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It's always bugged me that my 7+ armed abomination of a chimera only got the bonus on 2 of their arms...
As a temporary fix for other people like me who find Limbsmith pretty indispensable, going into the Mod's folder and deleting the Restock Wish's file worked out.
https://pastebin.com/FpYaTPxq
A big thanks for the notices; and helping keep the mod available for the community.
I also found a makeshift fix by simply capitalizing the word "capitalize" --> "Capitalize"
I don't really know much about modding but it was the same fix that someone found for Sundry Cybernetics so I thought I'd try it here. Go figure!
i figured out a bandaid fix if you wanna manually edit the mod until author updates it themselves.
just to go the mod directory:
\steamapps\workshop\content\333640\2645492028\
open LimbsmithWish.cs with any text editor(vscode or notepad++ preferred)
select ALL with ctrl-A
https://pastebin.com/raw/eRx2LnRS
ctrl-V(or paste) the pastebin text in, replacing all the text. then save or ctrl-s. reload mod config and approve the new change ingame, and you should be all good.
<...>\steamapps\workshop\content\333640\2645492028\RelicHunterWish.cs(19,26): warning CS0618: 'GameObject.findAll(Predicate<GameObject>)' is obsolete: 'use FindAll(), will be removed after Q1 2024'
<...>\steamapps\workshop\content\333640\2645492028\Helpers.cs(66,24): warning CS0618: 'GamePartBlueprint.Parameters.get' is obsolete: 'Parameters are now stored parsed. Use TryGetParameter<T> to get the parsed value, or GetParameterString() to get the original string. If you really need a full iterator for Parameters to strings, use GetParameterStrings() -- Will remove Q2 2023'
<...>\steamapps\workshop\content\333640\2645492028\Helpers.cs(66,44): warning CS0618: 'GamePartBlueprint.Parameters.get' is obsolete: 'Parameters are now stored parsed. Use TryGetParameter<T> to get the parsed value, or GetParameterString() to get the original string. If you really need a full iterator for Parameters to strings, use GetParameterStrings() -- Will remove Q2 2023'
=== Limbsmith 0.8 Errors ===
<...>\steamapps\workshop\content\333640\2645492028\LimbsmithWish.cs(739,135): error CS1739: The best overload for 'A' does not have a parameter named 'capitalize'
=== Limbsmith 0.8 Errors ===
<...>\steamapps\workshop\content\333640\2645492028\LimbsmithWish.cs(739,135): error CS1739: The best overload for 'A' does not have a parameter named 'capitalize'
Add new body parts -> Hands -> select the free hands you want to pair up
Is it possible to add Worn on Hands and I've missed it, or is it not possible because they are from two separate 'anchor' points (back and body)?
Any advice is appreciated, great mod btw, I'm in love
error in pastebin
I've moved the mod load order earlier, so it should compile + run again. The restock wish won't work, but that should be the only collateral damage.
=== Limbsmith 0.8 Errors ===
<...>\steamapps\workshop\content\333640\2645492028\RestockWish.cs(38,86): error CS0433: The type 'GenericInventoryRestocker' exists in both '2660073946.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'Assembly-CSharp, Version=2.0.202.99, Culture=neutral, PublicKeyToken=null'
<...>\steamapps\workshop\content\333640\2645492028\RestockWish.cs(74,86): error CS0433: The type 'GenericInventoryRestocker' exists in both '2660073946.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'Assembly-CSharp, Version=2.0.202.99, Culture=neutral, PublicKeyToken=null'
== Warnings ==
None
You can now interactively add mutations.
You can now become a true kin, enabling cybernetics.
A little surprised you hadn't tested what would happen if a player decided to turn their character's body into a non-euclidean nightmare.
https://pastebin.com/hLT7yt7i
FYI: the page will expire after one week.