Ravenfield

Ravenfield

[CQB] Insurgency [scrapped map]
47 Comments
jim269us 13 Sep, 2024 @ 1:59pm 
i am just stuck at the heli
KoRn_15 29 Jun, 2024 @ 5:04am 
5hanks for the map i like it alot
tactical dude 1 Jun, 2024 @ 4:08am 
what is that skin
1skynovahig 20 May, 2024 @ 3:50am 
it does not work in e29
otto 25 Jan, 2024 @ 1:30am 
i can't play it's stuck(
gusgloop10 21 Jan, 2024 @ 9:11pm 
same
jasamseka 3 Dec, 2023 @ 4:53pm 
i'm just looking at the helicopter
jasamseka 3 Dec, 2023 @ 4:41pm 
it does't work
JOE-🟢🟢😎🌴🐬🌊 10 Sep, 2023 @ 6:44am 
it's broken by EA27


impossible to spawn
Faceless Moron 17 Mar, 2023 @ 3:47am 
:( map
deeming7 25 Feb, 2023 @ 6:56pm 
you should make maps for operation harsh doorstop
Infinite Trash 3 Dec, 2022 @ 4:35am 
:steamthumbsup:
Infinite Trash 3 Dec, 2022 @ 4:34am 
your an epic creator
𝕄𝕆𝕎𝕊ℍ 26 May, 2022 @ 10:02pm 
idk what you mean, i was goin around the left side allyway and the helicopters flew over.. that shits amazing.
💤 r4zz4r 19 Mar, 2022 @ 9:47am 
what is the skin
D1vine 3 Mar, 2022 @ 2:22am 
i play this at 80 bots lmfao
Antifa Communist ☭🚩🇵🇸 20 Nov, 2021 @ 11:32am 
Ok that makes sense. Maybe you can remaster the map? If you try and make the size smaller, then it will benefit you, because it won't take up so much storage, but everyone else, because it won't lag. I only have 4GB RAM and would really like to play your maps. It looks really good and has a good design, but like I said it's really laggy
Nikawlos  [author] 20 Nov, 2021 @ 12:48am 
@Cool_Cucumber_Cat Well, I published this map since I want to delete the unity project of it. The project took much storage space and I need space to install some software to finish my coursework.
Antifa Communist ☭🚩🇵🇸 18 Nov, 2021 @ 11:26pm 
Nooooo why did you do that? Maybe a new version, or a new map altogether? I like your maps but I can't play them
Nikawlos  [author] 18 Nov, 2021 @ 5:02am 
@Cool_Cucumber_Cat Sad, the unity project of this map has been deleted.
Antifa Communist ☭🚩🇵🇸 17 Nov, 2021 @ 5:07am 
Can you make a low spec version? Flat-Shade everything without any details or textures, remove destructable stuff and so on
KODLIX_user1 16 Nov, 2021 @ 11:07am 
My pc sucks so i sadly cant run it even on short and 16 bots
KODLIX_user1 16 Nov, 2021 @ 11:00am 
You usin extas?
Blue North Star 16 Nov, 2021 @ 4:58am 
@pini - GIF*
And except for the weapons, I don't think he's using any.
pini 14 Nov, 2021 @ 4:59am 
what mods are u using on the second video???
Game? More like Grift. 13 Nov, 2021 @ 4:42am 
@mod Tester I find it odd anyones machine would have issues with the map outside the terrible performance of the base game. The map object count isn't excessive at all. I mean my maps have thousands of objects. Sweet Valley Home has something like 2000+ trees alone.

I'd be interested if @mod Tester's machine has issues with (Sub)Urban Chaos.

@Nikawlos if you did pick this up just make sure you have a few LOD states on all objects and occlusion set up for those playing on craptops. ;)
Nikawlos  [author] 13 Nov, 2021 @ 4:35am 
@Mod Tester Well, actually it's just because the number of objects is too large. Not the fault of those fire effects
Mod Tester 13 Nov, 2021 @ 4:31am 
nice map, but fire animation lags the game
Nikawlos  [author] 13 Nov, 2021 @ 2:59am 
@Meowpocalypse I limit the size of map because I want to limit the amount of work (Im lazy ~). I usually scale models as those in real world, since the size of a bot is almost the same as a real person. I think modeling things in realistic scale can improve the visual and also save time (u can take real items as reference).
Nikawlos  [author] 13 Nov, 2021 @ 2:51am 
@Meowpocalypse U can set the parameters (e.g. cell size) of the pathfinding box to be quite small and use some cubes or other things as nav blockers for objects like walls and barriers when generating nav meshes. After scanning the map, disable those cudes that are used to confine bot's movement and directly export the map again. This can be a way to get bots' pathfinding to work in tight spaces.
AquaBlock 13 Nov, 2021 @ 1:19am 
爽图,好评。
Sylxeria 12 Nov, 2021 @ 11:45pm 
Shame its been scrapped, but maybe if/when you have more free time in the future you can take what you learned making this map into making a new one :)

I personally love open maps like this too, I'm always disappointed when I can't enter a building to snipe out the window or you can go in and then it's just "This one room. No way to go to the second floor despite it clearly being visible there from outside" :(
Game? More like Grift. 12 Nov, 2021 @ 11:45pm 
Pt 2. I find the sizes of maps to be kinda arbitrary. I always model things to be real though things like doorways are always about a foot wider/taller because the bots nav is trash. I spent a lot of time working on getting their pathfinding to work in tight spaces but I found there was a point where they would move through doors but would clip through edges and some times whole walls depending on the object so I compromised and started scaling doors and such a tad larger. Having said that the core idea is that the map sizes don't mean a whole lot when it comes to scale for "realistic" sized environments. Sadly I also end up going far smaller than I want on all my maps because the crap version of Unity doesn't have terrain chunking / LOD. My original design for Sweet Valley Home just the terrain by itself would lag terribly with nothing on it.
Game? More like Grift. 12 Nov, 2021 @ 11:44pm 
Pt 1. Mesh collision isn't really a performance hit at all. I noticed some of the tanks don't have collision enabled (because they were where I shouldn't have been able to go ;)) but the core idea is just limit the tight spaces were you can get trapped while trying to sneak. Just toss a big ass cube over the areas and set as a avoidance/noclip.
小绘精灵不绘下包 12 Nov, 2021 @ 11:23pm 
B站刚刷到就在这边看到了草
Nikawlos  [author] 12 Nov, 2021 @ 10:53pm 
@Meowpocalypse And current version of this map is almost the same as the one at the beginning of 2021. What I did recently was simply rearranging those flags and fixing nav bugs. Anyway, thx for suggestions. (One weird fact: The sizes of most my maps are under 100m x 100m since this makes it possible for me to finish a map in one day. XD)
Nikawlos  [author] 12 Nov, 2021 @ 10:44pm 
@Meowpocalypse Fine, I understand what u mean. Good suggestion and actually Im using such technique. As I said, this map was made when I was a beginner in map making, so at that time I didn't consider those problems mentioned by u. Most of objects in this map use mesh colliders, which leads to poor experience and a waste of performance.
Game? More like Grift. 12 Nov, 2021 @ 10:39pm 
I'd not say it's too messy, you just need some clipping planes in places to keep AI/Players out. There are lots of places I found that looked like I could fit/go but then I couldn't or I'd get stuck once I passed and it was a dead end. NoClip boxes would retain the aesthetic but smooth out the experience. However it does need to be bigger. Just a small horseshoe doesn't give you much to work with. Most my maps are 1500x1500 or larger for that reason. CQB is one thing but if you can sprint and cap the other side right off the bat it's just too small! heh.
Nikawlos  [author] 12 Nov, 2021 @ 7:56pm 
@Meowpocalypse That's another reason why this map is scrapped. Messy is the best word to describe this map. Too many items in a small map. But I have to say the current version is almost the same as the version at the beginning of 2021. At that time I was still a beginner in map making. XD
Game? More like Grift. 12 Nov, 2021 @ 7:35pm 
This looks cool but that's about it. WAY WAY too small and the clutter doesn't have good boundaries leaving you often times caught/stuck on crap for no reason. Quadruple the size and add some definitive clipping planes and you're in business.
Nikawlos  [author] 12 Nov, 2021 @ 7:17pm 
@Penguin 不就这一张图很大吗?其他的也就是20-40MB级别的
电脑玩家 友希那 12 Nov, 2021 @ 6:14pm 
好精致:steamthumbsup:
Aya 12 Nov, 2021 @ 5:48pm 
为啥你的地图都这么大
♿Suomi 12 Nov, 2021 @ 4:42pm 
早上好,同志
Error and Danger 12 Nov, 2021 @ 4:37pm 
好!
Titanus 12 Nov, 2021 @ 11:22am 
sex
Galahad 12 Nov, 2021 @ 10:27am 
As always high end map!