Project Zomboid

Project Zomboid

Manage Containers
775 Comments
Momonation 23 Jul @ 12:11am 
I saved a "zero" setting, if I want to delete, and not go thru all of it, is apply my zero container stting.
Pakkeng 20 Jul @ 9:56am 
Works great! Just wondering if there's an easy way to unassign a container
BloB 2 Jun @ 12:34am 
So, did the author ever include an option to increase the range for depositing items into containers.......or has anybody found a workaround i can use?
Merlin 22 May @ 10:43am 
can you see before opening the containers what it is? Otherwise there's no point right?
pimatstudio 21 May @ 6:46am 
I think I get the same error and it's ONLY when I mark the icebox as target container, when I switch it all to the fridge itself, it's OK, and I get this error from time to time, not always. I posted this problem in Bug Report thread but the author seems to be busy.
kitling551 20 May @ 8:57pm 
Got these errors whenever I want to store food
funtion: @stdlib.lua - file: null line #10
function: TransferItems - file: ISInventoryPaneContextMenu.lua line #57 | MOD: Manage Containers
function: transferALL - file: ISInventoryPaneContextMenu.lua line #181 | MOD Manage Containers
function: onMouseUp - file: ISButton.lua line#56 | Vanilla

Any idea which MOD this mod is conflicted with?
Rusty #DopeRust 11 May @ 4:20pm 
@Blinkshot, i'm using this mod to replace Better Sorting since it hasnt been updated yet, hope it helps you has it has been helping me.

Cheers.
Blinkshot 11 May @ 2:26pm 
Any replacement for Better Sorting for B42 unstable? Manage Containers isnt the same without Better Sorting
STRIX 22 Apr @ 1:15am 
Came across a LUA error and the mod isn’t functioning as expected—just posted about it in the Bug Report discussion.
Appreciate all your work on this, @Jeff!:steamhappy:
pikpakit 16 Apr @ 4:54pm 
I set the container but i can still add something i didnt set for it. I dont understand whats the problem actually in b41 coop
Rusty #DopeRust 10 Apr @ 7:33pm 
@Jeff, firstly, thank you from the bottom of my heart for your amazing QoL mod, have been using it since the past build, so thanks for bring it for the most recent one as well.

Secondly, just tested the mod with 130 mods active on the latest patch(42.7), i dont have any issues or bugs, as expected.

@The Toblin, that is a issue on your end, it being mod conflict or mod load order, if it gave "a red LUA error" why dont you post it on the afixated thread "Bug Report"? Learn how to report a bug/error if it even exist.

Cheers.
The Toblin 8 Apr @ 4:59am 
Completely broken for B42. Doesn't even show up when you right click inventory. Just produces a red LUA error.
ButCheR 31 Mar @ 10:40am 
С Inventory Tetris несовместим?
Primedew 17 Mar @ 11:15pm 
for some reason the better sorting categories aren't being shown....b41
LaPaTaP 10 Mar @ 6:55pm 
please make this compatible with infinite storage limit, i cant auto put them in container since it says full but i can still do it manually even after the storage exceeds the limit
jobad56 4 Mar @ 3:46am 
bat is marked as sport. i have container to take sports category but wont transfer the bat. why?
The_Pierced_Prince 4 Mar @ 2:15am 
Is there any way to adjust the box size, I have large text and small box so I can't read what the categories in food-Non Perishable- from the organizedCategories: Core mod.
☘Hamster 26 Feb @ 3:01am 
Seems to conflict with Bandits mod. When opening mod interface
[IX] Linarielle 19 Feb @ 2:14pm 
Big thanks man, i was close to stop playing the game without this ( i was stuck in a loop that was only consisting to look for food, and loosing all my time struggling with inventory :/ i never had time to build or fun thing )
unendinglabor 17 Feb @ 2:22pm 
Its not coming up on my containers. Am I doing something wrong?
pimatstudio 5 Feb @ 4:53am 
You may also use this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3413005308&searchtext=sorting

it has less categories, and I like it more because I find the mod you linked to add too many
pimatstudio 4 Feb @ 3:19pm 
What sorting mod do you use? @Hegil?
Hegii 4 Feb @ 10:21am 
Is there any way to sort the food, like into the freezer or something ? Because I only have the Food option and no subcategories.
pimatstudio 29 Jan @ 6:28pm 
Yes, it is compatible with the latest release.
z0ntir 29 Jan @ 6:06pm 
This is complatible with the latest release?
MadRaven17 28 Jan @ 6:04pm 
Any solution?
pimatstudio 26 Jan @ 1:09pm 
"User! You now are going to confirm that you want the container to house all items belonging to these categories:
- food-non-perish
- tool-kitchen-whatever
- container
Is you cool with that?"

Or have I come up first with this idea? It technically should be doable shouldn't it? Much love, thatnks for all your hard work!

And thanks for the fix of the bug I reported :) apparently all's working as a breeze again! Hope you find my idea inspiring :)
pimatstudio 26 Jan @ 1:08pm 
Hey mod author, have you ever thought or been advised with the following idea?:
Wouldn't it be neat to be able to mark the categories of the container be set not organically by the user (it gets mighty tedious especially after the introduction of x5 more new categories/branches to each item in the B42 edition of the categorizing mod - always forget the name of it), but in a following way:

A user builds an empty crate and fills the crate with a few of items belonging to this-many categories (say three items, be it one of food-non-perish like cereal., second with a spoon - so a "tool - kitchen - whatever", and third with an item of category "container")
You now let the user push a button that makes it so that a container he's facing (the one with 3 items - let's say it needs to be "highlighted") is marked with a new category that is comprised of these three categories?

tbc.
Nox 24 Jan @ 2:16pm 
This mod seems to break fighting. When this mod is enabled I cannot rightclick to aim.
oanthero 23 Jan @ 1:36am 
Hi @Jeff.
I had the same problem as @pimatstudio with the arrival of B42.1.
But testing it with only your mod activated, it really works normally.
I unsubscribed from all the mods (and I use a lot), uninstalled PZ, reinstalled it and subscribed to the mods again. I tested it first with only yours activated, and it worked. Then, testing it with all the others, it continued to work.
It may not be the most pleasant or practical solution, but it worked for me. I leave it as a tip for anyone who is having the same problem.
Among the more than 200 mods that I currently use, none is more important than Manage Containers.
(sorry for my poor English)
pimatstudio 22 Jan @ 11:04am 
but that may not be all that bad seeing that you're still working on fixing the bug, since I kinda cannot play the game without this mod, seriously, if I had to choose one mod from all there are out there, this is the one, please keep up the good work :))
pimatstudio 22 Jan @ 11:03am 
cool, cool ;) my mod also went south with the yesterday's update, and it seems like I'll have to reset everything (game + mods) in order to be able to run the -debug mode again.

Bummah.
Jeff  [author] 22 Jan @ 10:34am 
@pimatstudio I'm aware.
Simply doing follow ups on both reports of the issue.
pimatstudio 22 Jan @ 8:25am 
@author, this is exaclty what I reported yesterday as a bug, you know ;)
crawford 22 Jan @ 8:16am 
I see the option in the context menu, but clicking on it doesn't open the UI.
Jeff  [author] 21 Jan @ 6:02pm 
@crawford When you say "The UI doesn't open" Do you mean you see the option to manage the containers but when you click it nothing happens? If not, please elaborate. Sharing visuals using a site like site.io would also be helpful. Thanks!
crawford 21 Jan @ 5:54pm 
I'd say it stopped around the 17th, B42.
The Dog 19 Jan @ 8:04am 
Hello, at 42 it stopped working
Jeff  [author] 16 Jan @ 7:13pm 
@crawford Do you have a date for when it was functionnal for you? Is it B41 or B2?
@Art Tippet Yes
crawford 16 Jan @ 3:48pm 
Any advice on troubleshooting? This was working, but now the UI doesn't open, but I don't see errors popping up.
Art Tippet 15 Jan @ 12:36pm 
Work with b42?
Colt - Join the ARK! 14 Jan @ 4:04pm 
We were getting server mod list prepped for when b42 multiplayer hits over at The Reckless and the first mod on the list is always this one. Thanks Jeff!
Jeff  [author] 12 Jan @ 1:26pm 
I hear the need to have more space or smaller font. I'll work something out.
Billy 12 Jan @ 6:58am 
Love this mod, really helpful, only issue I have is the text size, with mods that add extended category names, the names go beyond the widow size and I am unable to read them all. It would be great if we could get an option for smaller font, or for a resizable window.
ExtravagantBum 10 Jan @ 10:35am 
Does this also allow you to craft from nearby containers? I know I had that at one time while using this mod, but it's just as likely it was a separate mod from someone I can't remember now.
asuka 7 Jan @ 6:06am 
how do you select the transfer all option with controller?
Yoleska 6 Jan @ 7:01pm 
Is there any way to change the default text size? Yes, I know there's options in the game, but on a 4k monitor going any smaller doesn't make sense. https://imgur.com/a/Ftg9gjC Notice how the inventory text is small, and the "Configure Container" text is huge that I can't read the line to make sorting useful.
Yogen 6 Jan @ 1:27am 
Correction: The issue only occurs with using controller, sry
Yogen 4 Jan @ 9:12pm 
Please make this compatible with the "Proximity Inventory" mod if possible. Currently when both mods are on, managed containers assigns categories to the proximity inventory containers, its like its a whole new big container.