Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I will likely have time to patch it during the weekend.
Note however, that FoA customization is only available for landed rulers, so the button will currently not appear for landless adventurers. This is expected behavior.
If you're playing as a landed ruler but still not seeing the button, try the usual troubleshooting steps for any mod:
1. Verify game files via Steam
2. Unsubscribe from the mod, wait a minute, then resubscribe, let it download and re-add it to your playset via PDX launcher.
I have been maintaining a series of compatches for CTFA if you were interested in adding them to your description
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3262288905 - AGOT Patch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3239376156 - Vanilla CUIO Updated patch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3239235168 - AGOT/AGOT CUIO Patch
Is it necessary to make a separate button to change the title form? Is it possible to arrange it like in the same Custom nickname, interacting directly with the character? Then there will be fewer problems with compach. And so that it doesn't loom constantly, you can disable the ability to interact with a separate interaction on the player's character, like in AGOT Dragon Hunter or through a separate solution. (translated into English by Google translation)
Assuming you're not running any other mods modifying window_title.gui, this will allow you to see this mod's "Edit FoA" button in the title window for your primary title - it has exactly the same functionality as the one in the character window.
Making and maintaining a separate compatch for each TC is a time commitment that I'm not willing to take on. Anyone who enjoys a particular TC and is familiar with basic CK3 modding is welcome to publish their own compatch between said TC and this mod. And I will be more than happy to promote any such compatches on this Workshop page.
Alternatively, one could convince a TC to insert compatibility hooks for this mod directly into their GUI code - this is expressly supported by this mod's consistent use of GUI types/templates and would nullify the need for a separate compatch. But this obviously requires cooperation from the TC side.
But yes, one would have to make such a mod themselves (or maybe commission it from someone) to gain access to such a feature. I'm not aware of an existing mod for that.
Prefixes bounded to flavorization and customizable_localization.
It can be possible to make a mod binded to character_flags, which used customizable_localization to change prefix-title (or/and holder) names, but only to prescripted ones, but not to any of you want
Is there any way to change the prefix (Duchy of) without entering a Short Name, so that the title is simply changed and you don't have to enter the full name?
@NorscanWarlord No, unfortunately it doesn't.
@Bipedleek I suggest using the vanilla "Short Name" checkbox in title customization window to remove the "Duchy of" prefix entirely and rename your title to "<Whatever> Principality" (or similar) instead.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2832131017
The mod relies on static titles, which the game only adds to new savegames, not if the mod is loaded mid-playtrhough. It might be possible to manually edit a save file and insert the necessary titles and variables there (or copy them from a new savegame created with the mod active), but I haven't experimented with it myself, so can offer no guidance there, let alone promise such a modification would even work.
Having said that, I designed the mod in a way that allows it to be integrated into a bigger mod by inserting several GUI hooks for it into another mod's GUI files (via the types and templates mechanism described in the CK3 wiki [ck3.paradoxwikis.com]), which would simplify things for a member of a TC team adding direct support, or for an interested thirdparty modder making a compatch between this mod and a TC.
@ꍟꂵꉣꍟꋪꂦꋪ Compatibility with total conversions including TFE is not guaranteed. If you are loading the mod before TFE in your playset, you can try moving it below TFE, but that'll overwrite TFE's own customizations to various windows. Full compatibility would require someone to make a separate TFE compatch.
I started a new game but the Form of Address button is missing!!!