Portal 2

Portal 2

HypoChromatik
51 Comments
SunnyOst 11 Dec, 2021 @ 3:52am 
Simple and enjoyable! Landed perfectly on the grating , didn't seem very ninja. :steamthumbsup:
5kyDrifter 22 Jun, 2020 @ 10:08pm 
Person named hub below me did the last part in a more elegant way then me.

When I arrived at the exit, instead of placing my orange portal in the room with the grating, I quickly placed it on the ceiling instead (and had to move/fall into the exit room at the same time). Then I proceeded to fall through my blue portal in the exit room. From there it follows the same approach hub had.
Teresa 26 Apr, 2020 @ 9:31pm 
I think this is‘t very logical.
hub 6 Feb, 2020 @ 12:46am 
The first @Prototype's solution is awesome. And I didn't know that it's possible to climb up as in the second one, ha-ha. I'll probably remove my ugly experiment.
Joric 6 Feb, 2020 @ 12:04am 
It was all well and good until it turned into another ninja bullshit. Good final moves though.
hub 5 Feb, 2020 @ 10:48pm 
Intended solution https://youtu.be/VmoRcaoxlMQ ?
No need in light bridge (unintended): https://youtu.be/fFB26FM4-oM ! A few attempts were cut out to decrease the file size.
jandlml 25 Mar, 2018 @ 4:24pm 
wow i cant believe i finished one of your crazy hard fling,strafe,jump maps. yay!:steamhappy:
bullfrog 9 Sep, 2017 @ 2:19am 
Great puzzle, albeit a bit unforgiving in places! That is, assuming I did it the right way i.e. 1. cube on button by cube oscillating between floor portals in light bridge room and laser room then shoot portal at wall next to button, then go to laser room, jump down and fling up onto light bridge 2. My end move was jump off light bridge to end room floor and shoot portal to fling onto the grating platform. But it would be good to know if I'm right or not?
zeo1337 4 Apr, 2017 @ 8:44am 
Solved it :D I think i got the cube the the button the correct way, portaled the bottom of the bridge. Stuck one portal on the distant wall while jumping to the end from the bridge, and portaled the floor in the end to fling onto the grating platform.
egg 10 Dec, 2015 @ 2:43pm 
This map is amazing. Well done.
dire.fcs 1 Dec, 2015 @ 11:16am 
Finished this one and saw some videos posted here, and my playtrhough was very similar to Innocentive; I tried to use the grating as greykarel, but I failed a couple of jumps and then moved to the innocentive solution, which requires extra portals and flings but is very cool too.
quat 26 Jan, 2015 @ 10:27am 
Another little bug - water glitch :)
quat 26 Jan, 2015 @ 10:16am 
ken.roberts 31 Oct, 2014 @ 6:28pm 
Another premier map from the resident Genius. Forcing the player to portal underneath the Light Bridge by raising it up higher caused me a lot of consternation. Not to mention constipation. But I finally managed to flush out the solution. You have been so consistent and everyone checks and checks . . . just waiting for your next release !!
Cleanerman247 26 Jun, 2014 @ 5:45am 
@josepezdj: is there a walkthrough in this hypochromatik map?
NeKz 24 Jun, 2014 @ 1:36pm 
Portal Bump <3
Almisuifre 8 Jun, 2014 @ 8:33am 
Great design ! (but I had to play without sound because the repetitive music was a bit annoying to me ^^) It took me time to solve it, well done
Prototype 6 Jun, 2014 @ 9:52pm 
Two solutions , you may already know about the second one and have decided not to fix it. But I think the first one is good. The colour scheme is unique and interesting, and I really like the design.
srs bsnss 5 Jun, 2014 @ 7:45am 
Hey man! Just thought I'd let you know about the run I did:https://www.dropbox.com/s/39uzg7g8325w6lp/jose_route.dem
I don't think this was intended, but part of it was very smart logic, especially moving that cube past the fizzler and onto the button!
quat 4 Jun, 2014 @ 3:08pm 
Heh, I suppose you could later make a "HypoChromatik post-competition edition" with black surfaces :P
josepezdj  [author] 4 Jun, 2014 @ 1:30pm 
@quaternary: thanks for keeping on playing, man! :D OK, noted, I'll do something with that button ;) although I might change something more in the map, a heavy change avoiding the damn fling-based solutions :p
quat 4 Jun, 2014 @ 10:54am 
Oh, it's totally different now :/ Welp time to solve it again

Could you change the button up top to a floor button? Right now it's really frustrating to oscillate the box up there (unless I'm doing it wrong?)
The Sojourner 4 Jun, 2014 @ 12:55am 
Wow... you fixed it good. Some stylistic improvements (that's really all that's left):

> Try a different soundscape instead of the utility soundscape you actually used. I used TestChamber.Industrial_muffled_03.
> Add another fizzler
> Didn't even need the platform after trying the intended solution. Just portal momentum...again.
marshmallie 2 Jun, 2014 @ 3:01pm 
Wonderful work as usual. I also enjoyed the soundtrack, it helped me to focus more. I do confess, though, that I looked at graykarel's video for the last step.
josepezdj  [author] 2 Jun, 2014 @ 11:38am 
Very well done :) I won't prevent that because I should use more water, I can't think of a better way to prevent that.... and I'm afraid that my water could be considered as 2 items, and I'm at 15 atm, so it's not possible :( I might update te map after the contest ;)

Thanks for playing! :D

Cheers!
Innocentive 2 Jun, 2014 @ 11:25am 
Here you go: click .
josepezdj  [author] 2 Jun, 2014 @ 9:38am 
Sure, Piranha.A! show me a video and maybe I can try to avoid it to force the usage of the little grill ;) Thanks in advance, mate!
Innocentive 1 Jun, 2014 @ 10:22pm 
I finally found the reason for the lightbridge in the exit section and could make the exit :)

Watching grey's video I noticed that I did the final step more difficult than it needed to be. The way I solved it that little platform was basically unneccessary (I was asking myself from the beginning why that was there!). If you're interested I'll make a video...
quat 1 Jun, 2014 @ 12:17pm 
yes I solved it! Final fling is totally insane :P
josepezdj  [author] 1 Jun, 2014 @ 11:50am 
Thanks for the video Grey. Totally as intended ;) I hope you liked despite finding it easy :P

I updated the map to avoid any possible fling-based shortcut, I hope I finally did! Btw, the map is getting the look of a more advanced test than I intended.
greykarel 31 May, 2014 @ 3:45pm 
Nice and easy (ofc if my solution is any close to intended).
quat 31 May, 2014 @ 11:36am 
Nvm I'm just stupid :3
quat 31 May, 2014 @ 11:32am 
DAMN this one's hard!!!

I'm not really a fan of the infinite fall required on the left; would it compromise the test to make the fizzler vertical at the top of the pipe?
josepezdj  [author] 31 May, 2014 @ 3:55am 
Amazing usage of the cube to gain more distance for momentum ;)

Map updated to v1.4
The Sojourner 31 May, 2014 @ 12:28am 
I second RectorRocks. I can still use portal momentum with a touch of persistence to essentially complete the same solution as before.

(What I find ironic is that you are the same guy who created the Hammer version of toncica's White Room :P Of course, in that test not everything was portalable.)
Rector 30 May, 2014 @ 11:07pm 
Unintended solution because a full white room is always breakable :P
I was expecting a cold feeling to the chamber because it had the prefix " hypo ". Close enough haha
http://www.youtube.com/watch?v=emU9Xg5dDXI

Thanks for mapping!
Cheers! :)
Mega Munchy 30 May, 2014 @ 10:51pm 
Great work. if you have the time, can you try out my test? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=265549292 thanks. :p2aperture:
josepezdj  [author] 30 May, 2014 @ 10:38pm 
Argrgrgr.... damn white rooms! :D OK, it's true that I opened more shortcuts with the latest update. Hopefully it is fixed in v1.3.

Thanks for the demos/videos guys!

Innocentive 30 May, 2014 @ 8:57pm 
When I tried to solve this yesterday evening I didn't even get close to exiting this chamber. But with the last update you opened another unintended solution: see here . I'm not even sure though that the way I get to the exit side of the chamber is intended.

As to the intended solution, I'm really curious why and how I would need the light bridge on the exit side of the chamber. Couldn't figure that out yet :)
Shane 30 May, 2014 @ 2:56pm 
Beautiful puzzle so far, I think im stuck at the same spot as srs though.
The Sojourner 30 May, 2014 @ 2:40pm 
{LINK REMOVED} (demo file)
josepezdj  [author] 30 May, 2014 @ 2:07pm 
what version are you playing to?
The Sojourner 30 May, 2014 @ 1:53pm 
Oh I almost forgot: I didn't even need the redirection cube (I discovered that just before I completed the test) :P
The Sojourner 30 May, 2014 @ 1:50pm 
Didn't use any of the stuff on the right of the entrance. Still an interesting portal momentum puzzle though.
josepezdj  [author] 30 May, 2014 @ 11:39am 
@cyhborg: hehe, that move you describe is not the one I want. Map updated to v1.2
:P

@Srs: Thanks man! :D I was really looking forward to hear your opinion on the visuals ;)
srs bsnss 30 May, 2014 @ 11:29am 
Man, I love this! The visuals are so nice and the puzzle is really clever. I'm still working on actually get out the door, but I've been making progress.
cyhborg 30 May, 2014 @ 10:09am 
Not sure if I solved it properly, but I stood on the light bridge (which is channeled across the corridor in the 3rd picture) so that I can fire a portal at the passage that leads to the laser while strafing to land on the upper exit room, so I'm able to channel the laser directly to the catcher .
josepezdj  [author] 30 May, 2014 @ 7:57am 
Thanks eMbAh, Piranha.A and Requiemsoul for spotting those shortcuts :)

I hope they're fixed now. Updated to v1.1

Thanks for playing!!
toncica 29 May, 2014 @ 7:44pm 
Looks like a clever puzzle but with an obvious shortcut. I did it probably the same way as eMbAh.