Total War: WARHAMMER II

Total War: WARHAMMER II

gelatinous's Empire Knightly Orders
103 kommentarer
graetor  [skapare] 30 jul, 2023 @ 10:22 
I dont support the WH2 version, unfortunately. And if you actually read the lore, you’d know that they were a human knightly order before being turned into a vampire one.
brunow99 29 jul, 2023 @ 16:06 
This mod needs a Hoverik reskin compatibility. And also, theres a lore mistake about the Drakenhoff Templars, in lore they are ally with the Vampires Count
Singis 18 jun, 2023 @ 8:16 
This mod breaks Zintler's Reiksguard when also using Hoveriks reskin. Can you make a patch to remove your Reiksguard skins so we just get the new knightly orders?
waddysjunk 21 nov, 2022 @ 19:13 
will you port this to warhammer 3 eventuly
Centurian128 14 nov, 2022 @ 9:19 
These are absolutely grand! I keep hoping this will show up in the third game's workshop one day. Having the Knightly Orders of Immortal Empires would be a dream come true.
ShermanM4A1 14 sep, 2022 @ 12:29 
TWW3 ?
martybell34 7 sep, 2022 @ 6:24 
plz plz plz port 2 wh3 i miss my knights
Gusker 4 sep, 2022 @ 12:40 
Very good mod, I played a lot with it in WH2, do you plan to do it for WH3? Cheers!
JohnnyCJK 3 sep, 2022 @ 23:52 
Will you port this mod over to warhammer 3 now that immortal empires is released ? Would be great
Kosmos 26 aug, 2022 @ 5:56 
will you port the mod to warhammer 3 ?
[ED] Lucius El'Cliffhanger 17 aug, 2022 @ 2:53 
oh i see, so all the content is just gonna be compiled here in one mod? so the other variants, like halbardiers and crossbowmen for each order will be added to this mod eventually?
graetor  [skapare] 16 aug, 2022 @ 16:57 
the individual knightly orders have been removed as i wont be updating them and considered them obsolete. i will be updating this mod and implementing most of their features
[ED] Lucius El'Cliffhanger 16 aug, 2022 @ 3:04 
since we can't get the other knightly orders on their own anymore, could you please add the other unit variants of each order back? The best thing about the knightly Order Mods was the fact that i could field a full army consisting entirely of that one knightly order, but now i'll only have cavalry and occasionally some line troops.
I dont see why you would remove good content that you'd already implemented.
Germanicus 14 aug, 2022 @ 17:41 
@gelatonous why you don´t answer other more important questions like the one from Joker ? I have the same problem, no mod is working.
Snek 11 aug, 2022 @ 14:51 
Thanks! I've been getting better with animations lately. If you want to talk via Discord I'll help out as much as I can.
graetor  [skapare] 11 aug, 2022 @ 14:43 
Sure! Also, are you good with anims? Need some help
Snek 10 aug, 2022 @ 10:08 
Can I have permission to adapt and use some of your textures for a Knightly Order agent mod for WH3?
Joker 7 aug, 2022 @ 17:58 
Hello gelatinous, sry I didn't know where else to post this.

When I recently booted up WHII to play again I saw that all your single knightly order mods have been removed and are no longer accessible, just wanted to ask if this is on purpose or a steam workshop error.
Thanks a lot and i really like your mods, keep up the good work :lunar2019grinningpig:.
m_ig_uelon 18 jul, 2022 @ 23:07 
will you move this mod to wh3?
Andron7 13 jul, 2022 @ 22:38 
Did something happen to the Lord Voss Grand master of knights raven mod? Can't seem to find it anymore.
awesalsa 10 jun, 2022 @ 12:04 
Will you ever add the foot knights from the other knightly order mods? (Knights Panther, Scythe, Sun, etc?)
steelwarrior77 14 apr, 2022 @ 7:37 
Please make a version for SFO - thanks man great units...
Hannibal 4 apr, 2022 @ 12:55 
Very nice mod, good job! Love me knights to bits!
lwhのsama 30 mar, 2022 @ 23:18 
plz make it suitable for sfo
graetor  [skapare] 15 feb, 2022 @ 22:46 
that's definitely weird
Drovan 15 feb, 2022 @ 14:30 
This mod has a slight incompatibility with the Southern Realms mod, which cause a texture glitch on the helmet of the General lord. Switching load order regrettably did not solve it.
Anax 29 jan, 2022 @ 1:30 
is these 2 mods compatible together?
graetor  [skapare] 28 jan, 2022 @ 21:14 
that is xoudad's, not mine
Anax 28 jan, 2022 @ 16:58 
BUG REPORT: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2734763101 the textures seems missing can you fix this please? i post a screenshot for you to see here thanks
armbarchris 18 jan, 2022 @ 16:46 
Are the Knights of the Verdant Spear represented here? They were always my favorite.
graetor  [skapare] 17 jan, 2022 @ 8:42 
after checking just rn, they cost 275 in mine
doogpees 3 jan, 2022 @ 10:51 
Great Mod! I noticed, however, that the Knights of the Blazing Sun cost 435 in sp campaign even when you own the chapterhouse. Also, the chapterhouse has a line at the top of the description that says ignore that seems like a bug. Are KotBS supposed to cost 435 in your mod?
Blaze 3 jan, 2022 @ 1:30 
@gelatinous

Exciting, happy to hear you are working on a fix :)

I also have another suggestion, add 3 gold ranks on all your RoR units straight on recruitment. So that they look exactly like vanilla RoR units. Immersion. :)

Happy 2022! :)
graetor  [skapare] 2 jan, 2022 @ 21:07 
@LWH - should be, yea
@Blaze - yeah i've noticed, working on something that might change that though :D
@ciege12 - yep it will
ciege12 2 jan, 2022 @ 19:54 
Is this compatible Xoudad's Empire overhaul? ...I'm sure you've asked a billion times
Blaze 2 jan, 2022 @ 7:34 
@gelatinous

Love the new update, Knights of the White Wolf's cloaks are perfect now.

But ofc i have one more suggestion, remove every single cloak on all your demigryph knights. Dryrain went with cloaks a while back on demigryphs but removed it after some time.

The problem is that the cloaks instead of flowing behind the rider which it does when mounted on a horse, CA made the cloaks on demigryphs lack proper animations.
The result is that the cloaks are traveling straight down through the demigryphon and ofc clip badly as a result. Which to be honest looks terrible. I hope CA animates them in the future though. But this has been around since WH1 so who knows :/
lwhのsama 30 dec, 2021 @ 18:22 
available for ai?
Maj. Issue 29 dec, 2021 @ 9:59 
nice, thanks
graetor  [skapare] 29 dec, 2021 @ 9:50 
no
Maj. Issue 29 dec, 2021 @ 9:13 
Do I still need the standalone mods to use with Blacker Guard and Greener Griffon?
Hruodbhert 28 dec, 2021 @ 3:12 
Nice to know, thank you for the answer
graetor  [skapare] 28 dec, 2021 @ 2:59 
have plans for the knights encarmine, however the latter two will be covered by Xoudad
Hruodbhert 28 dec, 2021 @ 2:51 
Hello, any plans for knights encarmine, knights mariner and Sons of Mannan?
graetor  [skapare] 24 dec, 2021 @ 11:54 
no grandmasters in this mod
Franco en Chueca 24 dec, 2021 @ 10:29 
how to recruit the grandmasters?
Blaze 22 dec, 2021 @ 6:28 
@gelatinous

Cheers that you will fix the shoulder fluff bug mate :)

And yeah, that other thing about me wanting the tooltips saying anti-large etc is pure immersiveness. To make this mod feel just like it's part of the base game.
Herald of the End Times 22 dec, 2021 @ 4:50 
Yep that fixed it.. I removed the reiksguard :)
Herald of the End Times 22 dec, 2021 @ 4:44 
your reiksguard :)
Herald of the End Times 22 dec, 2021 @ 4:43 
I also added the reiksguard also.. where they in that one ?
graetor  [skapare] 22 dec, 2021 @ 4:40 
@Blaze - thanks for the reply, and i see what you mean, however i dont see why that would be a good thing, as this mod has 20+ units and that would make the tooltip big, though i understand why you'd want for immersiveness

regarding the second reply, thank you for the report, ive fixed that and it will be adding in the next update
@SDFgundam - of course!
@lionofjudahgames - i haven't added the demigryphs to this yet