Solasta: Crown of the Magister

Solasta: Crown of the Magister

[EN] - SOLASTAQUEST
48 Comments
SirMadnessTV  [author] 22 Oct, 2024 @ 5:52pm 
Hey @taleml - It willd epends on the chapter you pick. Everychapter is an individual story around the same background. If you play the main story then the ending level is the last of "mage of the mirror" should be quest 23 or something like that. you can reach the main quest via the old man's house at the entrance of the town.
taleml 22 Oct, 2024 @ 12:08pm 
whats the end level?
SirMadnessTV  [author] 7 May, 2024 @ 5:11pm 
Hey @petegee I have no time for now but this is added to the request and fixes for a next update.
petegee 7 May, 2024 @ 12:29pm 
I saw the patch notes about focus at Mentor's, but still can't get a focus for each caster in my party and I spent more time looking for that than I did on the first quest :(
SirMadnessTV  [author] 17 Jan, 2024 @ 4:55am 
Hey @jonjrhr I can understand the feeling though it's a re-creation of the board game Heroquest. Corridors have been enlarged from the base game but it would be something totally different with larger rooms (already tried.) However the balance between dungeon craler and freedom of movement is something to care about you're right. :)
jonjrhr 16 Jan, 2024 @ 8:45am 
The first couple of dungeons are kind of a pain, feels like im fighting in a phone booth. I think it would be better if the enviroments opened up a tad.
SirMadnessTV  [author] 13 May, 2023 @ 9:35am 
Hey @Kashew and thank for your playtime with your friend. I'll check asap about quest 13 and 14 if I understand correctly. Though I don't know what could happen right now I'll have to dig. Anyway no quest is mandatory to complete the other quests so you'll be able to finish even if the diary is bugged.
Kaschew 12 May, 2023 @ 1:50pm 
Hey @SirMadnessTV my coop partner and me are stugged. We ended Quest 11 from Mentor. The Journal says also so. After that we made Quest 12, Jornal says also so. Both Quests marked as compeleted. Also Quest 15 is already marked as completed. Not Quest 13 and 14. When we talk to the Mentor he always ends Quest 11 and starts Quests 12. What´s the issue here. Did we miss anything?

Bye the way great Mod. It´s really fun to play.
SirMadnessTV  [author] 22 Mar, 2023 @ 6:47am 
Hey @Wyrmnax Thanks for your feedback. I'll check this and update asap. when the update comes out, think to "load from disk" and not from save to apply the change. though it won't be soon. Meanwhile, you can loot some shields at some point I think.
Wyrmnax 21 Mar, 2023 @ 3:08am 
I.... can't get a shield on the module?

Apparently there are none to sell on the vendors, and my court mage kinda needs one...
SirMadnessTV  [author] 17 Jan, 2023 @ 2:52am 
3.3 is up with a new chapter "Prince of Thieves" to play at Agin's Inn (1 quest lvl 8+) Have fun !
SirMadnessTV  [author] 14 Dec, 2022 @ 6:54am 
3.2.2 is up with fixes done due to auto translate mistakes. check description for patchlog.
Note that a 3.3 is wip containing a new quest and possible re-balance of monster but won't be up that soon. If you find other bugs I'll update asap with 3.2.x meanwhile.
SirMadnessTV  [author] 12 Dec, 2022 @ 10:21pm 
Hey @Jeldar and thanks for your time and feedback. The guy was indeed the one to rescue. I'll check this for next update. Technically the quest giver should give you a bit of reward after you finished. will check as well. Hope you'll enjoy the other quests.
Jeldar 12 Dec, 2022 @ 9:53pm 
The Grawl of Thunder quest will not finish. I have collected all of the items, but it says there is an optional quest to find survivors, but there is nothing left in the dungeon. There was a guy I talked to before I found the boss, but he is gone now. If I go back to the quest giver she just asks me if I want to have a drink.
SirMadnessTV  [author] 1 Dec, 2022 @ 9:11am 
Hey @rustythorn and thanks for your message. Now that we have ability to customize monster I might be able to do something about that but it was not the case at the time. So waiting for a new update I suggest to players to maybe increase the game difficulty if it feels too easy. Parties without Spirit guardians also will have another feeling :p.
rustythorn 1 Dec, 2022 @ 9:07am 
cool adaptation of hero quest, unfortunately the some of the fun and flavor does not carry over well. the monotony of small room after small room with a few monsters inside starts to wear, this is not a criticism of the module, the author did a great job. luckly, once you hit 5th lv it gets easy with the help of spirit guardians and invisibility. just reduce all the monsters to minimum HP then start the fights
SirMadnessTV  [author] 25 Nov, 2022 @ 7:17am 
Oh, @ccy that is a good question. I don't remember at all. I'll note this for a next update to make sure that there is a vendor at least with it.
ccy 25 Nov, 2022 @ 3:48am 
BTW, where can you find the dark vision ring for the engineer quest for new weapons?
SirMadnessTV  [author] 24 Nov, 2022 @ 2:13pm 
@ccy Oh yeah I see. Indeed the link is messed up. the auto translation changed the internal map name and broke the link :/ I see also that the translation is very weird sometimes. I'll post an urgent fix for this link but english correction might be for the next update for some part.
ccy 24 Nov, 2022 @ 7:52am 
I did clicked the yellow door. It is the window that pops out is empty.
Oh, no no, the Gurrag Dol quest is fine and I have finished it.
It is the other quest to the left(3 npcs) that ask you retrieve some artifact if I remember correctly.
SirMadnessTV  [author] 24 Nov, 2022 @ 6:19am 
Hey @ccy and thanks for your time playing this. I just tested the Gurrag Dol quest after your message and the entrance is working well. Had you check the "table" near the dwarf at the Inn ? It's supposed to be there with a yellow door icon.
ccy 23 Nov, 2022 @ 8:26pm 
Hi, the "A Growl of Thunder" quest seems not reacheable(no destination showed).
SirMadnessTV  [author] 10 Sep, 2022 @ 6:42pm 
@bladex07 Thanks for your time and potential feedbacks then ! ^^
bladex07 10 Sep, 2022 @ 3:03pm 
looks cool. looking forward to give it a go :)
SirMadnessTV  [author] 16 Aug, 2022 @ 4:40am 
@Caa421 No worry, and if you may have the chance I can only invite you to try it with your friends around a table, it's for sure 100% better that way (even though there will be even less loot.)
caa421 15 Aug, 2022 @ 1:59pm 
Thanks for the clarification that basically this module is designed as intended. I've never played HeroQuest. But thanks for putting in the hours and hours of work faithfully recreating something so...unique. ;)
SirMadnessTV  [author] 15 Aug, 2022 @ 4:15am 
3/3
Also because you seem to have a strong advice on what should be an adventure design. I sincerly invite you to join the next mapping contest from 22 August and show me how a module should be done (and maybe win a key for the next dlc as well) ;)

I wish you well and invite you to try maybe modules directly related to d&d for an experience more close of what you seek for.++
SirMadnessTV  [author] 15 Aug, 2022 @ 4:15am 
2/3
- Yep, the magical items are rare. You can find some in certain quests, and there is armor bows swords dagger rings.. But the player has to find them in quests. However you can craft some
with recipes :
- You can find 1 different recipe in every quest (this is how to get them in this module)
- As for the blue square choice of my exits. This is once again a design choice to fit with Heroquest and the entrance exit points of the quests.

I understand that you wanted to play a real d&d adventure and classic crpg style, and it's fine. I like them too, however you have to understand that this module has a specific intent, re-creation of a heroquest, not any related to d&d.
SirMadnessTV  [author] 15 Aug, 2022 @ 4:15am 
1/3 Hey @Caa421 and thanks for your time & feedback.
- First thing first. This game (solasta) is a 4 characters game (so is heroquest). Blaming a creator for not making it (and both) a 6 party adventure (using special mod for it) shouldn't be a thing imo.

Now for the rest (loots monsters and dungeon design) I think that you may not be aware of heroquest in the first place. This module is a re-creation of this old boardgame. You compare this module to classic d&d adventure but it's not (as mentionned in the module intro) check for HQ,this will make it more clear to you maybe.
caa421 14 Aug, 2022 @ 9:53pm 
CONT'd

None of your merchants sell shields! And since you don't drop weapons or armor in the dungeons, and you can't craft anything, basically whatever equipment you start with when you create your character is all you're going to get for the rest of the game.

There's no bedroom to rent at the Inn. And I don't think I've found any camps to rest at in any of the dungeons. You have to go sleep at the Mentor's house, which doesn't make a lot of sense.

Your exits are very frustrating to leave with a 6-character party. Nearly all of your exits are positioned with walls surrounding them which renders the workaround of walking back and forth over the blue square in stealth no longer viable. I waste more time trying to exit my 6-character party than it takes to finish the dungeon. PLEASE make your exits clickable doors, ladders, wells--ANYTHING but those f'n blue squares!

THE GOOD NEWS:
Almost all of these things are easily fixed. Maybe a few hours of your time.

Thanks.
caa421 14 Aug, 2022 @ 9:53pm 
CONT'd

The clickable object you place in nearly every room is extremely tiresome. You trigger an investigation check to either get 1-5 gold, or a monster jumps out. These are boring encounters. "Why just not click them?" you ask. I don't click them for the gold. I click them because I'm worried I'm going to miss something that advances the quest. So, please get rid of pointless clickables that don't advance the story--all of them.

Your loot is godawful. Again, hours of playing (or what feels like), and I haven't found one single magic item to attune. Actually no, the one magical ax I found a ghost asked me to return "or else".

Your stores have nothing in them. You stocked them with many ingredients--BUT NO RECIPES. And no chance of earning enough gold to ever make anything even if you did drop recipes in the dungeons, which you don't.
caa421 14 Aug, 2022 @ 9:52pm 
OK, my attempt at constructive pointers:

POSITIVE:
I like the logical layout of the city, the attention to detail in the conversations, and the easy access into the quests themselves from the teleport menus.

NEGATIVE:
The creature encounters are too repetitive. For several hours now all I've seen are goblins, orcs, and one troll. Use a larger variety of creatures--at least once in a while.

All the dungeons look the same. Use a larger variety of tiles.

The rooms are too small. Solasta is a piece of sh-t for navigating, and I find myself constantly clicking on the wrong thing in your tiny rooms.
SirMadnessTV  [author] 12 Aug, 2022 @ 12:50pm 
Update 3.2 is online. A new side chapter with 3 quests lvl 5+ The Chalice of the Lady. Have fun !
SirMadnessTV  [author] 9 Aug, 2022 @ 3:29am 
Update 3.1 Minor typo fixes + soft lock fixes in quest 8 (thanks Tbohlen) - Think to use "From disk" when loading the new update in order to keep your save + fixes.
SirMadnessTV  [author] 12 Jul, 2022 @ 11:20pm 
Ok, Fixed for the next patch though you might have in the 3.0 several iterations of "nuln" and "sir snappe" still (so this particular don't need any further report for english version). Thank you again @kulbean
SirMadnessTV  [author] 12 Jul, 2022 @ 11:10pm 
Hey there @kulbean and thank you for your time and feedback! Yeah this is totally usefull, i'll fix this asap and it will be available for the next patch then. I suppose that you play with some friends and I would really enjoy the feedback from a multiplayer point of vue as it is kinda "new" feature of solasta. Have fun anyway ! :)
Kulbaen 12 Jul, 2022 @ 8:20pm 
Hey SirMadness! We just started this campaign and are enjoying it! I wanted to try to help with some of the QC stuff that we might notice.

-- Like at the end of Quest #2 of March of Marcar when you take the teleporter back to Mentor it says that we rescued "Sir Snape" instead of Rognard.
-- When you mouse over Quest #3 it says the town of Nuln, instead of Niln.

Let me know if this helps or is not something you want us to post. We're just trying to help!
SirMadnessTV  [author] 7 Jul, 2022 @ 8:29am 
Update V3 is up also on mod;io for Xbox Users. Have fun !
SirMadnessTV  [author] 6 Jun, 2022 @ 5:28pm 
Hey there, Thanks for your time and feedback. Ok, I will recommand to lvl 3+, when the party reach the feats and more hp. Though it's just recommandation based on playtest, every player is free to play at lvl 1 to 12 every quest, so depending on the type of groupe chosen and equipement acquired etc the difficulty might be slightly different from player to player indeed. :)
bpamorsen 6 Jun, 2022 @ 11:35am 
I feel like the "Werewolve's Reign" quest is way too difficult for the indicated lvl. it is indicated as a lvl 2+ quest, so I tried it at lvl 2 and barely got through the 3rd of the 6 mandatory fights(where the first 3 are the easiest). I then tried again at lvl 3 and managed to beat fight 4, but had no chance against fight 5. then at last with a lvl 4 party I managed to beat it with a lot of luck in the last battle.

This quest should definitely not be labeled 2+
SirMadnessTV  [author] 21 Apr, 2022 @ 11:05am 
Heythere ! Yeah totally, i'm actually updating (slowly) everything that was done with new quest systeme. Also "original monsters" instead of sorracks etc and addition of "buy a house for your party feature" + 10 quests from "Mage of the mirror" official extesnion. Though i don't know yet when it will be ready. "asap" xD
Gaist Heidegger 21 Apr, 2022 @ 7:30am 
Loved HeroQuest back in the day! Have you any plans to revisit this, especially now that the Lost Valley content is available as well?
SirMadnessTV  [author] 4 Jan, 2022 @ 6:14am 
The new update 2.1.4 is up today. A new side quest for lvl 4+ and few modifications in the town. Have fun :)
SirMadnessTV  [author] 20 Dec, 2021 @ 6:47am 
New Update 2.1.3 today! Check the description for details. Have Fun :)
SirMadnessTV  [author] 20 Nov, 2021 @ 7:52am 
Hey Hastar ! No pb thank you for your time. Note however that you'll have the "main quests + first expansion" available. Custom quests will come here and there in addition but your save might be valid with updates and they can be played with another groupe if you prefere. Have fun :)
Hastar 20 Nov, 2021 @ 7:15am 
Very nice I think I'm going to play this campaign next.
SirMadnessTV  [author] 14 Nov, 2021 @ 9:08pm 
Update : 2.1 is Here with a new side story "Apocalypse" (3 new quests for 2h around of gameplay.) Have fun :)
SirMadnessTV  [author] 12 Nov, 2021 @ 2:42pm 
UPDATE : There was a bug with the GP roll while investigating. It's fixed on all quests.