Starbound

Starbound

Project Ancient Cosmos
301 Comments
BITney, The Pixel Heister 19 Jun @ 3:26pm 
Yeah, same for me, since last update from this mod and Starburst I get a "Cannot convert from null to string" error.
V 19 Jun @ 1:38pm 
crashes on launch for me.
Pixelflame  [author] 13 Jun @ 11:35am 
@Birb II ,,King of the Arc" "pf_ancientrock", though I am surprised that it didn't give you the recipe as it is a default one.
Birb II ,,King of the Arc" 12 Jun @ 10:27am 
I cannot craft Enchanium at the ancient furnace, checked it in /admin and theres no such recipe at the ancient furnace. Whats its id so I can try spawning it in?
Pixelflame  [author] 2 Jun @ 9:08am 
@Marek1shtar No, they can only be found on Cosmic Planets, specifically inside of the Dimension Rift cavern type.
Marek1shtar 1 Jun @ 10:14pm 
Can cogs be found on the metallic planets?
shadowwolftjc 21 May @ 3:49pm 
Quick question coming from someone who's never checked this mod out before, but is this mod compatable with TrueSpace?

According to the description, this mod adds a new system type: a black hole, in which these new planet types spawn within. Last I checked, TrueSpace never added any black hole star systems, whereas my own expansion mod for TrueSpace, TrueSpace Expanded - Stars, did (plus white dwarfs, neutron stars, red giants, and even some stellar objects that shouldn't hypothetically exist until far into the future, which I had also provided custom planet pools for that might be of interest to you).

I also have another mod for TrueSpace called the Somewhat Realistic Star Distribution for TrueSpace and RealSpace, which makes rarer stellar objects, like short-lived main sequence stars, neutron stars, and black holes, rarer, which you may also want to keep in mind if you have plans about adding new star types to TrueSpace.
Kinsect 17 May @ 12:25pm 
Say did it's latest update add in Good Game's fix?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3389586683
Alejvip 5 May @ 2:03am 
@Pokrosin this mod is not compatible with FU
Pokrosin 21 Apr @ 11:26pm 
I had a mod conflict which caused my game to crash on startup. Have too many mods to figure out where the issue lies but my biggest mods are FU, Arcana and Diverse Weather. Those are the only ones I can imagine would cause some sort of issue.
Kinsect 20 Apr @ 7:57pm 
Good game's found a bug for voidwisper.animation and made a patch for it :P
would it be ok if you can integrate/fix it? ^^;;
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3389586683
Azinta 9 Apr @ 9:06am 
just read that it wasnt sorry
great mod tho
Azinta 9 Apr @ 9:06am 
compatible with fu?
Pixelflame  [author] 6 Apr @ 11:52am 
@Azuli-Bluespots The black hole is merely a parallax, due to the fact that oSB was barely developed by the time of its creation.

I could potentially do so, but I like the large imposing blackhole that never moves in the sky.
Azuli-Bluespots 5 Apr @ 7:36pm 
Btw, a serious question: Does this work with oSB to show the black hole or is that just a parallax?
There's some extra code in it that makes it so custom stars can show up in the sky of planets that orbit it. In there it's just simple stars with different colors, but nothing stops people from adding whatever they want to the sky.
Azuli-Bluespots 5 Apr @ 7:33pm 
I miss this from my non-FU run.

Now that I patched out the shitty stuff in FU, I need to figure out how to patch in the good stuff.
Pixelflame  [author] 5 Apr @ 1:07pm 
@Mabra Yes.
Mabra 5 Apr @ 12:31pm 
Are the stellar weapons references to Kirby ?
The Artificer 24 Mar @ 4:29am 
noticing 50% of the comments are asking about FU patches, interesting looking mod but i've unfortunately gotta hold off on adding it until then
Pretend 11 Mar @ 2:17pm 
I ended up progression skipping and found one in a relic chest almost immediately after posting that lol but thank you.
Pixelflame  [author] 11 Mar @ 10:23am 
@Pixelflame They should both be found in astral planets
Pretend 10 Mar @ 8:39pm 
@Pixelflame , regarding the generator cores, where are the protectorate and/or star waste cave structures? spent a while exploring cosmos planets and even tried bandage spamming on relic and corrupted garden planets. great mod though.
gwendoodle<3 19 Feb @ 7:19pm 
sorry that was vague. I just want to know what the next step of progression is. I've played this Starbound save for years now and forget what I have and haven't done.
gwendoodle<3 19 Feb @ 7:18pm 
Hey, I'm having difficulty figuring out *exactly* what i need to survive the electricity of relic worlds.
Marek1shtar 31 Jan @ 6:40pm 
I was wondering how you obtain the bigger versions of items like the Static Cell and Venom Sample. I've found one, I think anyway but i'm not sure how. I thought they were craftable at first but I've not found them in any of the crafting tables as far as I'm aware
Pixelflame  [author] 23 Oct, 2024 @ 5:42pm 
@Salturello As of right now, in chests is the only way to get them. However you can find them more often within the Protectorate and Star Waste Cave structures.
Salturello 23 Oct, 2024 @ 6:01am 
I'm kinda lost - where am i supposed to get generator cores? There's no recipe, no monster drop, only found it in ancient chest once (and somehow lost it) and there's no new quests since i complete "Runes of the Ancients" and workbench one
Eboy Plays Doorman 7 Oct, 2024 @ 12:42am 
Whats with Gordon mean?
Gh0st4rt1st 4 Oct, 2024 @ 1:52am 
Hey I am not sure if this is a bug or no, but for some reason the blackhole star systems no longer generate on my end. Is there a way to make them to appear again or do I need to scroll extremely far on ship's navigation console's window?
余温 27 Aug, 2024 @ 12:29am 
The difficulty of obtaining this mod's figurine is very high. I really like Cosmotop and Xenetop. I spent over 14 hours obtaining a figurine for Cosmotop, while the figurine for Xenetop is even more difficult to obtain because it only appears on the pr'arboretum terrain with a low refresh rate. I spent about 26 hours still not getting this figurine.

I really like this mod and hope there will be new content in the future.
Prism182 21 Aug, 2024 @ 4:18pm 
i absolutly understand not wanting to make complete connectivity with frackin universe, both mods are allready similer and are massive expansions to the game, however it is to my understanding that the loadup crash with FU and PAC is due to multible assets sharing the same name, so i propose a patch add on or small tweak update to edit the overlapping IDs so these mods are able to at the verry least function together, allthough not being a reccomended way to play the mods and issues are to be expected, this would appese the people who want to push the game to its absolute limits and want to go all in with the modded starbound experiance, i will say however that i am not a starbound modder, and i do not know if the issue is as simple as changing a couple IDs, so if i am wrong about anything here please do tell me, thanks for reading
Pixelflame  [author] 19 Aug, 2024 @ 11:25am 
@余温 Yes, every monster has its own unique figurine.
余温 19 Aug, 2024 @ 3:07am 
May I ask if every monster in the mod will drop its figurine, or only a few monsters will drop their figurine? I really like a few of these monsters.
Trapunch 7 Aug, 2024 @ 10:15pm 
@Pixelflame Is It FU Patch Fixed Now?
Pixelflame  [author] 7 Aug, 2024 @ 6:31pm 
@Empty No? The last major update was 2 months ago.
Trapunch 6 Aug, 2024 @ 11:58pm 
Is Ancient Cosmos Dead?
LkySosa 3 Aug, 2024 @ 6:21am 
this is a joke.
----
[Error] Object astralcabinet defined twice, second time from /objects/galactree/astralcabinet/astralcabinet.object
[23:18:17.411] [Error] Duplicate projectile asset typeName rocketuniversal. configfile /projectiles/guns/unsorted/rocket/rocketuniversal.projectile
[23:18:17.414] [Error] Object astralchest defined twice, second time from /objects/galactree/astralchest/astralchest.object
[23:18:17.673] [Error] Duplicate projectile asset typeName rocketshell. configfile /projectiles/guns/UCDFHornetRocket/UCDFHornetRocketShell.projectile
[23:18:17.989] [Error] Object astralendtable defined twice, second time from /objects/galactree/astralendtable/astralendtable.object
[23:18:18.159] [Error] Object astralbookcase defined twice, second time
Factionator 21 Jul, 2024 @ 8:22pm 
Is there a usage for the Architect Data Chip in-game yet? I can't find anything using it in the Essence Assembler.
Merpy da Knight 20 Jul, 2024 @ 3:16am 
makes sense but i use 1500 mods when playing starbound so starbound is beyond its limit already adding this would just be a horrible bug crash error mix
Trogdude 19 Jul, 2024 @ 9:37pm 
@Merpy da Knight
The game will straight up crash on boot up if both mods are enabled, so you'll have to choose between this or FU. Cant have both.
Merpy da Knight 19 Jul, 2024 @ 7:05pm 
does this mean it will crash with FU enabled and this enabled or are there bugs when using both at the same time because this looks awsome
VolteVaris 18 Jul, 2024 @ 2:41pm 
so about that one "translatable" tablet...?
vaguely familiar with what i think it might be; don't know the cipher though.
VolteVaris 16 Jul, 2024 @ 11:04pm 
Requesting a Tanz Lighting (might be of particular note given black holes) patch
scripper2002 16 Jul, 2024 @ 8:10am 
can fixe compatibility white FU they crash the game
FOA Unix System 23 Jun, 2024 @ 7:35am 
Rise and Shine, G?rd@n Fr33m@n, Rise and Shine.
Ayaka 23 Jun, 2024 @ 4:29am 
Does this mod clash with other expansion mods, such as Arcana? Or can they co-exist in a game save? I don't mean like, they'd crash or anything, but rather that they interfere with the other in terms of progression.
tigerfestival1988 28 May, 2024 @ 12:09am 
Does this mod have a wiki somewhere? I need help.
Saph 18 May, 2024 @ 5:43am 
Is it normal for Barren planets orbiting Black Holes to not show the black hole 'sun'?
ℱℴჯ ιȵ tℎℯ ℬℴx 16 May, 2024 @ 6:07pm 
I'm a lurker and subscribed to the comment section in case it ever becomes compatible with FU so I can add it to my modlist
BITney, The Pixel Heister 9 May, 2024 @ 1:13pm 
Got this error clicking on any anomalie or ship encounter on Black Hole System, but ONLY with a character with missions done. On fresh character doesnt freeze. I just have installed this mod and this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1386013513 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1206309776

https://pastebin.com/gmvEbCC0