Teardown

Teardown

Saiga-12
69 Comments
oyaozsavas 6 Oct, 2024 @ 8:12am 
Can you build an ARX160?
madlocalart 3 Jul, 2024 @ 4:59am 
can you make mor shotguns
kevinliggett1136 9 Mar, 2024 @ 6:20am 
vcdm dy:steamthumbsup:
olsonlou 8 Feb, 2024 @ 4:39pm 
HOW TO YOU GET RID OF THE HAND PLz TELL ME
mummykenendy 5 Oct, 2023 @ 6:45pm 
make another shotgun please
GAT$BY 25 Aug, 2023 @ 4:26am 
ывап
Gigantus Nigeerius 11 Aug, 2023 @ 8:20am 
the laser is broken for me, it doesnt work,
the cavalry 29 Jul, 2023 @ 2:49pm 
is it possible to disable the hands? they're kinda buggy
ghost frog 5 Jul, 2023 @ 3:44pm 
you are a f#king god my dude
Vincent7186 28 Jun, 2023 @ 2:01pm 
THANK YOU TESS ! Update: Our Amazing weapons work now guys !
BENGOO 26 Jun, 2023 @ 9:45pm 
HOW TO FIX SHOOTING BUG

1. right click on this page and copy the URL
2. paste the url in notepad or something, you need to copy the actual ID (the numbers) of this mod
3. go to steam library and right click on teardown and browse local files
4. look at the address bar and press back arrow until you are at "steamapps"
5. click workshop, then content, then find the folder named "1167630" (teardown mods)
6. go to search bar and paste the ID of the mod
7. once you find the folder for the mod, find main.lua
8. open up main.lua, press control F (to find) and search for "function Shoot()"
9. inside that function there should be a line that says "local gunpos"
10. set the third value inside of the vec() to like -3 or -4
^^ should look like this "local gunpos = TransformToParentPoint(gt, Vec(0.275, -0.6, -3))"
11. DONT mess with the first two values, they are up and down and left to right, they arent the right directions
12. save the file and load up the gun AND YOU ARE DONE
UltraPravnuk 20 Jun, 2023 @ 9:50am 
please fix, the gun shoots himself
JTM957 20 Jun, 2023 @ 9:19am 
Like Vincent, my guns have like a black smoke when I shoot. I try hitting a ragdoll, and they aren't hit, but after a few bullets, it makes impact with the ragdoll, almost like I'm hitting a wall, and then the bullets burst through the wall.
ROAD 19 Jun, 2023 @ 10:02am 
fix all the weapons pls
Vincent7186 15 Jun, 2023 @ 1:37pm 
Hello Tess!! After this recent update your weapons (Excluding SVU) have broken. When firing the guns basically explode, i'm assuming the bullets are colliding with the models but i am no expert.
Love your weapons! Wishing to see more from you !
yoloyuno 12 May, 2023 @ 5:34pm 
more gun
more gun
more gun
more gun
more gun
more gun
more gun
more gun
more gun
more gun
more gun
more gun
more gun
more gun
Mayonaise 7 Apr, 2023 @ 8:06pm 
how do i change hands
frogger184 14 Feb, 2023 @ 12:53pm 
more guns
Grand Regent Thragg 15 Jan, 2023 @ 9:09am 
nya POKA!
[2D1F7C]Rotting 13 Jan, 2023 @ 6:14pm 
more guns with hands (add an AK47)
TF2 is fire 13 Jan, 2023 @ 1:18am 
its time to be the quite kid
Sqwrtick 4 Dec, 2022 @ 12:34am 
more guns!
All american cheese burger 23 Nov, 2022 @ 7:43pm 
I love this mod.
Jokerge 9 Nov, 2022 @ 8:20am 
why did the melee stop working?
^ Glitchy ^ 2 Nov, 2022 @ 10:00am 
@Crunchee4K There is a way! Just use mmb (Middle mouse button)
Burden The Fan 22 Oct, 2022 @ 3:06pm 
the hands are cool however is there a way to turn them off
76561199115598153 22 Oct, 2022 @ 1:48am 
my favorite shotgun is here...
Isuras 14 Oct, 2022 @ 8:49pm 
Can you make a Pump-action Shotgun?
Crenc 8 Oct, 2022 @ 2:49pm 
how to change arm skin? i see you have different models but is there a setting to switch between them?
Deagle 26 Apr, 2022 @ 9:24pm 
I like this
ladkeysladkey 16 Apr, 2022 @ 6:00pm 
make more shotguns
ganymede 5 Apr, 2022 @ 11:32am 
when the new gun coming out
-.- 2 Mar, 2022 @ 10:25pm 
nice af
enfants riches déprimés 27 Feb, 2022 @ 12:33am 
this did not age well
Boe Jiden 26 Feb, 2022 @ 10:58am 
This is the opposite of a shotgun, big damage from afar, little to no damage up close.
jayceofspades01 16 Feb, 2022 @ 2:26pm 
ASS
jayceofspades01 16 Feb, 2022 @ 2:26pm 
BRUUUUUUUUUUUUUUH
jayceofspades01 16 Feb, 2022 @ 2:24pm 
what the HELL is this
Terra 12 Feb, 2022 @ 1:54am 
really bad and weak
stefii 19 Jan, 2022 @ 7:08pm 
granade launcher does not work
maxengem 3 Jan, 2022 @ 8:57am 
tarkov moment
jovita.jonas 30 Dec, 2021 @ 5:33am 
Please
:steamthumbsup:
swagman 17 Dec, 2021 @ 12:20pm 
pew pew
Tesseractahedron  [author] 4 Dec, 2021 @ 9:32pm 
@Trog The Young I never actually mentioned it, but I saw your comment, did some research and changed the description
Dzage 30 Nov, 2021 @ 9:06am 
Great job!!! You implemented the particle update really well, i absolutely like the gravitational effect, feels right. Apply body force does not really feeling (in my personal oppinion, because i got used to more potent effect). I recomend to save significant push effect for single bullet shot. It wont be so heavy on optimization and will be fitting. I absolutely love ur upgrade. The only thing i feel like can make it even better is too work on secondary drawline effect at line 385. I feel like a combination of math.random, cooldowntimer and maybe some tinkering with time step can result in more shorter lines with a separation from one another. However, i couldnt achive this effect, so cannot give proper advice on it. Thank u very much for listening to feedback, very apreciated.
Tesseractahedron  [author] 30 Nov, 2021 @ 3:24am 
@Dzage I've updated the applybodyimpulse function (I actually already did this, I just hadn't published it yet) so that it pushes things around consistently and with a bit more force. I also increased the spread of this shotgun a bit and added a modified version of that fire particle thing and made it so that it always spawns at the end of the muzzle (increases z axis value based on length of muzzle device). Thanks for the advice!
Dzage 27 Nov, 2021 @ 4:36am 
If u dont like how it looks, its completely fine. I just recomend u then to get rid out of spawnparticle("fire") and use PointLight(****, 1, 0.75, 0.25, 0.4) with more orange color, suitable to affect smoke and making it have a color himself.

2) The spread was a bit lower then it could be. The holes are placed too close to each other to give u the perfect feeling of an auto-shotgun.

pelletSpread = 8 - thats why i went for this line, atleast for some ammo (i ve used mostly low damage ammo with more pellets)

3) I think i can (or u can) create a vox model of an ammo castings and might use it instead of a pic of actual casting. Debatable, because i love the way u pulled it off.

4) U might wanna look into mine and bob's shotgun upgrade for a push code, that could replace ur applybodyforce (which is too weak right now to push stuff around).

With all respect and passion to improve already one of the best guns in the workshop
Dzage 27 Nov, 2021 @ 4:33am 
Greetings dear creator of Saiga. I am completely in love with ur creation. I just a couple moments that can be improved (which i did for myself, can share all code), not even thinking about release myself.

1) The barrel length does not work perfectly. I was able to found nearly perfect spot for every barrel. As well as adding the realistical looking fire on a muzzle, instead of plain one. I assume u might not use it as a standart mode, but atleast on modes that

SpawnParticle("smoke", TransformToParentPoint(GetBodyTransform(GetToolBody()), Vec(0.25, -0.6, -2.35-0.5*4/3)), VecScale(dir, 0.05), 0.3, 0.3)
ParticleType("plain")
ParticleTile(5)
ParticleColor(1, 0.6, 0.4, 1, 0.3, 0.2)
ParticleRadius(0.2)
ParticleEmissive(5, 1)
SpawnParticle(TransformToParentPoint(GetBodyTransform(GetToolBody()), Vec(0.25, -0.6, -2.35-0.5*4/3)), VecScale(dir, 0.05), 0.8, 0.3)
Tesseractahedron  [author] 27 Nov, 2021 @ 3:31am 
@Alexander The Ok replace the SpentCasing() function with this code:
function SpentCasing()
local ct = GetBodyTransform(GetToolBody())
local fwdpos = TransformToParentPoint(ct, Vec(0.8+math.random(1,10)*0.01, -0.6+math.random(1,10)*0.01, -1.4+math.random(1,10)*0.01))
local gunpos = TransformToParentPoint(ct, Vec(0.4, -0.6, -1.2))
local direction = VecSub(fwdpos, gunpos)

ParticleReset()
ParticleType("plain")
ParticleTile(6)
ParticleSticky(0.5, 0.5)
ParticleDrag(0.2, 0.2)
ParticleRadius(0.05, 0.05)
ParticleAlpha(1, 0)
ParticleEmissive(10, 10)
ParticleColor(0.15, 0.15, 0.1, 0.15, 0.15, 0.1)
ParticleGravity(-10, -10)
SpawnParticle(gunpos, VecScale(direction, 10), 5)
end

and you'll understand why I use the images.
not cpl. Kerry 19 Nov, 2021 @ 4:31am 
yesterday I found the option to enable ejected shells, and noticed two things, one of which also applies to most of your other guns: first up, the sounds of ejected shells of Saiga-12 are the same as from all other guns, although 12 gauge should sound much different from brass casings.
and second up, you use images of shell casings for all your weapons, even tho you could make particles like when something is hit, a high resolution image of a shell casing just feels wrong in a voxel game