Total War: WARHAMMER II
gelatinous's Empire Knightly Orders
Коментарів: 103
graetor  [автор] 30 лип. 2023 о 10:22 
I dont support the WH2 version, unfortunately. And if you actually read the lore, you’d know that they were a human knightly order before being turned into a vampire one.
brunow99 29 лип. 2023 о 16:06 
This mod needs a Hoverik reskin compatibility. And also, theres a lore mistake about the Drakenhoff Templars, in lore they are ally with the Vampires Count
Singis 18 черв. 2023 о 8:16 
This mod breaks Zintler's Reiksguard when also using Hoveriks reskin. Can you make a patch to remove your Reiksguard skins so we just get the new knightly orders?
waddysjunk 21 листоп. 2022 о 19:13 
will you port this to warhammer 3 eventuly
Centurian128 14 листоп. 2022 о 9:19 
These are absolutely grand! I keep hoping this will show up in the third game's workshop one day. Having the Knightly Orders of Immortal Empires would be a dream come true.
ShermanM4A1 14 верес. 2022 о 12:29 
TWW3 ?
martybell34 7 верес. 2022 о 6:24 
plz plz plz port 2 wh3 i miss my knights
Gusker 4 верес. 2022 о 12:40 
Very good mod, I played a lot with it in WH2, do you plan to do it for WH3? Cheers!
JohnnyCJK 3 верес. 2022 о 23:52 
Will you port this mod over to warhammer 3 now that immortal empires is released ? Would be great
Kosmos 26 серп. 2022 о 5:56 
will you port the mod to warhammer 3 ?
[ED] Lucius El'Cliffhanger 17 серп. 2022 о 2:53 
oh i see, so all the content is just gonna be compiled here in one mod? so the other variants, like halbardiers and crossbowmen for each order will be added to this mod eventually?
graetor  [автор] 16 серп. 2022 о 16:57 
the individual knightly orders have been removed as i wont be updating them and considered them obsolete. i will be updating this mod and implementing most of their features
[ED] Lucius El'Cliffhanger 16 серп. 2022 о 3:04 
since we can't get the other knightly orders on their own anymore, could you please add the other unit variants of each order back? The best thing about the knightly Order Mods was the fact that i could field a full army consisting entirely of that one knightly order, but now i'll only have cavalry and occasionally some line troops.
I dont see why you would remove good content that you'd already implemented.
Germanicus 14 серп. 2022 о 17:41 
@gelatonous why you don´t answer other more important questions like the one from Joker ? I have the same problem, no mod is working.
Snek 11 серп. 2022 о 14:51 
Thanks! I've been getting better with animations lately. If you want to talk via Discord I'll help out as much as I can.
graetor  [автор] 11 серп. 2022 о 14:43 
Sure! Also, are you good with anims? Need some help
Snek 10 серп. 2022 о 10:08 
Can I have permission to adapt and use some of your textures for a Knightly Order agent mod for WH3?
Joker 7 серп. 2022 о 17:58 
Hello gelatinous, sry I didn't know where else to post this.

When I recently booted up WHII to play again I saw that all your single knightly order mods have been removed and are no longer accessible, just wanted to ask if this is on purpose or a steam workshop error.
Thanks a lot and i really like your mods, keep up the good work :lunar2019grinningpig:.
m_ig_uelon 18 лип. 2022 о 23:07 
will you move this mod to wh3?
Andron7 13 лип. 2022 о 22:38 
Did something happen to the Lord Voss Grand master of knights raven mod? Can't seem to find it anymore.
awesalsa 10 черв. 2022 о 12:04 
Will you ever add the foot knights from the other knightly order mods? (Knights Panther, Scythe, Sun, etc?)
steelwarrior77 14 квіт. 2022 о 7:37 
Please make a version for SFO - thanks man great units...
Hannibal 4 квіт. 2022 о 12:55 
Very nice mod, good job! Love me knights to bits!
lwhのsama 30 берез. 2022 о 23:18 
plz make it suitable for sfo
graetor  [автор] 15 лют. 2022 о 22:46 
that's definitely weird
Drovan 15 лют. 2022 о 14:30 
This mod has a slight incompatibility with the Southern Realms mod, which cause a texture glitch on the helmet of the General lord. Switching load order regrettably did not solve it.
Anax 29 січ. 2022 о 1:30 
is these 2 mods compatible together?
graetor  [автор] 28 січ. 2022 о 21:14 
that is xoudad's, not mine
Anax 28 січ. 2022 о 16:58 
BUG REPORT: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2734763101 the textures seems missing can you fix this please? i post a screenshot for you to see here thanks
armbarchris 18 січ. 2022 о 16:46 
Are the Knights of the Verdant Spear represented here? They were always my favorite.
graetor  [автор] 17 січ. 2022 о 8:42 
after checking just rn, they cost 275 in mine
doogpees 3 січ. 2022 о 10:51 
Great Mod! I noticed, however, that the Knights of the Blazing Sun cost 435 in sp campaign even when you own the chapterhouse. Also, the chapterhouse has a line at the top of the description that says ignore that seems like a bug. Are KotBS supposed to cost 435 in your mod?
Blaze 3 січ. 2022 о 1:30 
@gelatinous

Exciting, happy to hear you are working on a fix :)

I also have another suggestion, add 3 gold ranks on all your RoR units straight on recruitment. So that they look exactly like vanilla RoR units. Immersion. :)

Happy 2022! :)
graetor  [автор] 2 січ. 2022 о 21:07 
@LWH - should be, yea
@Blaze - yeah i've noticed, working on something that might change that though :D
@ciege12 - yep it will
ciege12 2 січ. 2022 о 19:54 
Is this compatible Xoudad's Empire overhaul? ...I'm sure you've asked a billion times
Blaze 2 січ. 2022 о 7:34 
@gelatinous

Love the new update, Knights of the White Wolf's cloaks are perfect now.

But ofc i have one more suggestion, remove every single cloak on all your demigryph knights. Dryrain went with cloaks a while back on demigryphs but removed it after some time.

The problem is that the cloaks instead of flowing behind the rider which it does when mounted on a horse, CA made the cloaks on demigryphs lack proper animations.
The result is that the cloaks are traveling straight down through the demigryphon and ofc clip badly as a result. Which to be honest looks terrible. I hope CA animates them in the future though. But this has been around since WH1 so who knows :/
lwhのsama 30 груд. 2021 о 18:22 
available for ai?
Maj. Issue 29 груд. 2021 о 9:59 
nice, thanks
graetor  [автор] 29 груд. 2021 о 9:50 
no
Maj. Issue 29 груд. 2021 о 9:13 
Do I still need the standalone mods to use with Blacker Guard and Greener Griffon?
Hruodbhert 28 груд. 2021 о 3:12 
Nice to know, thank you for the answer
graetor  [автор] 28 груд. 2021 о 2:59 
have plans for the knights encarmine, however the latter two will be covered by Xoudad
Hruodbhert 28 груд. 2021 о 2:51 
Hello, any plans for knights encarmine, knights mariner and Sons of Mannan?
graetor  [автор] 24 груд. 2021 о 11:54 
no grandmasters in this mod
Franco en Chueca 24 груд. 2021 о 10:29 
how to recruit the grandmasters?
Blaze 22 груд. 2021 о 6:28 
@gelatinous

Cheers that you will fix the shoulder fluff bug mate :)

And yeah, that other thing about me wanting the tooltips saying anti-large etc is pure immersiveness. To make this mod feel just like it's part of the base game.
Herald of the End Times 22 груд. 2021 о 4:50 
Yep that fixed it.. I removed the reiksguard :)
Herald of the End Times 22 груд. 2021 о 4:44 
your reiksguard :)
Herald of the End Times 22 груд. 2021 о 4:43 
I also added the reiksguard also.. where they in that one ?
graetor  [автор] 22 груд. 2021 о 4:40 
@Blaze - thanks for the reply, and i see what you mean, however i dont see why that would be a good thing, as this mod has 20+ units and that would make the tooltip big, though i understand why you'd want for immersiveness

regarding the second reply, thank you for the report, ive fixed that and it will be adding in the next update
@SDFgundam - of course!
@lionofjudahgames - i haven't added the demigryphs to this yet