Total War: WARHAMMER II

Total War: WARHAMMER II

Dodging is Dodging
12 Comments
TémpuS)(FátumA 29 Nov, 2021 @ 10:23am 
GJ, I'll let you know, if I'll find some other on my playthroughs.
Autumnchain  [author] 28 Nov, 2021 @ 11:07pm 
@TempuS)(FatumA Implemented. Thanks for bringing up the subject. Let me know if I missed any abilities or skills that are similar in fluff explanation to what I've changed.
TémpuS)(FátumA 27 Nov, 2021 @ 7:59am 
Hey, that's a good mod, sensible, I'd say. There are some units, that not only have Dodge, but some dodge-like abilities too, like Wardancers with their Woven mist ability, that actually should grant Missile Parry and not the Missile Resistance. Any chance you would include these abilities into the mod?
Flik the Changeling 11 Nov, 2021 @ 5:11pm 
for a moment I hoped we see Sans in battle field XD
Autumnchain  [author] 10 Nov, 2021 @ 6:52am 
I'd like to think that this is neither a buff nor nerf, it just means a change in the matchups.
titanbass1 10 Nov, 2021 @ 6:14am 
Hmm. Ok. I will have to test it out. Do you know how much better these units are now with this added?
kym821209 10 Nov, 2021 @ 3:00am 
I have think that same thing like you. but I have no ability to be implemented it.
thank you for make this mod. :steamthumbsup:
Autumnchain  [author] 8 Nov, 2021 @ 10:45am 
@titanbass1 -7% and -10% respectively. The proportion of attacks that will be avoided after a Melee Defence change is affected by the attackers Melee Attack so there's no answer to your question that will be correct in every scenario. That being said, if an attacker had equal Melee Attack to a defenders Melee Defence before this change then increasing the defender's melee defence by 7 means that 20% fewer attacks from the attacker will connect. Increasing the defender's melee defence by 10 means that around 29% fewer attacks from the attacker will connect.
titanbass1 8 Nov, 2021 @ 10:21am 
I thought so, but how much of a percentage does the 7 or 10 do?
Autumnchain  [author] 7 Nov, 2021 @ 11:57pm 
@titanbass1 That's what Melee Defence does. The chance to hit calculation starts at 35%, is increased by the attacking models melee attack and then decreased by the attacking models melee defence. In the case of ignoring ranged damage, that's what the missile block chance does, its just that the only stat that allows a model to avoid the damage of a missile completely is missile block and it's hardcoded to only work from the front.
titanbass1 7 Nov, 2021 @ 9:21pm 
I feel it would be better to make it a percentage chance to ignore all melee damage. Maybe certain units have a percentage chance to ignore ranged depending on their lore, but that is what felt like dodging to me. But what do you think?
I have to say I love this idea of expanding upon what is listed as dodging.
Monarch 7 Nov, 2021 @ 9:02pm 
I know it may get annoying, but this would be interesting balanced for SFO and other mods. Thanks anyways, it makes dodging more interesting.