Arma 3
Free Fall Off The Ramp
118 Comments
Ryan Gosling (I DRIVE) 17 Apr @ 5:07pm 
I've sent you friend request.
Ampersand  [author] 15 Apr @ 6:15pm 
Hmm maybe a mod conflict then. Add me on here or discord.
Ryan Gosling (I DRIVE) 15 Apr @ 2:07am 
I can provide a recording if you want
Ampersand  [author] 11 Apr @ 8:13am 
Ramp and light control actions are restricted to group leaders and players in the pilot's group.
Player pilot should have access for sure. Are jumpers able to Stand Up while this is happening?
Ryan Gosling (I DRIVE) 10 Apr @ 3:28pm 
When using Player pilots, after preparing the Ramp for free fall, the pilot or paratroopers are unable to switch the lights to red or Green. This works with IA pilots but not the others way. Am I making some mistake?
Michael Myers 9 Apr @ 10:49am 
I unloaded the mod and still didn’t but at one point opening the cargo ramp prior to having people stand up makes the ai freak out less I’m guessing the quick succession of opening the door from standing up makes them go nuts
Ampersand  [author] 6 Apr @ 6:57am 
Does it work if you don't load that mod?
Michael Myers 5 Apr @ 1:36pm 
Whenever I set a drop zone the AI deviates from the first move mark and just starts flying around the map, I'm using DCO Troop but thats the only AI mod
Nexogamer401 16 Mar @ 7:24am 
Well, that too. But I am more going at being able to drop vehicles together with the troops, similar to how Immersive Halo Jump does it.
Ampersand  [author] 15 Mar @ 8:52pm 
Do you mean like walking around the cargo bay beside the ViV cargo vehicles?
Nexogamer401 15 Mar @ 6:41pm 
Any chance this will get vehicle insertion? Would be very nice.
Ampersand  [author] 10 Feb @ 7:08am 
It's only the group leader.
marchie 10 Jan @ 8:12pm 
im the only one able to see the option to plan flight plan when inside the plane, etc even though other players also have the mod loaded?any one else experienced the same? any fix?
Ampersand  [author] 27 Dec, 2024 @ 9:45am 
After you set the release point (RP) there is a big slider to set the altitude.
Balthy_Yu 27 Dec, 2024 @ 9:09am 
@MaeshimaR
in Editor or in Zeus you could add in the Pilot's or Vehicle's init
"
this flyAtHeight x
"
where you change x for the desired height in meters.
MaeshimaR 20 Dec, 2024 @ 7:57pm 
May I ask how can I change the AI plane flying altitude? 12000M need long time to reaching land ,thank you,
marchie 29 Nov, 2024 @ 3:08pm 
it still works @marco
Marco Albertini 28 Nov, 2024 @ 5:54pm 
the mod still work ? it don't work for me in editor
it is such a great mod
Mumus 7 Oct, 2024 @ 8:14pm 
RHS CH-47 need a human pilot to work.
Fluke 7 Oct, 2024 @ 8:05pm 
scroll mouse menu doesnt work with RHS CH-47 but work fine with RHS C-130 ?
Hannibal 19 Apr, 2024 @ 1:46pm 
Awe man this is perfect but Enhance Movement is just soo outdated and buggy
The Doom Slayer 20 Feb, 2024 @ 10:13pm 
I know not really an important ask but is there anyway to have any vehicles that were loaded in the plane with the players show in the static spawned object with them once they prep? Just so that vehicle(s) don’t disappear when all the players are moved to the static plane before they jump?
Ampersand  [author] 2 Feb, 2024 @ 5:56am 
It can be set up mid-mission in debug console, intended for testing purposes.
Shadow 1 Feb, 2024 @ 6:24pm 
Hello, I would like to ask how the server-only script version is used, packaged as a. pbo file, or executed as. sqf code in the game
Ampersand  [author] 5 Nov, 2023 @ 9:52am 
Which aircraft and what autopilot? The most likely thing I can think of is that something is causing the players collide with the ramp perhaps? Also what airspeed?
Wrottz[H-1] 5 Nov, 2023 @ 8:16am 
They're happening with the player pilot. We run an autopilot mod, and he has it locked on at 10000m on the dot, so I dont think he's maneuvering. Im not sure about desync, as once we stand up we cant see the actual aircraft
Ampersand  [author] 5 Nov, 2023 @ 7:05am 
Ramp deaths, are these happening with player pilot? Specifically are they maneuvering or desyncing at the time?
Ampersand  [author] 5 Nov, 2023 @ 7:03am 
There are some tricky things. Players standing take up space, more than the seats provide. So if multiple players seated next to each other all stand quickly, some of them will collide and get pushed out. So best to stand in orderly fashion and walk away.
Wrottz[H-1] 5 Nov, 2023 @ 12:28am 
I got it to work, kinda. The problem we are currently having is that randomly when people stand up, they are thrown out of the aircraft. We have also experienced an issue with players being instantly killed as soon as they walk off the ramp
Ampersand  [author] 25 Oct, 2023 @ 5:09pm 
What part doesn't work? With a player pilot the aircrew need to do the actions.
Wrottz[H-1] 25 Oct, 2023 @ 12:42pm 
So this works fine with AI pilots, but doesnt work with Player pilots on our server, any idea why that would be?
Ampersand  [author] 28 Aug, 2023 @ 6:26am 
Great to hear! The static prop is of course the same plane as the one flying.
Berniemac 28 Aug, 2023 @ 4:21am 
how does this work with the C-17, are unit used this with the C-130, with player pilot, but were getting a little to big for the C-130, if we use the C-17, do we teleport to a C-130? or will our immersion be saved by us jumping from a C-17 visually?

On another note, amazing mod, we did 3 jumps last night in training with 16 jumpers, only had the odd person get kicked as we were rushing to get in position before green light lol
Ampersand  [author] 21 Aug, 2023 @ 6:27am 
@ZeeKiwi the minimal-setup method is to download ffr_server_only.sqf, put that in your mission folder, and run the code by adding a line to the init.sqf
@Bund If you still need help feel free to dm on Steam or Discord
ZeeVRT 19 Aug, 2023 @ 10:14pm 
are there instructions for how to add this to my map in eden and then run on my server? I installed the mod and I see a bunch of sqf files in the pbo. I'm new to all of this, so I apologize if this is a dumb question. I read through all of the questions on this thread and it all seems like everyone but me knows exactly what to do and how to load this lol.
Piligrim 19 Jun, 2023 @ 3:54pm 
for example, we are flying a plane from the USAF, but the static model is always from the RHS. it turns out different salons
Ampersand  [author] 18 Jun, 2023 @ 11:02am 
I don't understand your description of the issue. Can you be more specific?
Piligrim 17 Jun, 2023 @ 3:42pm 
im jump from USAF mod C-130, C-17 but teleport in other interier (((
Ampersand  [author] 15 Jun, 2023 @ 1:26pm 
You can script the AI pilot. Refer to the github to see how the flight planning action is doing that.
Amanda 15 Jun, 2023 @ 1:20pm 
oh i guess if i wanted to do that i could just use the Immersive Halo Jump mod lol
Amanda 15 Jun, 2023 @ 1:17pm 
is it possible to start the scenario with the plane in an orbit and ready for players to free fall off the ramp? or does a player always have to initiate the flight plan? ideally with this implementation the plane would follow a set flight plan by the mission editor
Ampersand  [author] 16 Apr, 2023 @ 2:01pm 
With player pilot, no. They just fly.
R3tro- 16 Apr, 2023 @ 12:01pm 
do i need to mark the intial point before hand?
Ampersand  [author] 6 Apr, 2023 @ 12:58pm 
1) Get in plane, Pilot flies to your Initial Point, a few km away from your Release Point, Pilot uses "Prep Ramp for Free Fall" action
2) Jumpers use "Stand Up" action and walk to the ramp
3) Pilot or Jumpmaster uses "Jumplight Green" action
4) Jumpers walk off the ramp
5) Pilot uses "Secure Ramp from Free Fall" action
Which part are you having an issue with?
R3tro- 6 Apr, 2023 @ 12:48pm 
im using human pilots with my unit so im wondering if it requires a composition or system or something
Ampersand  [author] 5 Apr, 2023 @ 7:13pm 
Which step are you having trouble with?
R3tro- 5 Apr, 2023 @ 5:57pm 
im very confused on how to get this to work
Ampersand  [author] 4 Apr, 2023 @ 10:21am 
@R3tro- Yes
@denvehr possibly USP? do not recall.
R3tro- 4 Apr, 2023 @ 10:04am 
does this work with human pilots