Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
无物资的版本已经做好了,因为想兼容b42版本,加上为生活所迫,只能等时机好时再继续,感谢支持。
Yes, this is normal because I set it to 0 refresh here, but the game sandbox setting will add some zombies for you based on your settings, so there will be a few zombies, but not too many unless you set it to a 4x zombie density.
Maybe I'll add a hydroelectric power generation control room on the B1 level after I figure out the new features, but nothing else needs to placed in the basement.
The power supply here is part of the game world. When the power in the game world is interrupted, you have to use the small generator you find to power this building. The best place to place the generator is in the center of the third floor.
这个模组我已经很久没有更新了,所以有问题早就都来报错了。你的情况有两种可能 ,地图模组排序有问题,存在相互覆盖,需要你手动调整启动排序,另一个是你本地文件有问题,删除我模组文夹,然后重新下载,把我的地图模组启动顺序放最后一位试一下。
无物资版本最近就上传。
Yes, this issue has been going on for a long time. I have tried it with the official map editor and found that only one layer of water is normal. If it exceeds one layer, it will cause texture loss. I hope the B42 version can fix this situation.
嗯,我研究一下,这是个问题,在地图编辑器里没有这方面的照明系统自检。
I couldn't accurately understand your description. The two entrances and exits on this map may be a bit narrow, so try to be careful when driving.
你可以在那里加几个台灯,我有时间再研究一下。
This mainly depends on how many map modules the player has installed. If I make the changes, other players may also ask the same question. I hope you can understand.
Yes I used the words "trafficjams" and "burnt" and they worked well, I hope they were useful for you.
水池的问题并不是我的问题,只要是超过1楼的水池都有这问题,官方BUG.
我可以那样做,但是考虑了一下,还是做成不能被移动的了,水池的问题并不是我的问题,你可以用地图编辑器工具做一下只要是超过1楼的水池都有这问题,我B站ID:漫长旅途
另外,请问下,您B站ID室多少呢?关注一下
你在B站问过我了吧?最后把西部森林废车场排序放第一个就好了。
物资刷新是你自己在沙盒设置里设定的,默认是不刷新的。
三楼就枪柜刷枪的,现在还有好多人说这里物资太多了,当初制作时就没考虑把这里变成军事类的地图,也非我所愿。
发电机放三楼天台上面。
Theoretically, it is true. The premise is that you have never been to this area. After loading the module, the game world will go there 24 hours later, and all areas will be refreshed. If not, you can only start a new game.
水池属于世界地图的一部分,它并不属于玩家改造的物品,所以它不能连接到楼下厨房,我更新了地图,每个楼层都有一根不会停水的,消防水管,你也可以用木地板,将水面覆盖,然后在上建造雨水收集器,再连接楼下厨房。
你好,这个不是我的问题,所有高层水池点击右键都会变黑,这是官方的老问题了。
In the sandbox game settings, you can choose whether the items in the world are refreshed regularly. The default of the game is not to refresh the items. My map module is the same as the game world. It is affected by sandbox game settings.