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是的,生漆是这个模组为了制作弓胎准备的材料,它的刷新地点,在车库、普通仓库(食品仓库除外)、五金店仓库、渔猎小屋都可以搜索到,你说没有找到与开档有关,有时你可能找了几个城镇都找不到一根针或是腰带(我测试匀为物资非常少的情况),如果你会用沙盒设置MOD你在沙盒设置中将生存类和机械类这两个分类物资刷新调高一些,然后去你未探索过的城市或仓库就会有大几率搜索到。如果不想浪费时间就菜单模组找到我的模组栏直接生成。
Sorry, I am unable to view your video. You can send it to my email, and if possible, please also send me your online log. I need to know what issues are described in the log because there are many people who subscribe to my mod for online access, and no one has reported similar situations to me.
(my pc is not so bad no worries).
This is single player, somehow the FPS are sometimes not affected 1 in 4 games like in this case, if you test online the log will print the name of your mod (which is not visible in single player).
Here the video:
https://www.dropbox.com/scl/fi/offzmzne3d3qzifufcst5/Cold-Arms.mp4?rlkey=m9rqz0eaek7r6yyhbohrn7s55&e=1&st=wtez3ceb&dl=0
(direct clicking on the link will not work, copy past in the browser)
I am not sure if uploading the logs will help, because it's just that "BLEED" which is being spammed forever until you heal.
hello
I have not received any similar incidents from other players. I will take another look as you suggested when I have time, but this should not happen. Error reports will be generated in the script, which is a normal situation. I did not find any frame rate reduction caused by zombie bites during regular testing. Perhaps my computer has good performance. If it is convenient, please write down the part of the log file of my mod error pointing to the problem you mentioned in your message. Thank you.
Hi,
I was testing few things in debug mode, when a zombie bites me your mod starts spamming the log with a "BLEED" parameter and tanks my fps.
Mod ID: ColdArmsOfChina is the one problematic.
Made sure to remove all mods and try both in single player and multiplayer.
Could you double check?
ColdArmsOfChina - TAC is fine.
Thanks.
感谢你的肯定与支持。
Yes, it is only used in my mod to interact with making arrows, and has no interaction with other items in the game. The main problem solved by the Bucket Of Wood Glue is the connection between the arrow shaft and the arrow, because the capacity of wooden glue in the game is small and not easy to obtain.
It can be confirmed that this mod will definitely be updated and support the B42 version. However, I am still waiting for a stable version of B42, and the official is still fixing various bugs. Moreover, because the mod authors are ordinary people, I also have to work hard for survival. When the machine is mature, I will update this mod. Thank you for your support.
随便找一个兼容42的模组,然后到模组文件里按路径进入文件"42/media",把这个模组的media直接复制到那个42的模组里,就可以在B42里玩到了,这个方法应该适用大多数物品类模组,bug未知
你没有理解这个模组的本质,做这个模组并不是因要锦上添花,而是要雪中送炭,它的作用是没有适合的武器前为你解决生存问题,你6小时都能找到装甲车和枪,还要玩啥冷兵器呢,大人时代变了对吧。这个模组的订阅者大部分都是生存类玩家,把时间线拉的很长,基本都是全罕见,因此模组能贴合他们的游戏设定,这也是这样模组订阅量并不高的主要原因。
Various metals are packaged and burned in a furnace
>Raw iron block>Iron ingot>Steel ingot
我模组演示视频里,游戏时间,真大灾变,全跑,小人0级采集,游戏时间6小时内采集34个石块,换算可以做132枚石箭头,这也没有作弊,我能理解你对模组过于仿真的情绪,相信我,你们肯定都没有我玩自己的模组玩的时间长,有时我也因为给自己设定的要求太高而大骂自己,所以也常常自我检查模组是否有过于难搜索的材料,多次测试更新过,就是你们现在看到的,游戏的乐趣就在于此,实现稀有装备时很有成就感,烂大街时就想找更高级的。游戏开始就装备精良,还玩啥难度啊,对不?我都没上玻片,没上碳纤维,也没上车铣工艺,呵呵。
Sorry brother, I won't be updating the B42 version at the moment because even the official bugs cannot be fixed. I won't consider updating until a stable version is available.
LivingRoomSideTable /= LivingRoomShelfNoTapes
table.insert(ProceduralDistributions.list["LivingRoomSideTable"].items, "ColdArmsOfChina.MakeColdArmsOfChinaMag1");
table.insert(ProceduralDistributions.list["LivingRoomShelfNoTapes"].items, 0.4);
table.insert(ProceduralDistributions.list["LivingRoomSideTable"].items, "ColdArmsOfChina.MakeColdArmsOfChinaMag2");
table.insert(ProceduralDistributions.list["LivingRoomShelfNoTapes"].items, 0.4);
table.insert(ProceduralDistributions.list["LivingRoomSideTable"].items, "ColdArmsOfChina.MakeColdArmsOfChinaMag3");
table.insert(ProceduralDistributions.list["LivingRoomShelfNoTapes"].items, 0.4);
更高级的弓箭更别提了,我看钢铁箭支要一堆材料工序甚至还要什么羽毛,难道我为了造点箭专门去学没啥用的诱捕,然后祈祷老天爷多赏几只鸟吗?不如去警察局多搜点子弹
可以看到作者确实下了很大功夫,mod做的非常真实。可惜僵毁不支持这样的真实,付出收获严重不匹配。个人建议适当简化下,碎布皮革加废金属加个木棒一键造出来完事,代码量大大减少,玩家也不可能计较什么仿真工序。
I'm sorry, you might have to wait for a while. The official team is still making various corrections and optimizations. An update might cause the to report errors or become invalid. The content of my mod is already considerable. It took me four years to update it to its current state. Facing the workload of B42 version, I will have to follow up for a long time. Once the official team makes major changes, I will have to keep up. I don have the time and energy to do such a workload. I can only wait until the B42 version stabilizes before I update the corresponding version of the mod. you for your support.
你可以不勾选现代风格武器包,只选择中国冷兵器的就不会在容器内刷新武器了。
Thank you for your support of this mod.
这个护甲类的我早就想做了,无奈还得工作生活,我的本职与这些一点都不沾边,所以要学习模型制作,还要学习编程,目前B42版本还有太多问题,稳定版本出了后,我将第一时间更新现有的模组,然后才能做新的出来。
I'm sorry for the long wait, my mod will be officially updated in two days. The main reason is for local testing and to eliminate conflicts and with other mods. Since I'm the only one, and I have little time besides my usual work, the progress will be very slow.
Yes, thank you for your response.
Thank you for your support and affirmation, please be patient for about 2 more days. I am currently testing the update (bug fixes) locally I have added the content of making sinew-angled composite bows, which involves many custom materials that are refreshed in the game. I am currently testing the refresh If there are no issues with the materials and recipes, I will upload it as soon as possible.
肯定会呀,只是现在官方不稳定版本有太多BUG,如果官方没有解决这些问题前,我就没有办法得出正确测试结果。
Have a nice day!
Your drive letter:\Seam\steamapps\workshop\content\108600\264561806 Please manually delete the "2645618806" folder, then resubscribe, and it will be fine. If are still issues, please leave me a message.
我现在更新一下,你看一下是不是还会发生,如果问题还存在,请删除我模组所在的2645618806文件夹全部,然后重新订阅就应该没有问题了。
Workshop ID: 3021045285
Mod ID: BlueArchiveWeapon
更新之后我们这边2个服务器的BA武器箱都失效了
BA武器箱是什么模组,还有你说的都是同一个模组吗?