Garry's Mod

Garry's Mod

[TTT2] Cyclone & Hurricane [ROLE]
12 Comments
Pythagorion  [author] 23 Dec, 2021 @ 1:40am 
The message is intended. But I'll add a convar to configure, when I get back to TTT2 Coding. In the moment that's not the case because I have personal things to do.

The aspect about the muting is indeed a major issue. Perhaps I have a little bit of time to create a hotfix in a few days, but unfortunately I can't promise anything. But the cyclone should have a convar to disable the voice chat muting. As long as I have no hotfix for this I recommend to disable the complete mute option.
Cpt.Haxray 22 Dec, 2021 @ 10:38pm 
Is it intentional that when the Cyclone marks someone that it displays the message "X is suspicious" to everyone? If so, it would be great to have a convar option to disable this message all together.

Additionally, I noticed an issue where Cyclone's comms mute carried over after the round was over, and lasted until a new Cyclone shot a new player. This is a major issue for obvious reasons.
Pythagorion  [author] 16 Nov, 2021 @ 1:36am 
Apologies accepted. I was honestly surprised of some criticized aspects, but that's okay. Everyone is different. As I told in messages before: I changed some criticized aspects as adding the DNA scanner. The most other things you may not like, you can change through TTT2 menus anyway. I do not need to change them as a user can do this by themselves.
Cpt.Haxray 15 Nov, 2021 @ 8:18pm 
Wow just uh, re-read my comment. Sorry for being so rude with my wording.
Pythagorion  [author] 15 Nov, 2021 @ 12:33am 
@The1337Gh0st I can try. But it could take some time to code because I must change the central feature for that.
The1337Gh0st 14 Nov, 2021 @ 5:20pm 
Could you add in a console variable for both roles where they can mark someone again after a cooldown (that can also be controlled by console variables) so it's not only a one-time use?
Pythagorion  [author] 14 Nov, 2021 @ 2:44pm 
@Cpt.Haxray I have changed the setting that hurricane cannot win alone. This actually wasn't meant to be in the public version. The Hurricane now can win for their team. I just copied over the workshop description from the private version.
Pythagorion  [author] 14 Nov, 2021 @ 2:01pm 
The missing shop - once again - was a decision that was made by our private play group. The default settings of the role represent just this design that we have defined. You can however reactivate the Hurricane' shop through the F1 TTT2 menu.

All in all. I understand the criticism, but the role was created under these circumstances. But the role is also programmed in such a way that the other role is not necessarily conditional. Therefore you can deactivate Hurricane without any problems if you don't like the role.
Pythagorion  [author] 14 Nov, 2021 @ 2:01pm 
@Cpt.Haxray First things first: This role shall not be more than a fun role. It was created out of another role I coded for private purposes and I made this version to be the public edition of it. Balancing and Design was made for our private rounds and it was designed to fit our needs. To give subscribers the possibility to change certain values (reduction of the HP, disabling chat), I added some convars. This provides at least a certain degree of customizability.

I can add the DNA Scanner. That's not a big problem. We don't use it in our private rounds, so we haven't noticed that it was missing.

I will edit the confusing screenshots, not a big problem, too. The names have poetic/metaphoric means. Cyclones/Hurricanes cause destruction and chaos. The main mechanic, can cause the same, when both roles manipulate each other.
Cpt.Haxray 14 Nov, 2021 @ 1:28pm 
Im also very confused by the intended thematic of this addon. "Cyclone and Hurricane' are random vague names that don't have much to do with what the role actually does. The hud calling the mark "Patronus" is just weird and adds to the confusion.
Cpt.Haxray 14 Nov, 2021 @ 1:27pm 
On the flipside though, the Traitor version standalone is great, being effectively an equivalent to the Town of Salem Blackmailer. It seems better if the mark doesn't reduce hp by half instantly when used as such, but is a much overall more sold and well designed role.
Cpt.Haxray 14 Nov, 2021 @ 1:26pm 
The Innocent version of this role seems completely horrifically bad.

So its a Detective without the DNA scanner, the main entire point of a Detective role. They lose their main way of tracking evils and having a direct impact on the round, something most innocent roles lack(the ability to have a direct impact). They lose access to their shop, so no Health Stations, no Radar. They even for some reason can't win on their own, adding ANOTHER penalty on-top of the 2 massive penalties.

What they get in return is a Mark mechanic where, by default, their first shot effectively just halves the person's HP and renders then mute. The Mute part has effectively no baring at all on a Traitor role. Them being marked as Suspicious doesn't really matter as the Detective would be calling them out regardless in this situation. This would just be annoying for both sides as one is punished for weapon choice, and the other just casually loses 50 hp.