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Thanks for the help
but thx for the report, if i find the time next week i'll play a bit with it. My intention was to force any non vampire slave into that job.
there is no specific "new syntax" for this job because i don't use much vanilla there.
I just did not want to make it too OP atm, so I just didn't boost them anyhow :D
But I appreciate any suggestions :)
however something like an event chain + empire modifier whould be a solution.. ^^
Also, I had a rather silly idea. You know how gigastructural has those achievements? This might be hard to do, but if you took a priest working on a planet, necrophaged them, and had them become a vampire lord, you could unlock the "How could you profane a Sarafan priest by turning them into a vampire?!" achievement.
Where my Soul Reaver 2 homies at?
But it is so that your non slave pops will instead get a worker job and instead you have unemployed slaves..
Yes you can create just more worker jobs for all BUT... imagine your world is full already.. ^^
@Zora Regarding your request, did you try to put the civic enabler mod on bottom of load order? If this does not work, too you could ask the at the base mod (different modder) to include that change.
But yes, it seems they changed syntax on some things and make some unwelcome changes. I just got done last night slapping my indentured servants back into line because the weights for artisan, metallurgist, and pearl divers were so extreme that they were displacing my owner species and making them unemployed. I want to take the paradox coder who thought that was a good idea and slap him/her with a cheese grater.
Under possible = { you have listed "ruler_job_check_trigger = yes". The problem lies here. I commented this out, and placed another line of
possible_precalc = can_fill_ruler_job
just above
resources = {
category = planet_nobles
and this seemed to work out okay. I tested it out and the correct pops were, indeed, becoming vampire lords in my games. It did take a new game though, so RIP saves
https://github.com/cray935/Vampire-Lords
I think I saw a mod which enables the reanimators civic for hives, maybe you wanna pick that one up? :)
I also renamed my building overwrite file to not overwrite all buildings from base mod. Should only overwrite the flesh sculpters and the ziggurat now