Starpoint Gemini 2

Starpoint Gemini 2

Cinematic Skybox Flares
56 Comments
Crache  [author] 28 Jan, 2019 @ 10:16am 
@MMCS: Sorry to hear that, I'm not sure what would be wrong then. I don't think the game has been changed any time recently and just a month ago people were using it fine. Have you tried the manual install to see if it helps? Installing mods in SPG2 is a little awkward and many people stumble over the instructions before getting it to work.
Chengs 28 Jan, 2019 @ 2:31am 
lol, i did everything on that list before writing here, but there is no difference. i even disabled and even uninstalled all other mods to try this out. the flares displayed in the screenshots of this mod dont appear ingame. i didnt use dlcs to try it. Also i was visiting different locations desiplayed in those screenshots.
Crache  [author] 27 Jan, 2019 @ 7:23pm 
@MMCS: The difference should be easy to notice, so make sure you've got it installed correctly. There are some instructions in the post and screenshots provided as well which may help compare.
Chengs 27 Jan, 2019 @ 8:44am 
I docked in tycho near korkyra, but even being the only mod active this doesnt change anything.
Chengs 27 Jan, 2019 @ 8:37am 
how do i know if it worked? i dont see any difference when i turn it off and on and reloading inbetween
Pow 31 Dec, 2018 @ 7:15pm 
Excellent mod, adds a lot to the look and feel of the game, works fine with my other skybox mod, no problems. Thank you for sharing your fine work, very much appreciated.
abcdif 12 Oct, 2018 @ 9:13am 
cool
Lhetre 8 Sep, 2017 @ 1:43am 
Thank you! I could finally make it work, they add immensely to the immersion.
Xecuter 9 May, 2017 @ 3:33am 
ty!^^
Crache  [author] 11 Nov, 2015 @ 5:04pm 
@Bardo: yes
Bardo 11 Nov, 2015 @ 11:56am 
Is this compatible with Revamped Skybox Textures mod?
Crache  [author] 21 Oct, 2015 @ 3:07pm 
@Omnia: should. :)
-Armageddon- 21 Oct, 2015 @ 3:07pm 
This still work?
Raynor 19 Aug, 2015 @ 8:54pm 
Does this work with "Secrets Of Aethera" DLC?
Corvo Loxias 11 Aug, 2015 @ 2:13am 
At this rate the devs should consider giving you a job opportunity! Great work!
Jush1 18 Feb, 2015 @ 12:54am 
awesome stuff thank you so much! :)
VaeliusNoctu 7 Jan, 2015 @ 8:33am 
Nice looking Background...
Crache  [author] 15 Nov, 2014 @ 8:21pm 
@afederowicz: I've seen your screenshots! Thanks for the kind words. When creating the flares, I wanted to capture a brightness and subtlety that stirred my emotions in any way possible. Was really happy with the results at the time and it made the game feel more visually dynamic. Enjoy!
afederowicz 15 Nov, 2014 @ 2:01pm 
After using this for some 30 hrs. at least I must say Well Done ! A superlative piece of work :-)
Crache  [author] 15 Nov, 2014 @ 10:47am 
@Olympian: Glad you like it. :)
Olympian 15 Nov, 2014 @ 9:46am 
Looks awesome!
afederowicz 1 Nov, 2014 @ 6:19pm 
Ok. I'm trying it, also someone maybye you this artist could increase the red-shift factor of distant stars to add mor sense of travel at high speed effect as a separate mod that works along side this. I also use the get rid of particles mod, and it lets you really see all those distant stars , and percieve the red-shift far better !!!
Cantankerous Ordo 19 Oct, 2014 @ 9:37am 
looking forward to the update
Sir Lee Of Can 3 Oct, 2014 @ 3:41pm 
cant wait crache U rock! bro
Hovenberg 3 Oct, 2014 @ 2:52pm 
looking forward to an update. thanks for your work so far!
T2 3 Oct, 2014 @ 1:48pm 
:comet:
*Watches in awe*
Crache  [author] 3 Oct, 2014 @ 1:42pm 
Once my star improvement mod is out (should be in the next couple days at the latest), then I should be able to get back to tweaking this one since it's important to make sure the placements work well between them.
T2 3 Oct, 2014 @ 11:03am 
This looks interesting, I'm looking forward to a release for the current version.
Sir Lee Of Can 30 Sep, 2014 @ 12:34pm 
Cant wait :) ill keep this mod running ... Crache Kudoos!!! bro for all the work!! Guyz like you and the workshop... are the reason i got this game
Crache  [author] 30 Sep, 2014 @ 10:10am 
Glad you like it, though it looked better during early access. Some things have changed in the game since then that make some of the flares not visible. Putting out a mod soon that will improve the stars in the skyboxes, so keep an eye out for that one.
Sir Lee Of Can 30 Sep, 2014 @ 9:37am 
killer looks great !!! :)
Sir Lee Of Can 29 Sep, 2014 @ 10:54pm 
kewl gona try this out get back to u later :)
Crache  [author] 28 Sep, 2014 @ 5:16pm 
That does look to me like one of my skybox flares, though I wasn't seeing it when I went through that area. Thanks for the screenshot. Yes, that's not really intended, because those 2 big stars you see there did not exist when I made the mod. So I need to make some large changes.
ΛƘ 420 28 Sep, 2014 @ 5:07pm 
Here's the pic, it's the shiny dot at the bottom of the red star.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=320094569
Crache  [author] 28 Sep, 2014 @ 2:46pm 
I didn't see a 3rd star around the area you're talking about. Maybe you can take a screenshot? In any case, this mod won't have much of an effect in many of the sectors until I update it. Updating it will require going back through all of the skybox ambients and re-assessing how it might be improved, because previously the large stars were mostly defined in the ambient, but in the release version those large stars are actually objects in space I think. Will take a look at it all when I get a chance. In the mean time, this mod shouldn't really break anything so there's no harm done.
ΛƘ 420 28 Sep, 2014 @ 2:39pm 
I don't know if this is how it supposed to be but there are certain moments when I see a third star circling around the red giant star. (I'm talking about the dual stars that are at the very beginning of the game)
I'm not sure if my version of the mod havne't been updated or something like that.
Crache  [author] 27 Sep, 2014 @ 11:59am 
I haven't updated this mod since the 1.0 release and think they've changed some of the skyboxes around so things may not line up in a few spots, but I will look into it soon. Haven't seen anything too broken yet, so it seems fine for the moment.
Weeddrunken 27 Sep, 2014 @ 5:43am 
THX a lot! :5Star:
Robot 18 Aug, 2014 @ 9:14pm 
Wow. This looks great.
Thank you. :)
MaGiKz 4 Aug, 2014 @ 9:24am 
@Crache I noticed sticky and activated your mod using their instructions. thanks :D
Crache  [author] 4 Aug, 2014 @ 4:53am 
@MaGiKz It sounds like they're aware of the issue and are planning to address it in this week's patch.
Crache  [author] 31 Jul, 2014 @ 9:14pm 
@MaGiKz This mod wouldn't even be loading at the main menu, so that sounds more like SG2 itself is crashing during the check to download the mod after you've subscribed. You should report that to the devs by posting your log.txt found in the SG2 directory after the crash occurs.
MaGiKz 31 Jul, 2014 @ 5:14pm 
I subscribed to this mod and only this one, and my game just crashes at menu. Am I doing something wrong?
Ashmedai 19 Jul, 2014 @ 4:46pm 
This is awesome. *leaves anchor, steeres away from planet and sees light from within a distant nebula* .... WOAH :O
Mr.Wu™ 7 Jun, 2014 @ 8:26am 
The Dev`s should put it in the game, as an option in Video preference.
Wren 3 Jun, 2014 @ 4:26pm 
Monkeys.
Zlorfik [CH/BY] 3 Jun, 2014 @ 10:14am 
You have my thanks. I just subscribed and will have a look at it asap ;)
Crache  [author] 2 Jun, 2014 @ 3:56pm 
@Zlorfik [CH]: Guess I didn't answer part of your question. Flares should appear the exact same no matter what graphics settings you're using right now. I actually made this with all settings at low, so it should look no different to you. However, right now the graphics settings don't seem to matter all that much visually. In the future I think they will enable all kinds of post processing effects and I won't know until those are turned on if they will have any major impact on the flares.
Zlorfik [CH/BY] 2 Jun, 2014 @ 1:44pm 
Sure, I will pin this to my to do list ;)
Crache  [author] 2 Jun, 2014 @ 12:26pm 
@Zlorfik [CH]: Well, I can't say for sure as I haven't tried to test on a lower end machine, but what I can tell you is that all they are is 2 triangles with a texture applied that's being blended with the background which has an extremely low performance cost in the numbers they're being used here. In some of the ambients I may have defined 30+ sets of triangles, in others there may be less than 12. Overall, I would expect even some of the lowest end machines to be able to handle that without sacrificing any framerate.

I have noticed that LGM has defined a Flare shader, though I haven't looked into whether it's being used at all. If the shader IS being applied to every FlarePart defined, then some machines could possibly see a drop in performance.

All I could say is subscribe and give it a try. It's a really tiny mod (just a few text files) and you can easily uninstall and unsubscribe from the mod if you have any problems.