Space Engineers

Space Engineers

(DevTool) Programmable Block DebugAPI
17 Comments
SirHamsterAlot 2 Jul @ 9:25am 
bro thanks for the mod fr this helped tons just now
Gorgazor 13 May @ 12:10am 
Absolutely love this mod, its been a great tool for learning vectors/matrixes
Digi  [author] 17 Feb @ 5:05pm 
If you have a direction then just add it to your position, and if it's a normalized direction and you want it longer, multiply the direction by the distance.

It's also shown in one of the examples: https://github.com/THDigi/PBDrawAPI/blob/master/Data/Scripts/PBDebugAPI/ForPB.cs#L76
Gorgazor 17 Feb @ 1:19pm 
Is there a way to draw a vector from an origin? Rather than drawing one between two world coordinates
CTH2004 8 Sep, 2022 @ 10:53am 
nah, won't bother asking them.
First off, I think it's a steam issue. Second off, I have had issues with that discord in the past, and I know multiple people who have been banned for no apparent reason (maybe there was, but no one knows what it was), so I only go there in case of emergency. So, I will just upload 3.0!
Digi  [author] 8 Sep, 2022 @ 6:55am 
Yeah linking mods to worlds/blueprints/etc is I think generally accepted, I don't have a problem with it.
Where it's expected to ask is when re-uploading someone else's stuff :P

As for your world not updating to workshop, you should ask in keen discord (probably in #help-se) as I'm sure there's a way to make your existing world be uploaded as one of the other ones instead of having to upload a new one.
CTH2004 8 Sep, 2022 @ 6:19am 
thanks!
You okay if I put it in my "testing world" that I upload? It will be the 3.0, as the 2.0 and 1.0 are not updateing! (Curse you STEAM!)
Digi  [author] 7 Sep, 2022 @ 11:00pm 
It will print a message in chat and log to everyone involved (server, joining players) that the mod is there but won't do anything, which is exactly what would happen, the PB won't be able to get the API and would be identical to the mod not existing in the first place.
CTH2004 7 Sep, 2022 @ 1:42pm 
Quick question: What happens if this is loaded in a online world? will it just turn off? crash?
Khazul 11 Jul, 2022 @ 6:56am 
Great job with this - very useful :)

Did make me think if you get the mp sync working and per-client server side draw space, then it could make an excellent basis for advanced cockpit HUDs :)
MMaster 11 Jul, 2022 @ 5:58am 
Cool stuff! Thanks Digi :)
Racher 9 May, 2022 @ 2:43am 
Thanks for Draw-ing my attention to MyTransparentGeometry!
keleios 7 Feb, 2022 @ 12:10am 
This is the greatest contribution to advanced PB scripting since MDK.
Digi  [author] 22 Nov, 2021 @ 6:18am 
I would need to implement synchronization for it to work with any kind of MP, I'll think about it =)
Pikabyte 21 Nov, 2021 @ 2:46pm 
Any chance this could be made to work in coop worlds? or is there some technical limitation. I tend to play around with scripting with a friendo.
Skleroz 16 Nov, 2021 @ 10:34pm 
This is amazing debug tool, all I could wish for all those years in SE. Thank you!