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Required renaming two calls in PawnAttackGizmoUtility_Patches.cs and rebuilding the .dll. Let me know if you'd like me to PR the changes and unlist my mod.
Also renamed the mod to Punch Button so it's easier to tell what it does.
Sorry to bother, thanks again for your awesome mod, my prisoners die way less.
He usually punches with fists, but decides to bite against these prisoners with no arms
Vanilla's social fighting code is deciding that bite is the best attack to use for the warden.
https://i.imgur.com/hsr1Zk9.png
Here is a combat result, all damage done to prisoner are bites.
Thanks
(Steam workshop can be slow/janky at detecting updated mods. If the mod doesn't update, unsubscribe, wait a few seconds, and resubscribe to force it to download the latest files)
If it is there's a mod called "No More Lethal Damage Treshold" that removes it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2810865222
I will try to keep the translation up to date.
Igor Invader storyteller multiplies all damage by 2x.
A race mod that has unnaturally high unarmed melee damage.
A pawn with 20 melee skill.
Simple sidearms is tested to work fine with this mod.
Could be your pawns have extremely high pain tolerance as well. Pawns usually go down due to pain before they die, but if they have extremely high pain tolerance, they will fight to the death.
still it's better than smashing them with a warhammer x3
I just did a test with this mod and CE enabled and made pawns with double archotech arms using a zeushammer, and they used the hammer just fine with regular attack, so I'm not sure what's causing your specific issue.
If you're making a suggestion, that you want a new button for melee attack that only uses their melee weapon without using implants/parts for the exclusive case of using modded non-lethal weapons... Isn't that a very fringe case? Why not just have the jailor use punch attack to subdue instead of using the stun baton, which also frees him to equip a better melee weapon.
You could try playing with those auto-switch triggers off, or use their sidearm GUI to force them to use fists as their sidearm.
everytime my jailor with a stun baton trying to stop a prison break, he will cut off one or two legs with his super lethal robotic arm :(