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I am doing speed limit +3 and I have AI trucks going at least +6 on straights and corners....could you have a look at it please?
Highway traffic should ideally make reasonable accommodations to assist merging vehicles when safe to do so. This can include adjusting speed or changing lanes to create space for merging vehicles. However, merging traffic also has a responsibility to merge safely, which includes reaching a suitable speed and identifying an appropriate gap to merge into.
Please keep it going.
Things this mod changes:
AI much less likely to stop when they have right-of-way (e.g. when merging onto highways)
So wrong.
And I believe people IRL believe this because of the high percentage of morons merging onto the freeway here in California try to do so 10-20mph slower than the flow. They expect the traffic to slow to their pace. Extremely dangerous.
If you play the game with normal economy I would likely still recommend it, as the cars moslty behave much more realistically. Even the crashes could just be chocked up to bad drivers which isn't too unrealistic. :P If it put the other driver at fault then I'd even consider it a feature!
I don't think this mod is working right at all in 1.44 (no other traffic mods installed).
this mod is very real
<WARNING> [Trajectory] Obsolete traffic rule 'car_truck_on' used for item 0x826DB1A38980001 (Please remove)
<WARNING> [Traffic area] Obsolete traffic rule 'tr_es_only' used for item 0x3B97865094180001 (Please replace with '[access] Trucks only (common 'heavy' trucks)')
Reloaded the save to double check it was a bug, and the officer would act like my truck and trailer simply weren't there and just drive into me.
That's not the problem though, the problem is the police officers car accelerating to mach speed upon touching my truck, flipping me over and doing $20k+ worth damages.
Tested with and without this mod.
Regarding the traffic rules: did you intentionally use the vanilla rules for "traffic_rule.cityarea" and "cityxlarea" and not the ones you defined, e.g. "traffic_rule.s_car_u" instead of "traffic_rule.scaru"?
this is probably going to be the last update in a long time unless people have specific suggestions like you did. thank you and everyone else who provided feedback and was willing to use my mod.
I suppose, commands not used in the vanilla traffic_data.sii have internal default values assigned to them in code, that's why they are not used in the file. SCS could provide much better documentation for their product to help mod authors.
I ended up using
ai_change_lane_time: 4.0
ai_change_lane_distance: 16.0
Your mod is just perfect for my needs, this was the only thing bugging me.
Thank you for taking the time and making it!
sorry for the rant. if you feel you can do better please make your own mod and tell me. i would happily be one of your first subscribers. use this as a foundation if you want. unless SCS or someone in the community makes a guide that describes all the traffic commands, exactly what they do with acceptable ranges of values, i'm done with traffic mods. i would love it if this mod worked perfectly, but i'm getting old and i don't have the patience anymore to experiment with undocumented settings.
all that being said, i'd appreciate it if you could mention what values of ai_change_lane_time and ai_change_lane_distance you used. the least i can do is try to fix this before throwing in the towel.
the thing is, the left lane issue is inconsistent. using the same profile with the same mods (or lack thereof), sometimes it happens to me, sometimes it doesn't, and there doesn't seem to be a pattern. ai_change_lane_time and ai_change_lane_distance are supposedly obsolete, but the fact that you got them to do something apparently means they aren't? i have no idea what to think anymore.
tbh this mod has grown way beyond its original scope, and i have no problem admitting that by now i'm in way over my head. if you extract traffic_data.sii from def.scs, you'll see that none of these commands are in there. i had to go looking for them, and even then the only forum posts i could find were several years old and many of the commands had vague descriptions or did not have descriptions at all. i also don't want to simply rip off other people's traffic mods by copy-pasting what they did.
This is in single player mode, not convoy and on the vanilla map. g_traffic is set at 1.0 and the mod has the highest priority in the mod order.
Adding the parameters 'ai_change_lane_time' and 'ai_change_lane_distance' to 'traffic_data.sii' made the AI cars change langes again.
I am wondering, why you are not referencing your new traffic rules in 'traffic_rules.rc8_traffic.sii', rules 'traffic_rules.cityarea' and 'traffic_rule.cityxlarea'?