thanks for the report! I've just pushed an update that should resolve the issue.
R0b0tic_Cataly5t_ 18 Jul, 2022 @ 2:55pm 
I'm not sure why but my pawns are refusing to drink thyme tea, they can't administer it either. When forced to they try to drink it but once task is complete they get no benefit and drop it. They go into a loop until you tell the to cancel forced action. Odd as in same play session they have been able to drink other herbal tea from this mod (potentially also thyme tea also but cant recall actually seeing it). Not sure if this is relevant but it was stored on a 1x1 shelf from vanilla furniture expanded. Other than that I love this mod, makes tribal life much more in depth.
Zaljerem  [author] 14 Jul, 2022 @ 9:07am 
Zaljerem  [author] 19 Jun, 2022 @ 5:27pm 
I suppose, but if you'd like to fix it quickly and are comfortable with the file system: [YourSteamFolder]\steamapps\workshop\content\294100\2644141682\1.3\ .... delete the "Patches" folder and Healroot will exist again (the herbal recipes will also remain).
Zephyr 19 Jun, 2022 @ 4:19pm 
Ah, I see. cool, so the mod replaces growing healroot with the new herbs and drug bench recipes?

Is there any chance you'd make a version that doesn't replace the healroot function, but ad's the rest?
Zaljerem  [author] 18 Jun, 2022 @ 3:48pm 
There are various single and bulk recipes using the herbs to create herbal medicine. There is a research pre-requisite, "Healing Herbs".
Zephyr 18 Jun, 2022 @ 2:21pm 
"Please note: this mod changes how herbal medicine is created."

Ah, so is this mod why I can't cultivate Healroot? and if so, what is done instead?
Thundercraft 3 May, 2022 @ 8:15pm 
Q: Do the 7 herb teas this have provide medicinal effects/benefits? If so, then why isn't that mentioned in the description? (Just asking...)
Timou 26 Jan, 2022 @ 2:10am 
@ Zaljerem Ok, thanks :steamthumbsup:
Zaljerem  [author] 25 Jan, 2022 @ 9:59am 
Not sure as I don't use it, but someone on that page said there's some overlap but no errors. When I get a chance I will run them together and take a look. Please let me know if you run into anything, or what you see that is duplicated/might need to be changed. Thanks!
Zaljerem  [author] 5 Nov, 2021 @ 7:36am 
Updated: Seeds Please compatibility that should actually work.
Rogue Variable 4 Nov, 2021 @ 11:31pm 
Rosemary is misspelled in the description (not sure if it is in the mod, but)
Flowerhat57 4 Nov, 2021 @ 6:47pm 
No worries (and thanks for the swift reply)! I can grow them once unlocked through research, they just don't require/make seeds. :)
Zaljerem  [author] 4 Nov, 2021 @ 2:26pm 
Thanks for the report! I've updated the mod description, and I'll test against both of those directly for the next update. Sorry that it didn't work out of the box.
Flowerhat57 4 Nov, 2021 @ 2:14pm 
Love this mod, but it doesn't seem to be noticed by Seeds Please (i tried Charlotte's and the Dizzy fork), so I can't get seeds from them. Will absolutely still be using this, just wanted to let you know :) If it gets updated, I'll definitely test for you!
Zaljerem  [author] 3 Nov, 2021 @ 6:16am 
Updated: Support for VCE condiments added. (I don't really use VCE, so please test and verify it is working as expected)
PoepKwarkje 3 Nov, 2021 @ 3:27am 
Have you ever wanted to grow a witch garden with many herbs and flowers? Yes I have. Thanks for this mod!
I'd also love to see these turned into VCE condiments
Fishbones 3 Nov, 2021 @ 12:28am 
now all we need is a patch to turn these into VCE condiments :D