RimWorld

RimWorld

Medieval Overhaul: Royalty
289 Comments
Citrea 2 hours ago 
It would be very nice to have a config option to revert the title requirement changes - as is, the rework of the empire faction is pretty nice, but if you have *anything* which interfaces with the normal bedroom requirements... it's just not taken into account at all.

Plus, including tables in the throne room requirements is a little... out of place `:D
Dining halls and throne rooms were traditionally very much separate, *especially* as royalty went up in rank. Having the opposite be the case here should definitely be optional.
Nar 31 Jul @ 3:28am 
@Mongshal
veryvery thank you bro. be blessed
Nar 31 Jul @ 3:28am 
@(◣_◢)
Thanks for the reply. Thankfully, someone else got the 1.5 version file and it worked, but I'll upload the error log file.
https://gist.github.com/HugsLibRecordKeeper/add0d13bd02fe20d97fbd24fdffc9797 :steamthumbsup:
Mongshal 31 Jul @ 12:07am 
@Nar
Because of the Medieval Overhaul conflict with this mode at 1.5
If you're in a hurry, you can find the mod file before the mod update here
If you replace all modes related to Medieval Overhaul with files before the update, you can play without conflict
https://drive.google.com/drive/folders/1BIfb2UJbK5Zu4D1Pfq0hAR38PHNlQeqz
(◣_◢)  [author] 30 Jul @ 2:02pm 
Do you have a log for me? Otherwise, it is impossible.
Nar 30 Jul @ 8:15am 
hi. I'm playing on version 1.5 and when I put this mod in, I get an error. Do you know why?
(◣_◢)  [author] 29 Jul @ 4:03am 
Hello, yes. It does.
But be aware that the title requirements for the newly added vfee titles have been changed to fit into the medieval setting.
I have created a thread in the discussion page where I listed those changes.
BenFD 29 Jul @ 2:43am 
Hello,

Do you know how the mod order works with your mode and VFEE?
(◣_◢)  [author] 28 Jul @ 9:09am 
@Igor Diiaz : Should be fixed. If you resubscribe to the mod, you can force an update.
(◣_◢)  [author] 27 Jul @ 2:31pm 
I am glad you enjoy the mod.
Thanks for letting me know, I will have a look at it.
Igor Diiaz 27 Jul @ 1:12pm 
Hello there. Thanks for bring some of the awesome mods to the community. My playthroughs wouldnt be that fun without your mods. <3

Recently, i'm having some errors when i pair this with VFE - Empire. Tried this with only this mod, MO, VFE Empire and its dependencies. Here the log:

https://pastebin.com/A8iYc5mf
JoeOwnage 26 Jul @ 8:05am 
Thanks!
(◣_◢)  [author] 26 Jul @ 2:35am 
Texture paths should be fixed
MotumboBB 24 Jul @ 3:36pm 
Thank you for your time! No worries. Whenever you can:steamthumbsup:
(◣_◢)  [author] 23 Jul @ 10:52pm 
Unfortunately, the folder structure of MO changed with the last update, and some textures are no longer where they used to be... that's why you're seeing those errors.

Technically, you can just ignore them for now if the missing textures don't bother you.

I haven’t had time to update the paths yet, but I’ll get to it soon.
MotumboBB 23 Jul @ 10:34pm 
Hi! I’m having a texture issue in RimWorld during a medieval-themed playthrough. I bought the Royalty DLC and installed mods, but some items show red Xs instead of proper visuals. For example, the "cloth full arming cap" from the Royal Tribute Collector shows a red X.

My mods:
Harmony, Core, Royalty, Adaptive Storage Framework, Vanilla Expanded Framework, [SYR] Processor Framework, Medieval Overhaul, Medieval Overhaul: Royalty, Replace Stuff - Continued, QualityBuilder, Pick Up And Haul, Medieval Overhaul: Adaptive Storage, XML Extensions, Majestic Foliage Framework [HH].

I used "Auto-sort mods" but the issue remains. It seems like textures are missing or being overridden. Not sure if I’m missing a dependency or if there's a known conflict between Medieval Overhaul: Royalty and Royalty DLC.

Any help would be appreciated!
Chewie2k 23 Jul @ 5:23pm 
I'm guessing the answer is no, but just to be sure, this does not work with Vanilla Factions Expanded - Deserters? I do see there is a patch for VFE Empire so I'm hoping :) If not thats cool!
SutiituS 22 Jul @ 7:17pm 
Is it possible to remove mid-save? Would the overhaul be replaced by the old version or would I just be doomed?
JohnnyBonny 21 Jul @ 5:39pm 
You've added the wrong version of Medieval Overhaul the one you have added is outdated from 2022.
(◣_◢)  [author] 19 Jul @ 9:59pm 
I will have a look. Probably because of the restructuring of the folders :-/

Thanks for reporting!
Guagh 19 Jul @ 9:57pm 
Hey not sure if anyone has brought this up but the recent update to medieval overhaul (the unofficial one) has made this spit out a crap ton of errors in the menu regarding textures, not sure if its an issue but just wanted to let you know.
xenonprime 15 Jul @ 4:19am 
Thank you very much for the 1.6 update!
Geneva 14 Jul @ 11:45am 
WOOOOOO
Ceratisa 14 Jul @ 8:45am 
1.6?
King DaMuncha 11 Jul @ 10:19pm 
please update
Kolljak 3 Jul @ 12:15pm 
its a shame this doesnt stop their shuttles from landing to pick up lords.
Antisanta 2 Jul @ 10:23pm 
Out of curiosity, does this lock the Empire to medieval tech, or do they advance as time goes on? How does that work? Thx!!
1050714765 18 Jun @ 3:44pm 
dont work with noble bed of Medieval Overhaul
Theryguy 12 Jun @ 7:09am 
YES, It does work. I just tried it on a test run and I gave a colonist a high rank, and proceeded to summon every deserter I could, I believe that it should work.
skycrossercat 27 May @ 5:51am 
Hello, I have a question about this mod with VFE:Empire, with tech restriction mod like "world tech level", deserters faction would get removed due to they're defined as high tech faction, will this effect the trigger of deserter events like assasination or terrorist attack?
(◣_◢)  [author] 16 May @ 1:26pm 
Works with both.
If you wanna play 1.4 use the official MO, for 1.5 the unofficial.
Haxer347 16 May @ 9:03am 
you have the 1.4 version of medieval overhaul as a dependent rather than the 1.5 version
DeadAngels|死亡天使 5 May @ 7:33am 
Thank you for your quick response. Maybe we should ask the multiplayer compatible creators. I love your mod.
(◣_◢)  [author] 4 May @ 12:20pm 
I have absolutely no idea what needs to be done to make a mod more multiplayer compatible, sorry.
DeadAngels|死亡天使 4 May @ 11:09am 
Hey is there a possibility that this mod could be more multiplayer combatible? The only thing when it crashes or i have to reconnect is when caravans or people join. I allready installed multiplayer compatible mod. Maybe there is a fix or something.
(◣_◢)  [author] 18 Apr @ 11:49am 
Nemyrol. Are you using the latest version of the mod?
I have already reduced the number drastically.
Cleave 15 Apr @ 12:00pm 
Config error in VFEI_HEShellsDrop: thingDef not defined.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Cleave 15 Apr @ 11:59am 
Could not resolve cross-reference: No Verse.ThingDef named DankPyon_BallistaBolt found to give to Verse.ThingDefCountClass (20x null)
N7Huntsman 15 Apr @ 1:18am 
The 'Noble Food Drop' permit appears to have the wrong label applied to it.
nemyrol 13 Apr @ 1:00pm 
having the same problem as DonDon; if there's too much grand columns and stuff, the room stops being a room.
can you make it so, that those art buildings no longer invalidate the room being a room? just lowering the requirements for the noble ranks would be kinda sad, since these are pretty things and i would love to have no limit for those ..
Masqueray 5 Apr @ 5:05pm 
I believe you have the dependency set to the old version of Medieval Overhaul
GVLT 21 Mar @ 6:27pm 
Oh well, it's just I'm in the middle of regular sci-fi run, I'm afraid that MO would change too much for me.
(◣_◢)  [author] 21 Mar @ 4:22pm 
Columns are part of MO and can be found in ruins. So if you are lucky you can find some :-)
GVLT 21 Mar @ 12:27pm 
Amazing mod. Can we have columns as a separate download?
Flamangos 15 Mar @ 7:32am 
is this compatible with Vanilla Expanded: Empire?
(◣_◢)  [author] 23 Feb @ 1:47am 
Patch Notes – Gothic-Style Objects

- Statue → Can be replaced with a Gothicstyle Decorative Armor .
- Column → Can be replaced with a Gothicstyle Column , GothicStyle Wall Column , or Gothic Style Wall Column Front .
- Grand Column → Can be replaced with a Gothic Style Flying Buttress or a Gothic Blood Window .
- Rustic End Table → Can be replaced with a Gothicstyle Bedside Table .
- Rustic Bed → Can be replaced with a Gothicstyle Bed .
- Royal Tudor Bed → Can be replaced with a Gothicstyle Double Bed .
- Deathrest Coffin → Can be replaced with a Gothicstyle Coffin Bed .
- Dresser → Can be replaced with a Gothicstyle Mirror .
- Closet → Can be replaced with a Gothicstyle Wardrobe .
Arthur0412 22 Feb @ 10:50am 
I can't spawn the empire settlement, it was disabled or is an error with my mods?
遠去の遺忘 19 Feb @ 2:16am 
话说能这个[MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture 以下各个兼容?
- 猩红马赛克石砖 & 猩红地毯 现在是精致地板了
- 哥特式双人床, *棺材床 ---> 双人床 & 豪华双人床
- 哥特式床头柜 ---> 床头柜
- 哥特式衣柜 ---> 矮柜
- 哥特式柱子, 墙柱, 正面墙柱 ---> 支撑柱
Thorion 13 Feb @ 2:36pm 
also @Oberon it is compatable with either, most MO mods are compatable with either one of them it just gives you the link to the 1.4 one
Thorion 13 Feb @ 1:53pm 
wait what the hell I just made a throneroom for marquess and its doing the same thing again