X4: Foundations

X4: Foundations

X3 ATF/USC Ship Pack
274 Comments
WyrmVonSturm 23 Jun @ 11:16am 
All good, it's a minor point. Thanks for all your work.
⁄⁄⁄\ | dtaco™ ❸  [author] 23 Jun @ 6:21am 
The cockpit location was supposedly going to be raised to closer mimic the original position it had in TC, but since I cannot retroactively apply changes to its position I just left it as to not break the existing ones on peoples' saves.

Regardless, the ship functions fine as turrets should have full coverage around the ship and I guess you could use the external camera as well if you really want to see stuff directly in front of the ship.
WyrmVonSturm 23 Jun @ 4:22am 
Finally built up my economy and got a Valhalla. 656 m/s....in travel mode. 26 m/s standard. Brother, this isn't a battleship, it's a slightly mobile space station.

Honestly though with this level of firepower I can understand. What I don't understand is why you used the middle bridge. 2/3 of the view is blocked by the superstructure on the sides and the forward bridge. How am I supposed to enjoy my glorious dakka without being able to see what I'm even shooting at? (Or where I am going, seriously you'd think going that slow I wouldn't be able to hit anything....)
⁄⁄⁄\ | dtaco™ ❸  [author] 1 Jun @ 10:38pm 
@SuperGripper I think there are people reimagining them already but I might be wrong.
⁄⁄⁄\ | dtaco™ ❸  [author] 1 Jun @ 10:36pm 
It uses the same XL speed modifiers as the other ships as of 7.50, and I reduced its overall maneuverability to ensure its size is really felt but its not as sluggish as its ATF counterpart.
Duke Flapjack 1 Jun @ 6:11pm 
The Kyoto is *slower* now?? Lol. It already took all day to get anywhere.
SuperGripper 25 May @ 10:41am 
I would love to see the classic Argon ships from X3 modernised like the Titan and Colossus as well as some XRM ships like the mighty Atlas
Duke Flapjack 10 May @ 6:16am 
Ships that have a more balanced turret design I find highly appealing. Vanilla ships certainly favor all their turrets on one side. The Terran Cruiser mod is good for balance, for example.
⁄⁄⁄\ | dtaco™ ❸  [author] 10 May @ 6:10am 
I'll see about doing that, it might be actually better, thanks.
Duke Flapjack 10 May @ 5:24am 
A thought if you ever update this: it would be visually more appealing to have two of the MMBS mining turrets on the underside of the ship rather than all four on top.

Still very nice work! The Kyoto is absolutely a *unit.*
⁄⁄⁄\ | dtaco™ ❸  [author] 18 Apr @ 8:11am 
My mod shouldn't affect docking behavior as I am not modifying any scripts.
强人锁男 18 Apr @ 7:24am 
他有时候会随机影响别的船,无论是战斗机还是运输船
强人锁男 18 Apr @ 7:21am 
MOD会导致停靠异常,无论是大船还是小船,不停的重复停靠
⁄⁄⁄\ | dtaco™ ❸  [author] 8 Apr @ 1:14am 
You will need to buy the ATF Magni engine blueprints for the Valhalla as well.
Commissar [GSF] 7 Apr @ 10:14pm 
missing engines
⁄⁄⁄\ | dtaco™ ❸  [author] 19 Mar @ 3:10am 
Hey there, you can purchase the blueprint from the Terran representative, but you will have to build the ship yourself with an XL Fabrication Bay.
Frankenllama 19 Mar @ 3:03am 
i've just started playing and came across this mod. I'm just curious, but if i cannot purchase the Tyr, how do i get one? Does it have to be spawned in?
镜の魔术师 28 Feb @ 12:24am 
Thank you very much for your reply. It’s really such a shame; the Valhalla in XTM is so beautiful.
⁄⁄⁄\ | dtaco™ ❸  [author] 27 Feb @ 10:48pm 
The original plan was to use the XTM Valhalla (the ship in the image), but since I cannot contact the model creator and the assets are not publicly available, I cannot use it unfortunately.
镜の魔术师 27 Feb @ 12:42pm 
⁄⁄⁄\ | dtaco™ ❸  [author] 20 Feb @ 4:44pm 
It should, but ship handling might be unexpected due to the mod not being updated yet and using the default values for the new flight model.
Dethlok 20 Feb @ 12:40pm 
this work on 7.5?
愛子光 18 Sep, 2024 @ 3:55pm 
Awesome! Thank you

*Me with stronger missiles* "YES! KILL!!!"
⁄⁄⁄\ | dtaco™ ❸  [author] 11 Sep, 2024 @ 7:15am 
Right now, the missiles aren't implemented well and I plan to address that in the next update although I am not sure when that would be
愛子光 11 Sep, 2024 @ 3:55am 
Is there any way to make the Skinir's missiles lock on from farther away? Currently they are set to 5km lock range
EBI 6 Sep, 2024 @ 5:48pm 
Thanks so much for your reply and permission!
⁄⁄⁄\ | dtaco™ ❸  [author] 6 Sep, 2024 @ 10:44am 
Sure, you can publish it. I appreciate reaching out for permission, not a lot of people do that these days, heh.
EBI 6 Sep, 2024 @ 5:58am 
I apologize for the sudden message.
Specifically, I have personally created and used a submod that adds the ships in the pack and the XXL shipyard to the Terran faction, making it possible for only a small number of ships to be used as a fleet (I apologize for creating it without your permission).
I was wondering if it would be possible to post it on the workshop for people who are interested in letting NPC factions use the X3 ships, so I asked the question.
Thank you so much for creating, publishing, and maintaining this wonderful mod.
I love this mod. I can't even imagine how much effort and hard work it must have taken to port the X3 ships.
EBI 6 Sep, 2024 @ 5:58am 
⁄⁄⁄\ | dtaco™ ❸, hello.
I'm not an English speaker and I'm using Google Translate, so I apologize if this comment seems strange.
I would like to ask, would it be permissible to create and publish patches and submods that use the X3 ATF/USC Ship Pack and X3 ATF/USC Ship Pack (VRO) as prerequisite mods?
I know you have previously answered that the majority of the ships in the pack are not used by factions because of balance and visual reasons, but are there plans to increase the number of ships used by factions in future updates?
(The entire post does not fit within the character limit of the comment section, so it will be posted in succession)
supergamingman22 6 Sep, 2024 @ 3:58am 
thank you
⁄⁄⁄\ | dtaco™ ❸  [author] 6 Sep, 2024 @ 12:41am 
Yes, it should work on existing saves.
supergamingman22 5 Sep, 2024 @ 10:23am 
Can this be used on existing games?
Mr_Cossack 23 Aug, 2024 @ 6:17pm 
Seems it was issue with some other mod as it worked fine when i started fresh.
⁄⁄⁄\ | dtaco™ ❸  [author] 22 Aug, 2024 @ 11:30pm 
Everything works fine on my end. Might be a mod conflict? The only ship that uses custom engines is the Valhalla (the ATF Magni engine)
Mr_Cossack 22 Aug, 2024 @ 8:33pm 
For some reason when i go to build any ship from this mod there are no engines available to select and so i cannot build them.
⁄⁄⁄\ | dtaco™ ❸  [author] 23 Jul, 2024 @ 7:42am 
The only ship that TER and PIO build is the MMBS with a 5% chance if they want to build an L miner; everything else is player-only
DerJassen 23 Jul, 2024 @ 5:33am 
Will NPCs build these ships, or are they only buy- and flyable by myself and my faction ?
P.Ness 10 Jul, 2024 @ 11:16pm 
i swear x3 looked better especially in terms of ship design
⁄⁄⁄\ | dtaco™ ❸  [author] 4 Jul, 2024 @ 12:41am 
You can buy the blueprint at the Terran representative.
Solus 3 Jul, 2024 @ 3:56pm 
Where do we get the xxl fab bay for the Valhalla?
Rampager 29 Jun, 2024 @ 7:27pm 
ohhh, sorry that i didn't read every detail of the page haha, i thought it was a bug or a mod conflict XD
⁄⁄⁄\ | dtaco™ ❸  [author] 28 Jun, 2024 @ 11:25pm 
To exit the ship, you have to either teleport or jump out of the window. I provided a GIF link at the description in case you have problems trying to do the latter.
Rampager 27 Jun, 2024 @ 9:59pm 
managed to get out of it by selling it and then using the fast travel into another ship docked at the wharf but as it stands it seems like the back ramp was being buggy
Rampager 27 Jun, 2024 @ 9:48pm 
dont know what is causing this but when docked the Verdandi Heavy fighter doesn't actually open its exit doors, so now I can't get out of it lmao
i started the game in one with a custom start
Nova_Galaxy69 21 Jun, 2024 @ 1:04am 
ok sry a mod that i have is giving me a error so going though them all to find it
⁄⁄⁄\ | dtaco™ ❸  [author] 21 Jun, 2024 @ 1:02am 
it should. No updates seem to be necessary for 7.00.
Nova_Galaxy69 21 Jun, 2024 @ 12:58am 
does this mod work?
⁄⁄⁄\ | dtaco™ ❸  [author] 27 Apr, 2024 @ 1:01am 
It should work fine. I don't think there were any changes with 7.00 related to ship mods.
EgorKos 26 Apr, 2024 @ 11:48pm 
Does this work with 7.00 beta?