Company of Heroes 2

Company of Heroes 2

(4-6) Battle for the Brest Fortess
84 Comments
ALBANISCHES Ford Focus 2006 10 Dec, 2021 @ 8:07am 
Why is there a picture with renault FT French tanks in a tunnel? Where they used in the battle by the russians for some reason? How did they get them?
Famous Bull 19 Nov, 2021 @ 5:37pm 
I found an issue with this map. The concrete structures in the middle of the map
are bouncing in the air. I reloaded and it still happens. Any ideas?
Milos_Gavenda 4 Jun, 2021 @ 1:25pm 
The penultimate picture is the Czechoslovak fortress Hůrka in 1938
Øuantum3 30 Sep, 2019 @ 8:30pm 
Have not played the map, but subscribed to observe it and terrain looks unreallistic as well, the heights and overall composition of the map. Also, one of teams has a bit of advantage, making it a bit unbalanced.
Jaggardos 27 Mar, 2017 @ 10:00am 
Played a friendly 3v3 on victory point Realism Mod last night, very good map, we all enjoyed it which is rare, usually someone has something to complain about, well done!
Gauny 15 Feb, 2017 @ 3:24pm 
There are small starting position, esp. USA
NaN  [author] 31 Jan, 2015 @ 2:38pm 
Sure man :) it would be a pleasure! (sry for late answer i ve been away for work)
Gensei 31 Dec, 2014 @ 10:17am 
Sorry mate, but it's possible :D
I should introduce myself first... I m' JMWW2 the guy who makes him busy with convirting competitive maps and stuff to Historical Battle Scenarios playable in multiplayer for each side (now with reinforcement system), and if you allow me to modify the map it would be an honor to try, to make it close to the historical reality as possible!
Here is a link to my work: https://steamhost.cn/steamcommunity_com/profiles/76561198040666475/myworkshopfiles/?appid=231430

You could find some maps of the new version if you accept my friend invitation.
NaN  [author] 5 Dec, 2014 @ 4:11am 
i wonder this too alek but this thing could be possible just in a mission, in multiplayer the structure of this game require a different set up unforunately. I hope you enjoied game! :)
warriorgeneral 31 Aug, 2014 @ 1:47pm 
The map is nice but I was expecting an actual fortress out of which I can defend against an overwhelming German force. But all I got were a couple of houses in the center and random wall segments spread throughout the fields which do not form any kind of barrier. What I would have liked is if the map looked something like the layout of the fortres from the Wikipedia page and the Russian team was in the center while the German team would have to start outside the fortress walls and have to get through many chokepoints.
NPC 14 Aug, 2014 @ 2:57am 
ok thx
NaN  [author] 14 Aug, 2014 @ 2:50am 
Thanks All!
"Axis Games" sync error is a connection problem bug, that can affects all online gaming...doen t depend from map :)
NPC 12 Aug, 2014 @ 12:13pm 
whats sync error?
does that mean there is a time limit?
GeneralKong 14 Jul, 2014 @ 5:42pm 
Hey Vasilij, I hope to see more maps from you, this map is one of the bast community maps I have ever played, the detail and everything is superb :)
antekw 6 Jul, 2014 @ 8:11pm 
What a terrible place! Great atmosphere and use of all elements including that damn mud.
NaN  [author] 24 Jun, 2014 @ 2:25pm 
Map is upgraded for Western Front, and pop cap 200... try it :)
NaN  [author] 23 Jun, 2014 @ 3:13pm 
Thanks for comment!!! Now we all can all play workshop map like brest on public list, so it ll be easyer find opponents :) GOOD GAME ALL!
hon1991 21 Jun, 2014 @ 9:20am 
Very nice map:critical:
Lord Tabalt 12 Jun, 2014 @ 10:07pm 
well the reason i like it is because of the mud thank you, it makes it challenging and difficult to play esspecially if your your one of the those players that relize only on tanks to win (I like artillery my self) the mud makes for a good killing zone as for the buildings they usually make for a fun destroy able target to me.

all in all i like it BECAUSE IT'S HARD and if your in a rush then you miss the point of playing which is to have fun go slow and enjoy your self figuring out a map will give you the advantage in multi player thats why a single all the maps first. :)
NaN  [author] 12 Jun, 2014 @ 3:39pm 
lol...thanks i don t agree with you and i think also the other 7000 subscriber and other 120 ppl that gave positive rating...but i ve to thanks you because you re the first on the 4 negative rating that justify his vote...
Return To Monke 12 Jun, 2014 @ 1:46pm 
Lousy sucky map. Too big and clunky, lots of pointless open ground all covered in stupid fucking mud so you spend ages crawling across the map, shitty line of sight, fortress buildings that don't add any value except to be a nuisance and block isometric view and that doesn't even work when you garrison it. This map is good if you enjoy crawling across the map and camping in one spot, not doing anything, while waiting to get command points to build artillery and queueing up lots of tanks, because you sure as hell aren't going anywhere in a hurry with all that stupid mud and roads specially designed to be a pain in the ass for both teams.
Lord Tabalt 9 Jun, 2014 @ 6:12pm 
thanks for the help, and the map is really awsome too. :)
NaN  [author] 8 Jun, 2014 @ 5:29am 
THANKS ALL! map reached 101 positive rating :) ( 4 negative, with no motivation lol)....dalthon word builder icon is in coh 2 folder (C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2) , if you need help just ask me in private...is not hard you just need to understand how main command works, bit of fantasy and patience :) , just ask me in pvt if you need support...i suggest you to look on youtube a tutorial for main thing and then coh2.org that have a lot of post on this matter! good mapping !
Buckley 7 Jun, 2014 @ 4:26pm 
fav map :D
Lord Tabalt 7 Jun, 2014 @ 12:14pm 
hey can you please point me to the Map Builder?

I want to start making my own maps and i can't seem to find it. :(
TTV.AltonYankee 7 Jun, 2014 @ 8:30am 
hand to hand combat is good to help stop enamy bombing because they risk the trops to be destrod
headshotv99 7 Jun, 2014 @ 7:34am 
yes
Wehraboo Furf.ag 7 Jun, 2014 @ 6:25am 
Kinda easy for units to get stuck in a number of places. Infantry get kinda confused when retreating too. Otherwise a pretty good map. Lots of diversity in the land and it does feel like fighting over a fortress.
will95 7 Jun, 2014 @ 3:43am 
after watching the battle i wish that company of heroes two alowed hand to hand combat
Тень Волка 7 Jun, 2014 @ 12:47am 
Nice work dude , It's very nice
Astrolis 6 Jun, 2014 @ 8:10pm 
Can you please make an infranty only version of this map? Limit tech to T1 only. also some of the building placement is weird. for the "fort" itself all the buildings exits facing inward would be cool so it has a actual defensive nature in its design.
NaN  [author] 6 Jun, 2014 @ 7:57pm 
thanks all for suggestion, y3 there are 2 deployment point on side of map, try move buildings deployment flag foreward, and unit ll come from side faster :) ; wall were like this also in reality...i ll add more details in base as soon as possible:9 was in plan but i hadn t time...
Haunter thanks a lot for your collaboration unfortunately my terrace are quite"experimental" so is really hard notice impasse prob with all that objectand your observation ve been precious...i ll solve it as soon :)
Volksgrenadier 6 Jun, 2014 @ 3:26am 
great movie that.
DROPbear 5 Jun, 2014 @ 11:45pm 
Some improvement about the map;
1. add 1 deployment points for both sides. Southern base deployment points needs to be look into, as i notice units take way too long to maneuver through obstacles (IE: walls)
2. Southern base aesthetics looks a bit incomplete with walls placement that dont make any sense (especially if you pan the camera).
HaunterHero 5 Jun, 2014 @ 11:35pm 
i also found another bug with the big spot light in between the two watch towers at the defending end of the town. when entering and exiting the watchtower my troops got stuck in between the spot light and the large sandbags and after many trials to free them (including entering and exiting the tower) they could not be freed. they were fated with a mortar in his front pocket. at least it destroyed the light. could you just move the spot light please
HaunterHero 5 Jun, 2014 @ 11:28pm 
All tho you fixed the point being demolished by moving the point on to the actual ground. my troops wont capture it if i click on the point itself. i have to manually manuver them to the capture area. which isnt that big a deal (just a Little vexing at times), but the CPU can't even capture it becuase of this, they just kinda fool around right next to the capture area. i walked in on a HMG, toops, and engineers just chilling right at the walkway trying to capture it with no luck.
MR76251 5 Jun, 2014 @ 7:14pm 
stinking Ivon
jonmac41 5 Jun, 2014 @ 4:16pm 
great map needs a little pop cap rise say to 250 ?
Sewer Boy 5 Jun, 2014 @ 3:23pm 
Very fun
Rendels 5 Jun, 2014 @ 4:01am 
бой на этой карте должен длиться месяц.
NaN  [author] 5 Jun, 2014 @ 2:29am 
:)
HaunterHero 4 Jun, 2014 @ 10:33pm 
if i find anything else ill give you the word, buddy, ill be playing map a bunch more anyway ^_^
NaN  [author] 4 Jun, 2014 @ 10:24pm 
ok solved hero:) thanks much for the advise :) i ve patched it (lol fastest solving ever 34 min hehehe) good game
HaunterHero 4 Jun, 2014 @ 9:48pm 
I love this map the most out of all the custom maps so far. i noticed that the little dock area with a point to capture can be demolished, and the point can no longer be captured (I dropped morters on it) the point just vanished. dont know if you intended on that
NaN  [author] 4 Jun, 2014 @ 11:27am 
Thanks all! Duster what do you mean? maybe your mate weren t subscribed(yellow signal)? Have Fun !
DROPbear 4 Jun, 2014 @ 11:00am 
Great work at recreating historical maps.
4SCORPION4RED4 4 Jun, 2014 @ 10:55am 
Wanted to make also map of this historical moment but looks like somebody made it before me! Great work!
Dust under the moon 4 Jun, 2014 @ 8:46am 
No respond in the map list of custom game....
Themarksman77 4 Jun, 2014 @ 4:12am 
i did and are soon going to play your map
Fearless 4 Jun, 2014 @ 2:50am 
i like it but i don konw what is he talking abost :)