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If yes, would it be OK to change the dependency to this one, as the original is not updated?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2586052937&searchtext=SeedsPlease
I guess it was originally balanced to have a visually small garden that you can decorate and still feasibly grow your herbs in, but in comparison to the vanilla plants, a lot of their values seem pretty overtuned, since I could easily feed a whole colony just with wild picked plants and made several thousand silver selling the surplus.
I am not sure if thats really whats intended, so maybe you should have a look there.
Currently I am fiddling with the values myself, so I am not "please do asap!!!" but I think the mod would fit a lot better in vanillaish modlists if the values were adjusted accordingly.
Maybe some adjustion of the plant description a bit away from the botanical part (I dont mind, I am a biologist) to something more use related might also benefit other players.
Again, thanks for the work !
Is there any chance you'd make a version that doesn't replace the healroot function, but ad's the rest?
Ah, so is this mod why I can't cultivate Healroot? and if so, what is done instead?
I'd also love to see these turned into VCE condiments