Solasta: Crown of the Magister

Solasta: Crown of the Magister

Vel Explorer
135 Comments
vel  [author] 30 Apr, 2024 @ 3:38am 
WalterJabsco, thank you for the feedback! Glad you enjoyed it.
WalterJabsco 30 Apr, 2024 @ 12:35am 
I think I found everything that could be found. A really enjoyable module, Vel, well done! More than enough story to keep me hooked into the plot, lots of great combat, and the interconnected maps were complicated enough that I had to keep notes...which is a good thing!
vel  [author] 16 Nov, 2023 @ 3:52pm 
@Lord Haart cheers for the review!
Lord Haart 16 Nov, 2023 @ 9:05am 
With the revamp of the Wanderer Campaign, the Vel Explorer introduces fresh content, including new levels 10-12 experiences, 8 additional maps, bringing the total to 24 diverse locations. The addition of multiple endings adds replay value, encouraging players to explore different paths and outcomes. The inclusion of NPC dialogues, merchants, and fast travel portals enhances the immersion and convenience of the gaming experience.
razzymccat 13 Oct, 2023 @ 4:06am 
Ah! that makes total sense, and is a really good idea, so you have to go to that room before exiting, instead of having to return like i did. I hope its possible to fix somehow. Anyway, i really hope you continue to make adventures. I'm really enjoying the world and lore so far! (better than the first official DLC adventure imo).
vel  [author] 12 Oct, 2023 @ 5:02pm 
razzymccat that key used to open one of the gates to one of the sewer exits IIRC. key objects sometimes break during Solasta updates unfortunately.
razzymccat 12 Oct, 2023 @ 11:10am 
Also there is a key in the sewers with the soraks, but it doesn't seem to unlock anything. is it just for flavor "opening the bakers cage" or does it actually open something that i just didn't find?
razzymccat 12 Oct, 2023 @ 8:23am 
I'm trying to see if you have made any other adventures, but cant seem to find a collection of things you've made. If you have, can you post a link to them? If you haven't, please do!
vel  [author] 11 Oct, 2023 @ 4:57am 
cheers razzymccat!
razzymccat 11 Oct, 2023 @ 4:49am 
Probably the best user made adventure there is. Many secrets to explore. great story. 101/10
Kerillian 24 Jun, 2023 @ 6:02am 
ah I see, thats too bad, I fought them for the exp because I was really trying to push level 20
vel  [author] 24 Jun, 2023 @ 3:56am 
@kerillian yes outside the city walls there are vines that should be climbable that allow you to get behind that guard and sneak into the cave. that's been fixed and broken and fixed by various Solasta updates so it's possible it's not working in the latest build. Alternatively you can dimension door over to the entrance IIRC.
Kerillian 23 Jun, 2023 @ 6:07am 
you mean by outside of the city, or by the humanoid npc/aasimar? I was trying to find a way from outside the city but i don't see anything to interact with. did we have t use spiderclimb?
vel  [author] 22 Jun, 2023 @ 8:35pm 
@Kerillian you should be able to climb the city wall to enter behind the guard and avoid triggering the fight.
Kerillian 22 Jun, 2023 @ 7:42pm 
Is the only way past the market in New Umane is to go through the guards?
vel  [author] 4 Jun, 2023 @ 5:40am 
Mickeman666 the level 12 orc Caves of New Umenan is the final map in Vel Explorer. The End. There's an exit there that gives the 4th & final ending.

As for XP, there's enough xp throughout the entire campaign to reach level 14 IIRC (if you mod and remove the level 12 cap) though the endgame is balanced to be hard at level 12 on normal settings.

Here's a list of all 21 maps in Vel Explorer:


Greenbrooke Village
Greenbrooke Forest, West Side
Greenbrooke Forest, East Side
Greenbrooke Forest, North Side
Greenbrooke Forest, South Side
Goblin Clan Zrabdesb Stronghold
Crypt of Lorafiel
Orc Village Dretkag
Caves of Old Umenan
Grimblade Training Camp
Aqueducts of Old Umenan
Castle Xyrquinel, Barracks
Castle Xyrquinel, Arcanum
Caves of Redriver
Crypt of Jarauth
Abandoned Fortress Balaram
Nightmare of Mages
Sorr-Akkath Fortress Tshakkata
Gateway to New Umenan
New Umenan
Caves of New Umenan
Mickeman666 26 May, 2023 @ 3:48am 
I did jump in in the lvlv 12 area but it seems not finished I have gone trogh the o-town and dungeon but then there is nothing more.
vel  [author] 25 May, 2023 @ 4:15pm 
Mickeman666 just jump in! I did it at level 8 :) You probably missed an area or two if your xp is that low though.

Snewby, sorry you're having trouble with the door. Not sure what's wrong there, it used to work! The ring is a key item so you just need it in the inventory.
Mickeman666 23 May, 2023 @ 4:15am 
Been everywhere except the area where Im told I need to be lvl 12 to enter.
But my party is only lvlv 10 (70369 xp) what to do?
Snewby 22 May, 2023 @ 12:41pm 
Hmm, I'm having the same issue with the door not opening even though I have the ring equipped, attuned, and i'm using the specific character with the ring to interact with the portrait and door.

Tried using a Knock scroll on the door and the portrait but there wasn't anything interactive in the room.

Asides that, I'm enjoying the adventure so far.
vel  [author] 27 Mar, 2023 @ 4:15am 
zecrayz, thank you for the feedback!
zecrayz 23 Mar, 2023 @ 11:55am 
Good story, it's a little difficult at times to find where you're actually supposed to be going as it claims to be "open world", but at any given point only one area is actually clearable as every other area is filled with super high level enemies you're supposed to come back to later. It could do with losing out on the gimmick/illusion of being open world and instead just guide players where you intended for them to go.

I'm also unsure on the whole no merchant thing, on the one hand I kind of like the disconnected feeling of being isolated with no civilization, and no place to buy magic goods from, on the other hand it also just feels bad to not be able to buy any magic equipment with all the gold you got the entire adventure. It's not something I enjoyed, but I also don't think I really hate it either.
vel  [author] 15 Feb, 2023 @ 6:21am 
Havoc, that used to work, with the ring as a key item for that door. It might have been bugged by a recent update? Sorry for the trouble!

As a workaround, there's also a wand of knock elsewhere. You're not missing much if you skip what's behind the door. The loot is good but it's non essential.
MikeAlphaTango 15 Feb, 2023 @ 4:33am 
I'm having some trouble with getting through a door. I've got the ring that allows you to read all languages but I still can't read the spell on the wall, any ideas?
vel  [author] 29 Jan, 2023 @ 2:31am 
@⚛Doomsday🐲⚛ Well played!
⚛Doomsday🐲⚛ 28 Jan, 2023 @ 11:33pm 
DM: No, don't go there! you sence intence fear! you will die!
My lvl 3 party: LEEEROY JEENKINS!

Beat this encounter on second try with not minmaxed characters at Scavenger difficulty

The trick was to run into the corner, chop trees, sorcerer casts Entagle with Careful metamagic (so it doesn't affect allies, Wizard casts Grease, and since Minataurs take 4 cells of space, only 2 Minotaurs can attack my frontliners while standing in greasy vines.
vel  [author] 29 Dec, 2022 @ 12:14am 
@owen.weatherbie Thank you, glad you enjoyed it!
sostanotes 28 Dec, 2022 @ 9:43am 
Just finished the campaign and enjoyed it immensely. I like the way you design maps and interconnect everything, it made it a pleasure to explore. I've already downloaded some of your other adventures and am looking forward to what new challenges they bring.
vel  [author] 9 Dec, 2022 @ 12:54am 
@Criminal Horse, if you like hard, try Vel Ode to Yendor.

Vel Explorer is intentionally the easiest of my campaigns.

Thanks again!
KOHb 8 Dec, 2022 @ 10:20pm 
@vel

I'm 20+ years into DnD (including PnP) and ~350+ hours played Solasta. So for a good minmaxed party it's really not difficult.

But if you're interested — I would recommend to look forward "The Forsaken Isle" and analyze how things made there. This one IMO is better in terms of difficulty of all I played in Solasta. Not just in terms of custom badass mobs but also in positioning them where you cannot, for example, CC all in one turn. You might raise your map making skills by a lot )

Anyway I enjoyed your creation very much too.
vel  [author] 8 Dec, 2022 @ 3:29pm 
Criminal Horse, thank you for the feedback! Most people find it a challenge on normal. Impressive you did it on cata!
KOHb 8 Dec, 2022 @ 6:15am 
Hi! thanks for your work! Had a good time finishing this module.

Was a bit dissapointed in Cave Umenan. It said "need 12 lvl" and I thought it would be th final challenge. But it was too easy (cata difficulty).

Also, Was keeping gold all the game, it was a time killer. And in the end just got a crappy ork shop :D Would be better if you write somewhere not to waste time keeping gold. Or just spread the loot from ork shop through the game.
vel  [author] 5 Nov, 2022 @ 3:32am 
kklemur, thank you!
kklemur 4 Nov, 2022 @ 11:01pm 
Pretty cool campaign, thanks.
vel  [author] 3 Nov, 2022 @ 3:21am 
andargor, great feedback, thank you!
andargor 2 Nov, 2022 @ 7:36pm 
That was enjoyable, thanks! I'd like to share some constructive remarks:
- Spawning creatures around your party in squares you have already passed through is very irritating and immersion breaking, unless there's a good reason for your scout not having seen (e.g. spectres coming out of walls, burrowing creatures, etc.).
- Fast travel indicators at each exit would be more useful that the ghost marker, and allows easier navigation
- There is a lot of DM text that implies the characters are a bit cowardly, they want to turn back, are we ready for this, you feel fear, etc. While at low levels that's OK, this kind of remark came more often, over and over, and you just get desensitized to it. Maybe just comment on ominous surroundings or sounds, and let the player react to that instead of telling them what their characters are feeling?
Thanks again!
vel  [author] 1 Nov, 2022 @ 8:46pm 
andargor, there's no need to reload if you did not end the campaign there. The cave at Umenan is the final dungeon and the third of the three endings if you end the campaign there. It'll make sense by the time you get there naturally.
andargor 1 Nov, 2022 @ 6:05pm 
Thanks! Another question, I'd like to know if I messed something up: I went to New Umenan at level 7 out of curiosity, and then rushed to the caves, scouted invisible without fighting, got 8000 XP (yay!), and took the way back to the forest. The scripted text made no sense to me since I haven't been to the places mentioned. Should I reload?
vel  [author] 1 Nov, 2022 @ 5:11pm 
andargor, the Jarauth blank spellbook is just symbolic, since there's no way to grant a spellbook with actual spells in it. There's a tree in the southwest corner of the very first wilderness area that has the ring, which is a key item that unlocks a secret area of the crypt, but as you may have found there are other ways around that. . Happy exploring!
andargor 1 Nov, 2022 @ 4:34pm 
Quick question about the Crypt of Jarauth: I got the Tomes, but in the last locked room in the middle there was a blank spellbook in the tomb, a bit strange? Also there was a reference to a ring on one of the statues IIRC, but I found none[/spoilers]
BonnieBard 23 Oct, 2022 @ 4:36pm 
Cool. Yeah, I sold to my squires and talked to them a bit, but it's not the same. lol Still and impressive creation!
vel  [author] 22 Oct, 2022 @ 10:48pm 
BonnieBard, thank you!

There are a few merchants throughout but not many by design until late game. It's a romp through the wilds with the city left long behind. However, you can sell to your squires at your base camp on each map.

The endgame orc village does have a cave beneath it which you can either sneak into or fight to get into. That's the final level in this campaign and has the third and final ending. (The other two endings are at the wizard castle and the old fort with the portals.
BonnieBard 22 Oct, 2022 @ 10:15pm 
This campaign is an achievement! It's expansive, imaginative and well balanced (challenging without being frustratingly so). I had a lot of fun! I did find it odd that there were no places to shop until you reach level 12. Also no friendly NPCs until level 12, That was kind of lonely. It felt a little murder hobo to run into no one friendly. When we finally got to the village of intelligent orcs I think we were supposed to fight our way through to the portal, but I just couldn't and left. I didn't want to kill all the orc merchants to get underneath to their city. It felt wrong - but I guess I was supposed to do that.
vel  [author] 24 Sep, 2022 @ 11:08pm 
Thanks G7!
G7 24 Sep, 2022 @ 8:24pm 
Very nice campaign, tnks my friend :D
vel  [author] 31 Aug, 2022 @ 4:44am 
CYEN, thank you!
CYEN 28 Aug, 2022 @ 9:40pm 
Gotcha, thanks! Just finished the campaign, great job, lot of fun! Will be starting Ode to Yendor now, looking forward to it
vel  [author] 28 Aug, 2022 @ 4:39am 
CYEN, no additional loot there, it was just a dream. :)
CYEN 27 Aug, 2022 @ 11:06pm 
Hey there! I just finished the "dream" map and killed the three dragons at the end. As for loot, after that battle I only found a healing remedy? Is there supposed to be something else to pickup? None of the dragons dropped anything for me.
vel  [author] 23 Jul, 2022 @ 6:00am 
*fingers* Thank you for the feedback. I'll see about it!