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- better code
- coop support
- McM options for Tainted Magadalene
Tell me if you find any problems.
- REPLACEMENTS ARE ACTIVATED ONLY IF THE PLAYER COLLIDES WITH A PICKUP!
(so now two pickup that collide each other cannot activate the replacements anymore);
- red hearts replacements at 0 heart container BUT with one or more empty bone hearts are now removed;
- replacements of red hearts for The Forgotten and The Soul are now enabled;
- replacements of red heart at 0 red heart CONTAINERS for Tainted Cain, The Keeper and Tainted Keeper are now disabled;
- replacements of red heart at MAX red heart containers for Tainted Cain, The Keeper and Tainted Keeper are now disabled.
Better code:
- variable "SpecialCharacterForAllHeartsIsPresent" added;
- a lot of calls to the function "removePickupAndPlayEffects" removed;
- variable "TheLostOrTaintedLostIsPresent" added;
- added a "return nil" at the end of each replacements;
- local variable "player" is now declared outside the main function;
- variable "randomNumb" is now declared only once.
- Apple of Sodom now disables only replacements 1 & 2
- SUPPORT FOR ALL TYPES OF HEARTS!
- new replacements
- new mod icon
- fix for half red hearts replacements
- fix for full red hearts replacements
- new probabilities for hearts replacements
- some changes in the code
Now replacements will occur on COLLISION