Caves of Qud

Caves of Qud

Limbsmith
49 Comments
BadMojo  [author] 31 May @ 11:03am 
@Snooch safe to add.
Moss 26 May @ 4:51pm 
Safe to add mid save?
BlackStone 4 Apr @ 9:33pm 
still worx
Meta Vakama 8 Mar @ 1:38pm 
Would it be possible to give this mod the ability to toggle whatever flag the game uses to determine if an arm was given by "Multiple Arms"?
It's always bugged me that my 7+ armed abomination of a chimera only got the bonus on 2 of their arms...
BadMojo  [author] 23 Dec, 2024 @ 5:26am 
@Grub No, Limbsmith is still alive. Just stable, I guess!
Grub 18 Dec, 2024 @ 10:13pm 
is this mod dead?
PoolCloser 18 Sep, 2024 @ 1:09am 
Hey there! Havent played in a couple months but i seem to remember there being a wish so that one could become a truekin who gains mutations naturally, was this removed? Great mod btw! Pretty much essential for any playthrough now :)
Alithsko 9 Jun, 2024 @ 6:54pm 
Fingers crossed this gets updated soon my fellow chimera builds
Side-Effect 8 Jun, 2024 @ 9:52am 
Hey, currently the Restock Wish is causing an error, something about World Events, I'm not very familiar with Qud Modding but ya might want to check that out.

As a temporary fix for other people like me who find Limbsmith pretty indispensable, going into the Mod's folder and deleting the Restock Wish's file worked out.
ANDY_ 7 Jun, 2024 @ 10:45pm 
The new Spring Molting causes this mod to spit errors and warnings. Posting a pastebin with the error log:

https://pastebin.com/FpYaTPxq
Wakko 6 Jan, 2024 @ 10:17pm 
I can't add an CoQ Expanded chip slot :(
BadMojo  [author] 7 Dec, 2023 @ 12:46am 
@Crowo @Theta @Flahhh We must have had too much Witchwood bark! Words and their capitalisation confused us. It has passed however.

A big thanks for the notices; and helping keep the mod available for the community.
PerogiXW 30 Nov, 2023 @ 10:35am 
@Crowo @Theta @Flahhh

I also found a makeshift fix by simply capitalizing the word "capitalize" --> "Capitalize"

I don't really know much about modding but it was the same fix that someone found for Sundry Cybernetics so I thought I'd try it here. Go figure!
Crowo 28 Nov, 2023 @ 2:51pm 
@Theta @Flahhh
i figured out a bandaid fix if you wanna manually edit the mod until author updates it themselves.
just to go the mod directory:

\steamapps\workshop\content\333640\2645492028\

open LimbsmithWish.cs with any text editor(vscode or notepad++ preferred)

select ALL with ctrl-A

https://pastebin.com/raw/eRx2LnRS
ctrl-V(or paste) the pastebin text in, replacing all the text. then save or ctrl-s. reload mod config and approve the new change ingame, and you should be all good.
YASD 25 Nov, 2023 @ 10:16am 
== Warnings ==
<...>\steamapps\workshop\content\333640\2645492028\RelicHunterWish.cs(19,26): warning CS0618: 'GameObject.findAll(Predicate<GameObject>)' is obsolete: 'use FindAll(), will be removed after Q1 2024'
<...>\steamapps\workshop\content\333640\2645492028\Helpers.cs(66,24): warning CS0618: 'GamePartBlueprint.Parameters.get' is obsolete: 'Parameters are now stored parsed. Use TryGetParameter<T> to get the parsed value, or GetParameterString() to get the original string. If you really need a full iterator for Parameters to strings, use GetParameterStrings() -- Will remove Q2 2023'
<...>\steamapps\workshop\content\333640\2645492028\Helpers.cs(66,44): warning CS0618: 'GamePartBlueprint.Parameters.get' is obsolete: 'Parameters are now stored parsed. Use TryGetParameter<T> to get the parsed value, or GetParameterString() to get the original string. If you really need a full iterator for Parameters to strings, use GetParameterStrings() -- Will remove Q2 2023'
Theta 25 Nov, 2023 @ 8:17am 
yeah just gonna also hop in and say a recent update seems to have messed with things

=== Limbsmith 0.8 Errors ===
<...>\steamapps\workshop\content\333640\2645492028\LimbsmithWish.cs(739,135): error CS1739: The best overload for 'A' does not have a parameter named 'capitalize'
Flahhh Personson 25 Nov, 2023 @ 2:28am 
And as soon as Limbsmith is back on its feet, it falls again. Alas!

=== Limbsmith 0.8 Errors ===
<...>\steamapps\workshop\content\333640\2645492028\LimbsmithWish.cs(739,135): error CS1739: The best overload for 'A' does not have a parameter named 'capitalize'
I blame Earthshaker 23 Oct, 2023 @ 9:16am 
Yay!
CoiledLamb 23 Oct, 2023 @ 5:50am 
awesome to hear! thanks for the quick fix :resmile:
BadMojo  [author] 23 Oct, 2023 @ 5:43am 
@I blame Earthshaker @Lamb thanks for the error reports! The 7th Plague temporarily felled even our good friend, Limbsmith. He's back up and (for the moment) immune.
CoiledLamb 23 Oct, 2023 @ 1:36am 
can confirm - link to the relevant error is here: https://pastebin.com/41ix0XTq
I blame Earthshaker 14 Oct, 2023 @ 12:42pm 
Mod broke last night...
BadMojo  [author] 17 Apr, 2023 @ 12:16am 
@TutterFunks - you can! Hands (plural) are their own body part, which you only get with your normal body, Multiple Arms mutation and the Helping Hands item. But if you do happen to have two extra hands from somewhere (I'm looking at you, Chimera) then you can use Limbsmith to add the glove-supporting Hands as well.

Add new body parts -> Hands -> select the free hands you want to pair up
TutterFunks 16 Apr, 2023 @ 10:51am 
Hi, I have been using Limbsmith to rearrange the composition of my character but have run into a problem. I currently have an arm attached to the body, and one attached to the back, however neither have the ability to equip gloves.

Is it possible to add Worn on Hands and I've missed it, or is it not possible because they are from two separate 'anchor' points (back and body)?

Any advice is appreciated, great mod btw, I'm in love :luv:
BadMojo  [author] 23 Jan, 2023 @ 6:33am 
Thanks for the bug report! Most recent patch move some namespaces around. Should be all good now.
Adman120 21 Jan, 2023 @ 9:46am 
https://pastebin.com/qFV6Kggh

error in pastebin
BeadsJr 5 Oct, 2022 @ 11:29am 
Heya, whenever I try the wish it just spawns a gunsmith instead. Do I need another mod for it to work?
Doe W 18 Sep, 2022 @ 4:18pm 
What Omega said :steamthumbsup:
Omega 17 Sep, 2022 @ 11:07pm 
The devs should add this to the game... This is basically a requirement for mutation modding.
#1 Kiss Girl 17 May, 2022 @ 9:27am 
i deleted my last comment because i was asking for natural weapon selection and it turns out I'm Blind As Hell, so i'm just going to say this mod rocks and massively helps realize the full potential of RADICAL BODILY AUTONOMY™ in Qud. thank you kindly for making it.
BadMojo  [author] 25 Feb, 2022 @ 12:14am 
@CrypticCritter those particular pseudopods don't specify what slot they equip on. I've updated the mod to default to hands for them, and now you can melt people to your hearts delight.
CrypticCritter 23 Feb, 2022 @ 12:52pm 
I changed my body into a protoplasmic one, and was hoping I could give all my arms an acidic pseudopod using "equip natural weapon", there were many pseudopods on offer, but no acidic ones. Is that a bug or is that just not implemented yet?
Wavelengths ΘΔ 12 Feb, 2022 @ 10:52am 
Thank you!
BadMojo  [author] 12 Feb, 2022 @ 2:26am 
@Wavelengths Body slot support added. I hope any resulting weirdness is in your favour!
BadMojo  [author] 11 Feb, 2022 @ 10:11pm 
Ah, links got a little messed up during the last micro-bugfix-release. I’ll fix ‘em.
K O B A 11 Feb, 2022 @ 8:43am 
The link for Manticores of Qud was flagged as malicious. Which is hilarious, since it links directly to steam-
Wavelengths ΘΔ 10 Feb, 2022 @ 6:44pm 
This is a great mod! But would it be possible to make the limbsmith wish able to create a new body slot?
BadMojo  [author] 30 Nov, 2021 @ 2:35am 
@Glazkor thanks for the feedback. Looks like that's a conflict introduced by the Faster Merchant Restocking mod. Any other mod that looks at merchants will have the same error.
I've moved the mod load order earlier, so it should compile + run again. The restock wish won't work, but that should be the only collateral damage.
Glazkor 29 Nov, 2021 @ 12:06pm 
sup, here:
=== Limbsmith 0.8 Errors ===
<...>\steamapps\workshop\content\333640\2645492028\RestockWish.cs(38,86): error CS0433: The type 'GenericInventoryRestocker' exists in both '2660073946.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'Assembly-CSharp, Version=2.0.202.99, Culture=neutral, PublicKeyToken=null'
<...>\steamapps\workshop\content\333640\2645492028\RestockWish.cs(74,86): error CS0433: The type 'GenericInventoryRestocker' exists in both '2660073946.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'Assembly-CSharp, Version=2.0.202.99, Culture=neutral, PublicKeyToken=null'
== Warnings ==
None
Dick Stealing Weasel 24 Nov, 2021 @ 4:45pm 
Awesome, ty.
BadMojo  [author] 22 Nov, 2021 @ 9:18pm 
Change notes from last update:
You can now interactively add mutations.
You can now become a true kin, enabling cybernetics.
Dick Stealing Weasel 22 Nov, 2021 @ 3:55pm 
What was the update?
Mythrrinthael 9 Nov, 2021 @ 10:50am 
@BadMojo Thanks, that fixed it.

A little surprised you hadn't tested what would happen if a player decided to turn their character's body into a non-euclidean nightmare.
BadMojo  [author] 8 Nov, 2021 @ 5:18am 
@Mythrrinthael thanks for the log. I've pushed an update that tries to fix the most obvious possibility - you've just got too darn many limbs! We've only got 62 hotkeys (a-zA-Z0-9)...
Mythrrinthael 7 Nov, 2021 @ 6:22am 
@BadMojo I made a pastebin with the Player.log data:
https://pastebin.com/hLT7yt7i

FYI: the page will expire after one week.
myth 6 Nov, 2021 @ 12:57pm 
I have yet to use it (not being able to play the game at the moment), but do you have in-game screenshots to share with us?
BadMojo  [author] 6 Nov, 2021 @ 10:02am 
@Mythrrinthael looks like you found a bug! Time to get it squashed. If you could send me your save or your player.log file (both are in %USERPROFILE%\AppData\LocalLow\Freehold Games\CavesOfQud) I'd be keen to get if fixed.
tophfox 5 Nov, 2021 @ 2:51pm 
Great mod this is so much fun !
Mythrrinthael 5 Nov, 2021 @ 12:36pm 
Very neat. But it seems I can't use "Modify existing bodypart". When I select it, the menu simply closes. I have already added a new set of arms, but nothing can modify them.