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it's specifically intended to use ACE-compatible attached explosives to the tower's legs simultaneously remote-detonated, usually you will need two or three. i'm also not placing a tower or modifying one - instead if one is present in the AO location, there is a chance that the objective will spawn fences around it and checks for when it is destroyed.
you can use anything to destroy the tower though, including artillery, ramming with an airplane, et c. if the map has it set to be invincible or something, that's more a problem with the map setting it that way than DRO modifying it.
thanks i found the issue with the music function, i'll push out a fix for this for all missions on the weekend.
i'll check it out. the missions are functionally identical between maps with only minor tweaking for locations and stuff, the supports should be the same.
strange, does this happen on a different mission or with just the required addons? supports seem to work for me in SP for the latest version (CAS, Artillery, Supply).
supports do not work in dedicated MP or hosted MP for clients. they currently only work in SP or for the host when self-hosting. i'm working on some ideas to get them working more consistently in MP and stuff, but sadly they aren't viable unless you play SP.