Stellaris

Stellaris

Your Ruler can select agenda
32 Comments
Maschinenmensch 24 Jun, 2024 @ 9:55am 
Nice
Flashmeister 11 Aug, 2023 @ 9:15am 
@Spacewolf so far it doesn't seem to work cause well, agendas are now attached to council not ruler.
Spacewolf 7 Jun, 2023 @ 7:44am 
I mostly play UNE, so I'm not clear: Does this mod need any fixes for 3.8.*? Is it even still needed at all?
VanDerBlade 21 Sep, 2022 @ 7:17am 
@Kzinti The mod still works for 3.5.1. Please keep in mind you have to wait 5 YEARS (internal cooldown) and have enough unity to select the ruler's agenda via your first planet's main capital decisions menu. Untested with toxoid origins, but works for everything else so far that doesn't moddify vanilla ruler agenda scrips, triggers etc. use irony mod manager if you are experiencing issues / verify game files. ^^
Gavril 14 Sep, 2022 @ 7:55am 
To add to Kzinti's comment, the agenda is randomized. I've been using
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1310174680
Kzinti 10 Aug, 2022 @ 2:24am 
:lunar2020thinkingtiger: it would appear that this mod doesn't work on the latest patch(tested with
only this mod active)
fre3men  [author] 14 May, 2022 @ 2:47am 
Hi, 3.3 works fine in 3.4, but I updated for delete the warning of udate. Regards.
Bepiss 13 May, 2022 @ 3:01am 
Any way we could update this one?
Angelic Burrito 5 May, 2022 @ 10:29pm 
Thanks for updating for the unity rework!
Tacty 17 Jan, 2022 @ 9:38am 
AI can use it? Why is the console command used to kill the leader? I mean, this agenda change decision doesn't kill my leader, right?
N E S S 8 Dec, 2021 @ 1:16pm 
Holap!
Estoy probando algunos de tus mods y tienen muy buena pinta y buenas ideas! haha
He encontrado un problema con otro mod que usan muchos que es el Ruler Level System.
Al cambiar la agenda todos los skill points subidos y todas las ideas "gastadas" desaparecen por completo. Tan sólo era informarte sobre el tema.
Un saludo!
fre3men  [author] 25 Nov, 2021 @ 11:43am 
Thanks Wiciador_Wolf, I will upload the update soon, since in addition to the translation, now it will no longer be selected from the start of he game or when a new Ruler is established. It will only be made from the planetary decision, which has dropped to 150 influence and from 10 years to 5. Thus, more in line with the Vanilla system of Paradox, leaving the "elections" of the oligarchic and dictatorial system the same, it does not affect them and is enjoy better. Regards.
fre3men  [author] 25 Nov, 2021 @ 1:20am 
Hello Wiciador_Wolf, thank you very much for wanting to contribute with a translation :). You can upload the file to the web https://anonfiles.com/ that does not require registration (is very simple and easy) and put the link here to download it. I will update the mod and put you in credits. Regards!
fre3men  [author] 25 Nov, 2021 @ 1:14am 
Hi Tuna, in all the tests I have done, I have not noticed anything, the governor returns to the leader pool? if the ruler is not a normal leader, he is not a scientist, governor, admiral ... besides, by event, we eliminate said ruler. In saved games as in new ones, using the types of government that have an agenda, I have no problem. Can you specify which government you use, prescripted country and if you have other mods? This mod only touches the agenda (as original file) and in the code I remove the Ruler (no other leader). Regards.
Tuna 24 Nov, 2021 @ 8:47pm 
Good mod, I'm liking it, but I've noticed a bug. When leaders get voted out they return to the pool without any traits. I don't think this happened pre 3.2 update but I'm pretty sure that run was an imperial game so it could have. That being said I don't mind the RNG after the first leader so I might just disable the mod after starting the game as a temp fix
🐺 Wiciador_Wolf 🐺 24 Nov, 2021 @ 7:49am 
Hi i made Polish translation for this mod would you like to receive it by email or other method?
Baka Racker 12 Nov, 2021 @ 3:10pm 
Well I wasn't paying attention, agenda not mandate. Even better!
Axneth Ironswift 12 Nov, 2021 @ 2:53pm 
Much appreciated! Still an excellent mod either or =]
fre3men  [author] 12 Nov, 2021 @ 11:36am 
Hi Axneth, https://stellaris.paradoxwikis.com/Government -> Gestalt only can have Hive Mind and Machine Intelligence goverments, not have agenda either. Regards.
Axneth Ironswift 12 Nov, 2021 @ 8:52am 
I did have one question, does it apply to gestalts?I had noticed there was no popup but wanted to make sure it was not there by design.
Spacewolf 12 Nov, 2021 @ 4:23am 
Oh. Doh.
fre3men  [author] 11 Nov, 2021 @ 3:10pm 
Hi Penta, UNE (United Nations of Earth) prescripted counrtry has democratic goverment, not have agenda, have mandates. Only have agenda Oligarchic, Dictatorial and Imperial. https://stellaris.paradoxwikis.com/Government - https://stellaris.paradoxwikis.com/Preset_empires
Spacewolf 11 Nov, 2021 @ 7:44am 
Playing a UNE scripted start, this mod does not appear to do anything upon game start...
Baka Racker 9 Nov, 2021 @ 9:08pm 
What a ridiculous idea for a mod, who would want thi-

...

Wait, sorry, I meant to say what a fantastic idea for a mod, and something that should be in the vanilla game. A seemingly simple change that makes me want to actually play a non-authoritarian government form! Nice job!
fre3men  [author] 7 Nov, 2021 @ 4:34am 
@TheRealBlazing, no problem! and glad for it. Do you know find the YML? how will you send me this file?
Archemyre 6 Nov, 2021 @ 5:08pm 
Oh man, goodbye restarting ten billion times cause my non-slaver auth empire keeps getting slave-optimizations!
zola 6 Nov, 2021 @ 12:51pm 
great thank you i cant wait to test it out
Blazingdevil 6 Nov, 2021 @ 11:59am 
Is it okay if i make a russian translation?
fre3men  [author] 6 Nov, 2021 @ 2:32am 
Fixed and updated! ;)
fre3men  [author] 6 Nov, 2021 @ 2:01am 
Thanks zola for your report. I will try to fix it at soon as possible and update the mod. Thanks again.
zola 5 Nov, 2021 @ 11:15pm 
Great mod and very useful. One thing that I have at least seen is that the AI will not have an agenda, so that might be an issue.