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When I arrived at the exit, instead of placing my orange portal in the room with the grating, I quickly placed it on the ceiling instead (and had to move/fall into the exit room at the same time). Then I proceeded to fall through my blue portal in the exit room. From there it follows the same approach hub had.
No need in light bridge (unintended): https://youtu.be/fFB26FM4-oM ! A few attempts were cut out to decrease the file size.
I don't think this was intended, but part of it was very smart logic, especially moving that cube past the fizzler and onto the button!
Could you change the button up top to a floor button? Right now it's really frustrating to oscillate the box up there (unless I'm doing it wrong?)
> Try a different soundscape instead of the utility soundscape you actually used. I used TestChamber.Industrial_muffled_03.
> Add another fizzler
> Didn't even need the platform after trying the intended solution. Just portal momentum...again.
Thanks for playing! :D
Cheers!
Watching grey's video I noticed that I did the final step more difficult than it needed to be. The way I solved it that little platform was basically unneccessary (I was asking myself from the beginning why that was there!). If you're interested I'll make a video...
I updated the map to avoid any possible fling-based shortcut, I hope I finally did! Btw, the map is getting the look of a more advanced test than I intended.
I'm not really a fan of the infinite fall required on the left; would it compromise the test to make the fizzler vertical at the top of the pipe?
Map updated to v1.4
(What I find ironic is that you are the same guy who created the Hammer version of toncica's White Room :P Of course, in that test not everything was portalable.)
I was expecting a cold feeling to the chamber because it had the prefix " hypo ". Close enough haha
http://www.youtube.com/watch?v=emU9Xg5dDXI
Thanks for mapping!
Cheers! :)
Thanks for the demos/videos guys!
As to the intended solution, I'm really curious why and how I would need the light bridge on the exit side of the chamber. Couldn't figure that out yet :)
:P
@Srs: Thanks man! :D I was really looking forward to hear your opinion on the visuals ;)
I hope they're fixed now. Updated to v1.1
Thanks for playing!!