RimWorld

RimWorld

Punch Button
64 Comments
gold 10 Jul @ 12:07am 
1.6 Update: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3521694134

Required renaming two calls in PawnAttackGizmoUtility_Patches.cs and rebuilding the .dll. Let me know if you'd like me to PR the changes and unlist my mod.
anyone know if this is working in 1.6?
jacrispy360 22 Apr @ 10:16am 
Is that korone
RedFire 27 Feb @ 4:11am 
Korone!!!
bluemeep 21 Nov, 2024 @ 8:38am 
:guacfist::guacfist::guacfist: Orayo!!
plusing123 (dragonheart) 9 Nov, 2024 @ 8:20pm 
that first line is the most rimworld line i thing i have saw XD
Mongshal 9 Nov, 2024 @ 1:16am 
orayo
TB_urton 22 Jul, 2024 @ 1:04pm 
I never knew this mod existed. I wish i did sooner.
Mr.Shcribbles 20 Apr, 2024 @ 5:42pm 
First off, love the korone thumbnail. Shes my favorite. Anyways keep up the good work
Gobrinsan 17 Apr, 2024 @ 1:35am 
just wanted to say Thank you, i love your Mods and appreciate the work you put into them
Fuko  [author] 17 Apr, 2024 @ 12:39am 
@Minxx What's the full name of that mod?
Minxx 16 Apr, 2024 @ 10:01pm 
any idea how this works for the cqb mod?
Tam 11 Apr, 2024 @ 1:56am 
Thanks for an update!
Fuko  [author] 10 Apr, 2024 @ 10:59pm 
Updated for 1.5 Anomaly!
DreamFree 20 Jul, 2023 @ 2:15pm 
Nice one, Fuu
Profile Name 28 Jun, 2023 @ 4:49am 
if this uses social fighting code, it also reduces the damage dealt, right?
Fuko  [author] 12 Jan, 2023 @ 2:35pm 
2.02 update: Added priority so punches are always preferred over headbutting and biting. This should completely prevent bites being used unless they have no other viable attack.

Also renamed the mod to Punch Button so it's easier to tell what it does.
Ajwoy 9 Jan, 2023 @ 1:31pm 
Been looking for a mod just like this. My prisoners will rest much easier being my bionic guard will no longer just remove their legs!
Tam 3 Jan, 2023 @ 4:23am 
I will take a look how it goes.
Sorry to bother, thanks again for your awesome mod, my prisoners die way less.
Fuko  [author] 3 Jan, 2023 @ 3:48am 
@Tamm Well I can't reproduce the problem. Also, whether the target has arms or not has no effect on what the attacker uses, so that's coincidental at best. It might have just been RNG.
Tam 3 Jan, 2023 @ 3:22am 
Nah no combat mods or any modificators, no bionics.
He usually punches with fists, but decides to bite against these prisoners with no arms
Fuko  [author] 2 Jan, 2023 @ 7:50pm 
@Tamm Interesting ;p. Is there a mod or something giving the warden extra bite damage? Because the game prefers to choose attacks with the highest damage.

Vanilla's social fighting code is deciding that bite is the best attack to use for the warden.
Tam 2 Jan, 2023 @ 1:46am 
If prisoner does not have arms and you command to punch him, the warden with healthy arms is going to bite only as well.
https://i.imgur.com/hsr1Zk9.png

Here is a combat result, all damage done to prisoner are bites.
Tam 25 Dec, 2022 @ 2:35am 
Awesome mod, no clue why its not polular.
Thanks
HIM🐀 12 Dec, 2022 @ 7:43am 
yes! YES!!
すし🍣 27 Oct, 2022 @ 10:18pm 
nice
Kapejek;_; 24 Oct, 2022 @ 6:57am 
Thank you for the update.
Fuko  [author] 22 Oct, 2022 @ 3:19am 
Updated for 1.4 and Biotech!
(Steam workshop can be slow/janky at detecting updated mods. If the mod doesn't update, unsubscribe, wait a few seconds, and resubscribe to force it to download the latest files)
sBLOCKx 28 May, 2022 @ 4:21am 
@Volg something to notice is that if i remember correctly, rimworld pawns have a 150 damage treshold that when it hits they just drop dead instantly, dunno if it's your case but it might be.
If it is there's a mod called "No More Lethal Damage Treshold" that removes it.
Fuko  [author] 23 May, 2022 @ 6:32am 
@proselyte223 Okay thanks!
untitled9223 21 May, 2022 @ 10:04am 
I notify you that the mod has been translated into Russian:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2810865222
I will try to keep the translation up to date.
Volg 30 Apr, 2022 @ 7:35pm 
i will try to pay close attention to what is going on. if i can find a cause i will let others know here as it may be a common mod, or a trait etc. that is doing it.
Fuko  [author] 30 Apr, 2022 @ 3:52pm 
@Volg So this mod just calls vanilla's social fighting code, so any mod that might increase unarmed melee damage could do it.

Igor Invader storyteller multiplies all damage by 2x.
A race mod that has unnaturally high unarmed melee damage.
A pawn with 20 melee skill.
Simple sidearms is tested to work fine with this mod.

Could be your pawns have extremely high pain tolerance as well. Pawns usually go down due to pain before they die, but if they have extremely high pain tolerance, they will fight to the death.
Volg 30 Apr, 2022 @ 5:55am 
My pawns still kill the targets when using this mod. Any ideas what may be causing this problem? It is not a rare thing, but happens 99% of the time, it is rare I actually get a knock down instead of a death. I am using simple side arms, however even when the pawn in question has nothing but a rifle in his inventory, he will still end up killing the target 99% of the time.
MercuryDoll 4 Apr, 2022 @ 1:48pm 
Please add a toggle option so guards will keep using only bare fists to punch prisoners and not monoblade their heads off, thank you.
ashhhh2 30 Dec, 2021 @ 5:25pm 
depends on the race to be honest some races are ridiculous
Fuko  [author] 30 Dec, 2021 @ 3:50pm 
lol, sadly punches (especially with high melee) can sometimes still break parts if a colonist punches an already heavily damaged part, a weak part (like fingers), or they just randomly decide to punch the same part over and over.

still it's better than smashing them with a warhammer x3
ashhhh2 30 Dec, 2021 @ 3:36pm 
was the prisoner already injured or did your colonist just falcon punch the prisoner's chest into oblivion
ashhhh2 30 Dec, 2021 @ 3:35pm 
lol what?
Slash 30 Dec, 2021 @ 3:09pm 
One of my melee-skilled colonists somehow killed a prisoner by "punching their torso into a fine mist", but besides that this mod works great.
NotTildaSwinton 15 Dec, 2021 @ 3:50pm 
Fuu
Teriri 19 Nov, 2021 @ 11:32pm 
Ayo thank you for the mod, now I don't need to smash my escaping prisoners every week with a sledgehammer anymore!
Lord Jingo 18 Nov, 2021 @ 11:32pm 
@FuuChan Thanks I'll have to try disabling some mods then
Fuko  [author] 18 Nov, 2021 @ 6:01pm 
@Lord Jingo This mod makes absolutely no modification to the default melee attack command, so that behavior isn't caused by this mod.

I just did a test with this mod and CE enabled and made pawns with double archotech arms using a zeushammer, and they used the hammer just fine with regular attack, so I'm not sure what's causing your specific issue.
Lord Jingo 17 Nov, 2021 @ 10:54pm 
@FuuChan I'm having a similar issue. I have a pawn with archotech arms using a zeushammer and he refuses to use anything but his fists even with the regular attack command, but I'm using CE so I don't know if that has anything to do with which attacks he decides to use.
Fuko  [author] 17 Nov, 2021 @ 3:29pm 
@Antisodium I can't seem to reproduce this problem. I gave two colonists double archotech arms and they resorted to using headbutt and bite attacks rather than their archotech arms, as per the social fight logic.

If you're making a suggestion, that you want a new button for melee attack that only uses their melee weapon without using implants/parts for the exclusive case of using modded non-lethal weapons... Isn't that a very fringe case? Why not just have the jailor use punch attack to subdue instead of using the stun baton, which also frees him to equip a better melee weapon.
Fuko  [author] 17 Nov, 2021 @ 3:11pm 
@RedCell I had a look at Simple Sidearms and it looks like my side of the mod is working properly (Colonists put away their weapons and start punching each other). But looking at the options of Simple Sidearms, there are several "auto-switch" triggers that includes switching to a melee sidearm when they are attacked, so I suspect that is getting triggered causing them to take out their melee weapon. This is an issue on their side rather than mine.

You could try playing with those auto-switch triggers off, or use their sidearm GUI to force them to use fists as their sidearm.
Meaday 17 Nov, 2021 @ 12:49am 
i download it and wheres korone?
Antisodium 16 Nov, 2021 @ 8:10pm 
On the contrary, I would like to propose a "use melee weapon only" feature, since archotech arms do much more damage than some modded no-lethal weapons.

everytime my jailor with a stun baton trying to stop a prison break, he will cut off one or two legs with his super lethal robotic arm :(
Akahige 16 Nov, 2021 @ 12:48am 
I think this mod in combination with simple sidearms still switches colonists to their melee weapons, so it could still cause super lethal melee damage even with pressing 'k'