Stormworks: Build and Rescue

Stormworks: Build and Rescue

AgustaWestland AW270 Argyll
67 Comments
Yestir 11 Jul @ 2:38pm 
This is still; to this day, the best helicopter ever created in this game. BZ.
TobyBower 6 Nov, 2024 @ 11:15am 
best helicopter ever made, great man :steamhappy: :steamthumbsup:
warfossil1775 20 Mar, 2024 @ 5:19pm 
True I ment make more you don't have to tho
Oh no look who  [author] 19 Mar, 2024 @ 7:44pm 
This is a naval helicopter
warfossil1775 19 Mar, 2024 @ 6:24pm 
you should make a navel helicopter you make lots of cool stuff
Memento Mori 16 Dec, 2023 @ 12:46pm 
Thank you, I will try that :)
Oh no look who  [author] 16 Dec, 2023 @ 11:33am 
I cannot replicate your issue, I would suggest when starting the engine set the desired RPS to 15, then drop it back down to 11-12 as needed.
Memento Mori 15 Dec, 2023 @ 7:41pm 
Will no longer reach the RPS needed to take off
dan 28 Oct, 2023 @ 6:15am 
How do I autohover
afro-diss-iak 25 Jun, 2023 @ 4:40am 
Best helicopter i ever piloted in my 2 years of this game
tesco 24 Dec, 2022 @ 11:02am 
how do i disconnect the electric connector at the bottom
bar7is3001 18 Dec, 2022 @ 9:10am 
what is jtac how do we use it
Oh no look who  [author] 30 Oct, 2022 @ 3:51am 
You can't choose a specific target, the Dipping Sonar will give you the coordinates of the largest sonar signature.

I'll take a look at that indicator but as I've said the weapons release fine for me so I'm not sure what the issue you are having is, or is caused by.
Pahndoomack 29 Oct, 2022 @ 10:22am 
It looks like there isn't an IN signal hooked up to the panel bottom left of the ASW operator's display, is this normal?

I'm still not able to get anything launching from that station's controls, I have everything on and the weapons all work fine from the pilot station, the sonar is turned on and can see targets fine, not sure how to choose a specific target.
Oh no look who  [author] 29 Oct, 2022 @ 7:44am 
You also need to have the Warfare Systems Breaker turned on.
Oh no look who  [author] 29 Oct, 2022 @ 4:15am 
Master Arm needs to be on to release weapons, and the dipping sonar needs to actually be lowered into the water to work.
Pahndoomack 28 Oct, 2022 @ 8:06pm 
I can't get the torpedo release switches to work on the ASW station, nor the target found indicator light. Is there something specific that needs to happen with the sonar? Master arm is on.
Oh no look who  [author] 23 Oct, 2022 @ 1:17pm 
UPDATE:

- New Dipping Sonar
- Dipping Sonar can now provide XYZ to target & can be sent to the hardpoints
- Airframe Deco Updated
- Interior Deco Updated and Improved
- JTAC Compatibility
- New Flight Control System improving flight charecteristics, and an increase in top speed by 130kts to 200kts.
- Added Aerial Refuelling Probe
- Added RWR & Autochaff
- Added Electric Connector on bottom of fuselage for landing on helicopter decks
- Added Landing Monitor MFD
- Improved Overall Handling
- Renamed all buttons to be more concise & standardised
- Increased Fuel Capacity by 3,000L
- Moved Escape Hatch switch into cockpit

Thanks to Sebastiaz for the block II upgrade.
Oh no look who  [author] 15 Aug, 2022 @ 11:44am 
let the engine RPS build until the Low RPS warning is off. Also make sure you dont have the Altitude Hold turned on, then press the UP Arrow.
BurningODST 15 Aug, 2022 @ 11:21am 
I can't get it to take off. no matter what i do it wont go more than a foot off the ground. help?
Oh no look who  [author] 30 May, 2022 @ 4:59am 
@Yeetus Deletus, the BGM-6's are compatible with this vehicle, I was using them just a couple days ago. You need to fire them using your [1] and [2] hotkeys once the Warfare Systems Breaker has been powered and the Master Arm is switched to On.
Yeetus Deletus 30 May, 2022 @ 12:51am 
i have followed the tutorial and have turned on all systems the intructions says to in the helicopter but cant fire the missiles, i am using the BGM-6s on the hardpoints, is there something else i need to do or are the missiles not compatible with this vehicles
Oh no look who  [author] 29 Apr, 2022 @ 4:02pm 
@ShadowSeeker789, go learn how to use the Selection tool properly rather than trying to delete all the remaining blocks.
Whistling_Owl 29 Apr, 2022 @ 3:09pm 
ive followed the tutorial many times, i dont know how im supposed to soen 20 minutes removing blocks
Oh no look who  [author] 29 Apr, 2022 @ 8:14am 
@ShadowSeeker789, please follow the tutorial video on the weapons pack page.
Whistling_Owl 28 Apr, 2022 @ 11:09pm 
attach*
Whistling_Owl 28 Apr, 2022 @ 11:08pm 
how do i remove all the other weapons in the pack, i need to attack them
Lazerhawk888 23 Apr, 2022 @ 6:44am 
awesome model :Doomsday:
birb 14 Apr, 2022 @ 11:52am 
thanks
Oh no look who  [author] 14 Apr, 2022 @ 7:56am 
@birb, Emergency Locator Transmitter
birb 13 Apr, 2022 @ 9:28pm 
what does the ELT on the winch controls stand for?
Oh no look who  [author] 19 Feb, 2022 @ 11:57am 
@Skooma, since the video was made we have switched to different weapons pack, which is included in the Required Items, it includes a larger variety of weapons and is more recent.
Skooma 19 Feb, 2022 @ 11:49am 
Never mind the video resolved my issue. I got confused because there isn't a subassembly for the weapons like was in the video but I made my own presets for torpedoes.
Skooma 19 Feb, 2022 @ 11:09am 
How do you attach weapons from the Weapons Pack to the helicopter? Can't see how to spawn them in without merge.
Oh no look who  [author] 6 Feb, 2022 @ 4:28pm 
UPDATE: New Weapons Pack Linked
Oh no look who  [author] 18 Dec, 2021 @ 3:34pm 
UPDATE CHANGES:

AIRFRAME:
- Change to the new Newquay Armed Forces Roundel
- Addition of Formation "Slime" Lights
- Correct White Strobe Light Flash

WEAPONS SYSTEM:
- Update to the Newquay Standardised Fire Control System
- Press 1 to fire Left Hardpoint, 2 to fire right hardpoint, 3 to fire any guns/rocketpods

INTERNALS:
- Backlight Colour Change
- Compass Ball added in place of redundant Artificial Horizon MFD.
Oh no look who  [author] 18 Dec, 2021 @ 3:34pm 
@KazBoom, I wouldn't know, I didn't design the P105, nor have i flown from it, you would have to ask Yambag.
KazBoom10 18 Dec, 2021 @ 4:35am 
Can this helicopter actually fit in the hanger of the 105 trident
Vector_059 17 Dec, 2021 @ 8:45pm 
Thanks!
Oh no look who  [author] 17 Dec, 2021 @ 3:44pm 
@Vector_Dan059, your parking brake release has arrived.
Lirimi 14 Nov, 2021 @ 10:10am 
Edit, I made a mistake in instalation, and some logic was lost, my bad!
Lirimi 14 Nov, 2021 @ 9:52am 
Hello, I used the pylon weapons package that you have posted to attach the Torpedoes to the pylon, and the hardpoint is connected to the hardpoint tab, however, it does not release. I had master arm on, and released the hardpoints both from the cockpit and ASW station. Neither seemed to work. Is there something I am doing wrong? Thank you in advance.
Vector_059 13 Nov, 2021 @ 8:52pm 
Thanks
Oh no look who  [author] 13 Nov, 2021 @ 4:58pm 
@faceboy, much funny haha.

@Vector_Dan, I'll consider putting it on the pilot seat as an option.
faceboy 13 Nov, 2021 @ 4:50pm 
oh no look who made this


haha probably unoriginal joke go brrrrrr
Vector_059 13 Nov, 2021 @ 9:59am 
cool helicopter, but can we make a separate button for wheel braking please!
PilotHouston5 12 Nov, 2021 @ 7:07pm 
This is a real Pog Copter now, all my homies fly the Pog Copter.
SkippyDippy 12 Nov, 2021 @ 6:59pm 
nvm i'm just stupid i had the alt hold on
SkippyDippy 12 Nov, 2021 @ 6:57pm 
why won't the collective go up
Oh no look who  [author] 12 Nov, 2021 @ 5:00pm 
UPDATE: Turns out I overwrote the version which allowed the sonar to drop, this has now been fixed, and the Sonar is now Functional thanks to @PilotHouston5 for spotting the error, and thanks to @Goose for helping with making the Sonar Functional.

@RandomGuiy0400, you will also be happy to knowI've added Parachutes for the Pilot and Co-Pilot, and an Emergency Escape button in the Portside Aft of the cabin between the back wall and the seats, which will open the cockpit side glass.

Additionally two more handles have been added to make getting in from using the winch much easier.