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Traders showing up with gear that's not for sale is normal. They can have food or meds or other items.
Got that same error, here's the Hugslib log
https://gist.github.com/HugsLibRecordKeeper/20e9c694e5c0266893a017aeb1a37d25
And yes, mod was updated. I unsubbed, checked folder manually to see if all the files were deleted and then resubbed.
And since it seems to go into a loop, keep trying to spawn pawn there is no way to push thru it.
Interestingly enough game did spawn two Treasure Hunter caravans before with no problems.
Unsubbed till fixed.
It'll be another week until I'm back where my computer is. I'll have some other stuff to catch up on but should hopefully be able to look into this again next month.
Lowers framerate to 10 spf.
https://pastebin.com/8CwFyWS7
These sections of the log repeat over and over again.
https://pastebin.com/T4uma615
Unfortunately, I'm out of time and going to be away from my pc for a couple weeks.
I'll try to get a proper fix sorted out when I get back.
Note: In case anyone else has run into it, I'm tracking down a bug when this mod+Biotech+4M Mehni's Misc Modifications are loaded. Hopefully, I'll have a fix soon.
Line 334~338
@Sarelth, perhaps. It all depends on the progress of other mods I'm working on if I can find the time for an offshoot like that.
Seem like they might qualify (normally not purchase-able; but are trade-able and very mod specific; so I'm unsure if it's a reasonable fit or not).
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ThingDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ThingDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()