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This map doesn't support offline mode.
To play this map you have to join a community server which runs it.
To get more information about the PUSH mode, talk to map developers and invite players to play you may visit the unofficial PUSH discord server:
https://discord.gg/G6J99WUfHj
https://mod.io/g/pavlov/m/battle-of-arnhem
Cheers
PUSH is not available for private lobbies.
Use your game browser with community servers and push game mode in the filter tab.
Thank you
谢谢
很高兴你喜欢
Unfortunately there aren't any further plans for game features for DOG.
If you'd like to get into more features on this map you might wan't to find eastereggs.
Quick side question:
What is the item ID for the yellow bandages that the Medics has? I'm trying to help someone on another map include those in his map.
Hope these ideas were helpful!
6. Have the engineer be able to build a small supply hub that can have extra med kits and ammo boxes for players to use. (THIS WOULD BE GREAT!)
7. Have a vehicle barrier around the bomb which will repulse vehicles getting too close to the bomb site. Some players like to park vehicles in front of the bomb to prevent a plant or defuse, and this shouldn’t be allowed.
8. Replace the American Sherman tank with the Soviet T34 tank until the turret white out bug in the Sherman tank is fixed by the Pavlov Devs.
1. Give the officer an ability to strike and mark stuff on the battlefield with an airstrike or artillery strike. Pressing “A” would toggle been strike mode and marking mode. There should also be an indicator that shows when the spotting scope is in striking or spotting mode. As for a strike cooldown, something reasonable, not too quick but not too long. A cooldown counter on the spotter scope would be very helpful as well! Just marking things on the map should have no cooldown.
2. Give Officers/Commander three smoke grenades
3. Have the sniper have a camouflage skin that blends into the environment. Maybe like a green camouflage skin or something like that blends in with the environment.
4. Give the engineer one anti-personal mine and one anti-tank mine. I think it would make more sense for the engineer to have an anti-personal mine versus the sniper.
Aswesome! Thanks for your response Hank! I did see that you are also making and improving your operation Aberdeen map. Best of luck with that! Do you have any idea when the next update will be for Operation Market Garden and Operation Aberdeen? If not, no worries.
However, I saw that you said Operation Aberdeen would be your last map. Why will this be your last map? Is there anything we can do as a community to support you and help you continue your map creations and improvements? Have you considered opening a Patreon and/or making a Discord?
Also, I just wanted to say that I love Switzerland! It’s a beautiful country!
As a final note, I sent you an email and a Twitter reply on one of your tweets with the same questions and comments you've just responded to here, so feel to disregard those messages.
Thank you so much Hank for all you do!
Thank you for your suggestions.
The white interior bug is a common issue which does appear on every map with sherman tanks. This bug might be fixed in the upcoming pavlov update and is not related to the map.
The tank still works however but you need to reconize where the handles and loading areas are.
DOG is almost finished and only may get small updates in the future.
One definite update will be the engine upgrade to Unreal 5 which will cause an offline time untill its finishement.
However.... if you search for additional challenge at DOG you may wanna search for the hidden easter eggs in the map.......
There are currently 2 other maps in development
"Operation Market Garden" and "Operation Aberdeen"
Both maps contain new stuff and features to explore.
Thanks
HANK
Are you guys also working on any other new maps and/or updating any other maps you have created such as Operation Market Garden?
Thank you guys so much!
The only issue with this map that I have discovered so far is that the American Sherman tank's turret gunner position is all whited out inside, making it very hard to see and operate the turret gun. I believe a tank spawns in for the Germans and the Americans on the fifth line of defense, the one where the Americans are pushing across an open farm field with hay bales. The german Panzer tank has no problems, yet you cannot really see anything in the American Sherman tank's turret gunner position. This gives the defenders a huge advantage on this particular line of defense as the American Sherman tank's turret operator cannot really fire its turret gun, yet the German Panzer turret gunner can. If this could be fixed, then that would be awesome!
Thank you.
No Weapon change planned.
There is a reason, why there are no further pickable guns. The pickable guns and items are some bonus items but not meant to be default. Its all about balancing without over powered or uneven player classes.
no its not, you need to work together and there is anti tank. so just dont run in solo you need to push with your team i have seen it go both ways on the last point alot.
And this really goes for ALL the stages, this map would be a LOT more fun without rockets and tanks. Sure they can be fun when used "right", but it's absolutely no fun at all constantly dying to rocket spam or the guy who knows where to park the tank and lob shells every other second.
Ørn#8958
- Also I spend a lot of hours of my day playing on your map, I also played a few times with VR - Check (I maybe revived you a couple times)
It's not a rule, it's a recommendation.
The server hosters are free to decide. 🤷♂️
(If you play this map on servers with 18+ slots its up to you)"
>The entire community and server browser not caring about this rule for literally any map.