RimWorld

RimWorld

Punch Button
64 kommentarer
gold 10. juli kl. 0:07 
1.6 Update: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3521694134

Required renaming two calls in PawnAttackGizmoUtility_Patches.cs and rebuilding the .dll. Let me know if you'd like me to PR the changes and unlist my mod.
Local man that screams at cloud 29. juni kl. 21:23 
anyone know if this is working in 1.6?
jacrispy360 22. apr. kl. 10:16 
Is that korone
RedFire 27. feb. kl. 4:11 
Korone!!!
bluemeep 21. nov. 2024 kl. 8:38 
:guacfist::guacfist::guacfist: Orayo!!
plusing123 (dragonheart) 9. nov. 2024 kl. 20:20 
that first line is the most rimworld line i thing i have saw XD
Mongshal 9. nov. 2024 kl. 1:16 
orayo
TB_urton 22. juli 2024 kl. 13:04 
I never knew this mod existed. I wish i did sooner.
Mr.Shcribbles 20. apr. 2024 kl. 17:42 
First off, love the korone thumbnail. Shes my favorite. Anyways keep up the good work
Gobrinsan 17. apr. 2024 kl. 1:35 
just wanted to say Thank you, i love your Mods and appreciate the work you put into them
Fuko  [ophavsmand] 17. apr. 2024 kl. 0:39 
@Minxx What's the full name of that mod?
Minxx 16. apr. 2024 kl. 22:01 
any idea how this works for the cqb mod?
Tam 11. apr. 2024 kl. 1:56 
Thanks for an update!
Fuko  [ophavsmand] 10. apr. 2024 kl. 22:59 
Updated for 1.5 Anomaly!
DreamFree 20. juli 2023 kl. 14:15 
Nice one, Fuu
Profile Name 28. juni 2023 kl. 4:49 
if this uses social fighting code, it also reduces the damage dealt, right?
Fuko  [ophavsmand] 12. jan. 2023 kl. 14:35 
2.02 update: Added priority so punches are always preferred over headbutting and biting. This should completely prevent bites being used unless they have no other viable attack.

Also renamed the mod to Punch Button so it's easier to tell what it does.
Ajwoy 9. jan. 2023 kl. 13:31 
Been looking for a mod just like this. My prisoners will rest much easier being my bionic guard will no longer just remove their legs!
Tam 3. jan. 2023 kl. 4:23 
I will take a look how it goes.
Sorry to bother, thanks again for your awesome mod, my prisoners die way less.
Fuko  [ophavsmand] 3. jan. 2023 kl. 3:48 
@Tamm Well I can't reproduce the problem. Also, whether the target has arms or not has no effect on what the attacker uses, so that's coincidental at best. It might have just been RNG.
Tam 3. jan. 2023 kl. 3:22 
Nah no combat mods or any modificators, no bionics.
He usually punches with fists, but decides to bite against these prisoners with no arms
Fuko  [ophavsmand] 2. jan. 2023 kl. 19:50 
@Tamm Interesting ;p. Is there a mod or something giving the warden extra bite damage? Because the game prefers to choose attacks with the highest damage.

Vanilla's social fighting code is deciding that bite is the best attack to use for the warden.
Tam 2. jan. 2023 kl. 1:46 
If prisoner does not have arms and you command to punch him, the warden with healthy arms is going to bite only as well.
https://i.imgur.com/hsr1Zk9.png

Here is a combat result, all damage done to prisoner are bites.
Tam 25. dec. 2022 kl. 2:35 
Awesome mod, no clue why its not polular.
Thanks
HIM 12. dec. 2022 kl. 7:43 
yes! YES!!
すし🍣 27. okt. 2022 kl. 22:18 
nice
Kapejek;_; 24. okt. 2022 kl. 6:57 
Thank you for the update.
Fuko  [ophavsmand] 22. okt. 2022 kl. 3:19 
Updated for 1.4 and Biotech!
(Steam workshop can be slow/janky at detecting updated mods. If the mod doesn't update, unsubscribe, wait a few seconds, and resubscribe to force it to download the latest files)
sBLOCKx 28. maj 2022 kl. 4:21 
@Volg something to notice is that if i remember correctly, rimworld pawns have a 150 damage treshold that when it hits they just drop dead instantly, dunno if it's your case but it might be.
If it is there's a mod called "No More Lethal Damage Treshold" that removes it.
Fuko  [ophavsmand] 23. maj 2022 kl. 6:32 
@proselyte223 Okay thanks!
untitled9223 21. maj 2022 kl. 10:04 
I notify you that the mod has been translated into Russian:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2810865222
I will try to keep the translation up to date.
Volg 30. apr. 2022 kl. 19:35 
i will try to pay close attention to what is going on. if i can find a cause i will let others know here as it may be a common mod, or a trait etc. that is doing it.
Fuko  [ophavsmand] 30. apr. 2022 kl. 15:52 
@Volg So this mod just calls vanilla's social fighting code, so any mod that might increase unarmed melee damage could do it.

Igor Invader storyteller multiplies all damage by 2x.
A race mod that has unnaturally high unarmed melee damage.
A pawn with 20 melee skill.
Simple sidearms is tested to work fine with this mod.

Could be your pawns have extremely high pain tolerance as well. Pawns usually go down due to pain before they die, but if they have extremely high pain tolerance, they will fight to the death.
Volg 30. apr. 2022 kl. 5:55 
My pawns still kill the targets when using this mod. Any ideas what may be causing this problem? It is not a rare thing, but happens 99% of the time, it is rare I actually get a knock down instead of a death. I am using simple side arms, however even when the pawn in question has nothing but a rifle in his inventory, he will still end up killing the target 99% of the time.
MercuryDoll 4. apr. 2022 kl. 13:48 
Please add a toggle option so guards will keep using only bare fists to punch prisoners and not monoblade their heads off, thank you.
ashhhh2 30. dec. 2021 kl. 17:25 
depends on the race to be honest some races are ridiculous
Fuko  [ophavsmand] 30. dec. 2021 kl. 15:50 
lol, sadly punches (especially with high melee) can sometimes still break parts if a colonist punches an already heavily damaged part, a weak part (like fingers), or they just randomly decide to punch the same part over and over.

still it's better than smashing them with a warhammer x3
ashhhh2 30. dec. 2021 kl. 15:36 
was the prisoner already injured or did your colonist just falcon punch the prisoner's chest into oblivion
ashhhh2 30. dec. 2021 kl. 15:35 
lol what?
Slash 30. dec. 2021 kl. 15:09 
One of my melee-skilled colonists somehow killed a prisoner by "punching their torso into a fine mist", but besides that this mod works great.
NotTildaSwinton 15. dec. 2021 kl. 15:50 
Fuu
Teriri 19. nov. 2021 kl. 23:32 
Ayo thank you for the mod, now I don't need to smash my escaping prisoners every week with a sledgehammer anymore!
Lord Jingo 18. nov. 2021 kl. 23:32 
@FuuChan Thanks I'll have to try disabling some mods then
Fuko  [ophavsmand] 18. nov. 2021 kl. 18:01 
@Lord Jingo This mod makes absolutely no modification to the default melee attack command, so that behavior isn't caused by this mod.

I just did a test with this mod and CE enabled and made pawns with double archotech arms using a zeushammer, and they used the hammer just fine with regular attack, so I'm not sure what's causing your specific issue.
Lord Jingo 17. nov. 2021 kl. 22:54 
@FuuChan I'm having a similar issue. I have a pawn with archotech arms using a zeushammer and he refuses to use anything but his fists even with the regular attack command, but I'm using CE so I don't know if that has anything to do with which attacks he decides to use.
Fuko  [ophavsmand] 17. nov. 2021 kl. 15:29 
@Antisodium I can't seem to reproduce this problem. I gave two colonists double archotech arms and they resorted to using headbutt and bite attacks rather than their archotech arms, as per the social fight logic.

If you're making a suggestion, that you want a new button for melee attack that only uses their melee weapon without using implants/parts for the exclusive case of using modded non-lethal weapons... Isn't that a very fringe case? Why not just have the jailor use punch attack to subdue instead of using the stun baton, which also frees him to equip a better melee weapon.
Fuko  [ophavsmand] 17. nov. 2021 kl. 15:11 
@RedCell I had a look at Simple Sidearms and it looks like my side of the mod is working properly (Colonists put away their weapons and start punching each other). But looking at the options of Simple Sidearms, there are several "auto-switch" triggers that includes switching to a melee sidearm when they are attacked, so I suspect that is getting triggered causing them to take out their melee weapon. This is an issue on their side rather than mine.

You could try playing with those auto-switch triggers off, or use their sidearm GUI to force them to use fists as their sidearm.
Meaday 17. nov. 2021 kl. 0:49 
i download it and wheres korone?
Antisodium 16. nov. 2021 kl. 20:10 
On the contrary, I would like to propose a "use melee weapon only" feature, since archotech arms do much more damage than some modded no-lethal weapons.

everytime my jailor with a stun baton trying to stop a prison break, he will cut off one or two legs with his super lethal robotic arm :(
Akahige 16. nov. 2021 kl. 0:48 
I think this mod in combination with simple sidearms still switches colonists to their melee weapons, so it could still cause super lethal melee damage even with pressing 'k'