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Anyway, right when I encounter this bug, that seems to be when this mod stops recording the turns. It's either a big coincidence or it might be a conflict with CQUI. I've had other games where the missing turns happen right after I start conquering another civ - and this is usually in the pattern of - I kill a civ, I make peace, then I start a war and take over another civ. So right at the point the war is declared, the turns stop recording.
Love it.
If I had to point out anything I would like to see tweeked here, maybe an option to hide the hexagons grid, if possible.
But great job. Thanks.
I think either way I’m probably gonna grab the mod because I love seeing stuff like this so much that I’ll just take whatever I can get (as long as it doesn’t break my game itself of course.)
Secondly, I don't know if it's possible but if you could add an option for the replay to show just religion spreading to show religious victories properly that would be cool.
If this works as expected, I would say it is the SINGLE GREATEST addition to Civ VI in years! This is almost as good as a DLC in its own right! Developers should have included this to begin with, of course.
I will find out soon enough, but I am hoping that when ending the game the replay will start with all hexes revealed! Else, this would be an awesome option to have.
I've not been able to reproduce the problem, and without more info there is nothing I can do even investigate, let alone fix it.
Dear Technoluddite, it would be great if you could post a link to the mod with Russian translation on the page of your mod.
@Realpaperyoshi: HoF integration might be possible , but I don't think it's something I'm going to investigate. Simplest option to keeping the replay is to just keep a save from the last turn of the game.