Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
@pgames-food
"What?"
You remember those five hundred simple meals you've been making?
"Yeah? What about them? ...hey, where are you going with that?"
Ever heard of biofuel?
"What?"
Mod Chemfuel from meals did not load any content. Following load folders were used:
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2654870735\1.3
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2654870735
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.LoadedModManager/<>c:<LoadModContent>b__13_1 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
i can imagine suddenly running out of fuel at base, but still having a stack of spare meals sitting in a stockpile.. and needing a bit of chemfuel to power the base defences for an incoming raid..
or... visiting a map event from Real Ruins mod, and finding lots of stacks of meals about to go bad, and quickly turning them into chemfuel to fuel a drop pod to bring other stuff back to base :)
biofuel for the win :)