Garry's Mod

Garry's Mod

[wOS] Animation Extension - Base (Code Only)
21 Comments
big george foreman 2 May @ 3:42am 
HAR HAR HAR HAR GOOD TAUNT:steamthumbsup:
Cherrie_The_Shifter ΘΔ 1 Feb @ 7:22am 
will this work with actmod please make it work with act mod and yk Base-AM4 same with ur main mod of this, thanks sory please
Can you pretty please make DynaBase. and Base-AM4 yk the act mod, thank you (much appreciated if you can, ps maker of act mod said you need to add idk a like path to Base-AM4 in wOS-Base for everything to work, please update fix and yk make more compatible i have mods that need both or something) [plz thx]:)
roastytoasty 21 Oct, 2023 @ 10:19am 
can you make a female walking animation for all models?
Nickumtoo 19 Apr, 2023 @ 11:54am 
So I have not found much more through testing but I am curious if there is a list of all the Data Translations that can be modified somewhere? I know of the primary attacks and jumping and landing (which I'm not sure what does) but I cant help wonder if there aren't more Translations like for sitting as an example. Are there any more that I'm not aware of for holdtypes? Thank you!
Nickumtoo 15 Apr, 2023 @ 11:02pm 
Yep I definitely am, I will do some more testing and troubleshooting later for sure. If it would be helpful I can try and record video at some point. I almost wonder if it's just a definition issue somewhere but I wouldn't know where. If I substitute the standard ar2 holdtype as my swep's holdtype all works as expected and proning as well as diving with action gmod animates correctly. The moment I make the swep use my custom holdtype that has a base class of ar2 and just the run animation modified those no longer work but every other animation does including the one I changed, it's very strange. I appreciate the conversation and sorry if I'm just turned around somewhere, still very much new to the world of lua. If it is simply a limitation of what is possible or a conflict on those addons ends such as Prone mod I understand, thanks again!
King David™  [author] 15 Apr, 2023 @ 10:27am 
Make sure you are using the wOS version of prone mod not standalone. There should be a prone table that is registering or a prone check
Nickumtoo 14 Apr, 2023 @ 10:50pm 
The custom ones from the addons, sorry should have been more specific. Essentially, the hold type set animations from the Data Translations works as expected. However when using the Prone mod and going prone with my holdtype that is using ar2 as a base class for example, the animation plays for going into prone, but then snaps up to a default idle once finished and should be proned on the floor. I suspect there are just more "hidden" Data Translations that must be set? Or am I wrong on that? Only other thing I can think of is that something like the prone mod is just looking for default holdtypes but I'm not sure. Thank you!
King David™  [author] 14 Apr, 2023 @ 9:21pm 
When you mean the animations do not play, which animations do you mean? The custom ones from the addon or your hold type variant?
Nickumtoo 14 Apr, 2023 @ 5:41pm 
Hello! I have a question about the holdtype system. I am trying to create a custom holdtype where the base type is the ar2 but it simply has a different running and crouching animation. This works as intended, however when diving using Action Gmod, Proning using the Prone mod, or Sliding using an addon I can't think of right now the animations do not play. My best guess is that while I am using the base type of ar2 it may not be grabbing all the relevant data to duplicate ar2? Are there any additional Data Translations that I can assign that would fix this? I'm sorry if it's a silly question, and thank you in advance! Please let me know if more detail is required!
King David™  [author] 13 Jan, 2023 @ 1:53pm 
Thank you for your diligence where I lacked
King David™  [author] 13 Jan, 2023 @ 1:52pm 
This is because of the dynabase conflict.Just fixed this
Заморил деда 13 Jan, 2023 @ 11:22am 
[[wOS] Animation Extension - Base (Code Only)] Couldn't include file 'wos\dynabase\loader\loader.lua' - File not found (@lua/autorun/wiltos_animbase_loader.lua (line 29))
1. unknown - lua/autorun/wiltos_animbase_loader.lua:29
tufismail 19 Dec, 2022 @ 8:16am 
i mean this one
Jduke 13 Nov, 2022 @ 10:37am 
@skedaddle extremely late but whatever, basically its a mod that replaces animations.
SlootyMudkips01 15 Aug, 2022 @ 1:40am 
im getting a t_pose on death when i have xdr and wos
VinierAardvark1 13 Aug, 2022 @ 10:51pm 
Is there a way to clean out the animation cache or whatever? I unsubscribed from a wOS mod and its animations are overwriting the idle.
Fritz 8 Feb, 2022 @ 7:35pm 
Does this work with the Improved Roll Mod?
skedaddle 13 Nov, 2021 @ 3:32am 
yea but i'm curious
King David™  [author] 13 Nov, 2021 @ 12:35am 
if you don't know you aint using it so no stress
skedaddle 12 Nov, 2021 @ 11:34pm 
what's xdr
King David™  [author] 5 Nov, 2021 @ 1:46pm 
This is for people that use XDR and want to also enjoy the wiltOS Extended addons such as those listed in the description. Do not download both the full version and this addon, only choose one, and if you choose this addon get XDR. That's all