Stellaris

Stellaris

More Starbase Gun Modules
18 Comments
Dargadon  [author] 2 Apr @ 6:04am 
There won't be any update for 3.14.1592653 because of "The suggested game version is too long" error from Steam %)
Except version mismatch everything should be fine.
Dargadon  [author] 18 Dec, 2022 @ 1:09am 
Should be able to. They were added in common pool of Starbase's modules.
Nicho 16 Dec, 2022 @ 1:44pm 
Will the AI use these?
Deviant 16 Aug, 2022 @ 4:43am 
These slots are also available for orbital rings. But a visual bug occurs on them and around the planetary ring sections of the star base appear in the size of 25% of the planet.
Dargadon  [author] 3 Jul, 2022 @ 12:12am 
Thanks, updated with Platforms cap. Kinda missed when Paradox added this.
Deviant 2 Jul, 2022 @ 1:57pm 
1) Correct the typo in the description of the mod from "(4PD slots)" to "(4P slots)".
2) I propose to update the mod and add +1 to the capacity of defensive platforms for each new module (standardize with vanilla modules).
Riz 11 Mar, 2022 @ 10:04am 
Developemet idea to consider: ability to choose between guns and lasers/plasma for each weapon type.
For example for the systems with -100% shields.
Dargadon  [author] 23 Feb, 2022 @ 1:54am 
Updated to 3.3.1, looks like it is still working without issues.
Trains241 19 Dec, 2021 @ 8:49am 
looks like a cannon to me
Elitephoenix 8 Dec, 2021 @ 7:06pm 
I see.. oh well Just wanted to reply just to let u know.
Dargadon  [author] 8 Dec, 2021 @ 11:11am 
@elitephoenix72 It uses vanilla weapon weight system, so it should grab modded weapons too (if those were coded properly). Nothing more can be done here from my side, i guess.
Elitephoenix 7 Dec, 2021 @ 12:52pm 
This is a really cool mod! but one problem that the Large and small gun batteries don't use weapons from mods that add new weapons except for the Point defense, this is probably a compatibility issue but it would be nice if you could patch this. <3 also the mod that im using that adds more weaponry is ACOT if that helps
christianroper 1 Dec, 2021 @ 6:06am 
Thanks for this mod, really helps for defending in the lase game against x10 or x25 strength crises, due to the range on the large modules.
Dargadon  [author] 23 Nov, 2021 @ 10:04am 
Updated to 3.2.2
Dargadon  [author] 22 Nov, 2021 @ 9:13am 
Updated to 3.2.1
Should work without any issues.
Deviant 21 Nov, 2021 @ 5:49am 
3) Upkeep Large Gun Battery must be equal to 1 energy credit. (The reason is the same).
Dargadon  [author] 20 Nov, 2021 @ 10:32pm 
@Deviant Yeah, digged up Wiki a bit - valid suggestion.
Deviant 20 Nov, 2021 @ 10:02pm 
I have 2 suggestions:
1) Small Gun Battery must have 4S slots.
Justification:
1.1) The developers have said many times that they balance all weapons based on the formula: 1X = 2L = 2H = 4M = 4G = 8S = 8P.
2) All starbase modules must cost 50 alloys.
Justification:
2.1) The developers have said many times that they balance all weapons based on the formula: 1X = 2L = 2H = 4M = 4G = 8S = 8P.
2.2) Here is an excerpt from the official website: "... Each module costs 50 Alloys ..."
- https://stellaris.paradoxwikis.com/Starbase