RimWorld

RimWorld

A Rim Reborn - Miqo'te Race
56 Comments
Aelanna  [author] 29 May, 2024 @ 3:59pm 
@ZeroFrag - The ears should automatically match their hair color so long as you're using a standard hair color override path. I have personally tested this with the Ideology styling station as well as Character Editor; if you are using those and it's still not updating, try saving and reloading.
ZeroFrag 29 May, 2024 @ 2:04pm 
How do you change the colors of the ears along with the hair?
李梓萱710 25 Jul, 2023 @ 4:50pm 
We need chinese
Aelanna  [author] 19 Jul, 2023 @ 8:23am 
@doesntpurl - My reference and test saves are all behavior normally for both humans and ARR races. However, Humanoid Alien Races did release an update yesterday, so if you are using animation mods, they may need to update their code.
fey 19 Jul, 2023 @ 8:04am 
the ears and tail are appearing on baseliners for me
Kathryn Morningstar, A Conqueror 23 Apr, 2023 @ 10:47pm 
Nevermind lmao the pawn had a dwarfism trait, you're good
Kathryn Morningstar, A Conqueror 23 Apr, 2023 @ 10:45pm 
Heya, Im having an issue where Miqotes seem to be rendered quite small, and have their ears floating above their head. Any help as to a solution would be greatly appreciated. Image: https://cdn.discordapp.com/attachments/534476944939548672/1099933434387890206/image.png
Alkpaz 23 Apr, 2023 @ 2:24pm 
MBP is just a collection of Japanese Oblivion mods, they were translated into english then wrapped up nicely in a collection. Well, not that nicely, I had to edit a bit in xEdit to fix "googly eyes". I wouldn't put it past Square to steal or not compensate a mod author. I don't have much faith in big developers. Thanks for the mod at any rate! :)
Aelanna  [author] 23 Apr, 2023 @ 1:42pm 
@Alkpaz - This being a wholly inappropriate place for that aside, where did you get that idea? Modular Beautiful People was released in 2008, but the "miqote" model only exists in the 2ch fork which seems to have been added in 2011, a full year after FFXIV 1.0 came out. That seems to strongly indicate that the MBP model was inspired by FFXIV and not the other way around.
Alkpaz 23 Apr, 2023 @ 1:20pm 
Miqo'tes were a race from a mod author for Oblivion, originally. FF (rather Square) copied them. See: Modular Beautiful People
Aegis J Hyena 2 Sep, 2022 @ 10:46pm 
@seventythird -- try going into Vanilla Framework Expanded and check the "Disable Texture Caching" -- that fixed it for me.
Seventythird 15 Aug, 2022 @ 9:06pm 
Unfortunately that HAR bug fix posted seems to make all my other pawns giants :(
Katerena 6 Aug, 2022 @ 8:03pm 
I love this mod but I have a question about the Miqo tail option. Once in game there doesn't appear to be a way to chance the type. This is even with character editor and Rimmsqol. I was wondering if there was a way to change this or add the option to those mods? Thank you!
Aelanna  [author] 21 Jul, 2022 @ 4:07pm 
@G 11 - It is a bug with the HAR framework, but in the meantime try using this mod and see if that fixes it.
G 11 21 Jul, 2022 @ 4:05pm 
my miqote colonist are small, how can i fix this
Mentally Impaired Tiny Troll 7 Jun, 2022 @ 11:11pm 
Awesome and thank you!
Aelanna  [author] 7 Jun, 2022 @ 9:33pm 
@cute_goth_girl444 - I'm honestly not sure what's funnier, the fact that the mistake was made, or that no one noticed until now. I will make sure that gets fixed in the next update. :)
Mentally Impaired Tiny Troll 7 Jun, 2022 @ 2:59pm 
Hello. I'm loving this series of mods. Your Seeker tribe leaders go with the "Nuhn" surname but it's misspelled, should be Nunh.
Slothcat 1 Jun, 2022 @ 11:19pm 
Just what I needed for making a supremacist faction. I look forward to the compatibility with Combat Extended.
NotSoNinjaJoe 7 Apr, 2022 @ 10:05pm 
Not sure how exactly this happened, but my Miqo'te and Hyur pawns are now, like, teeny tiny. Comparable to a raccoon, tiny.
PantsuTank 30 Mar, 2022 @ 11:13am 
Thank you very much for the assistance !
Aelanna  [author] 30 Mar, 2022 @ 7:12am 
@Pantsu-Tank - This mod requires A Rim Reborn - Core, which requires Humanoid Alien Races, so it most definitely is an HAR mod. :) Prepare Carefully has really poor support for HAR Framework races in general, so it's recommended that you use Character Editor instead, which can also be used before the start of a game just like Prepare Carefully. Hope that helps!
PantsuTank 30 Mar, 2022 @ 2:33am 
Hello !
I was preparing for a run with the Edb "Prepare Carefully" mod and realized that this mod doesnt seem to use the Alien Humanoid Race framework, meaning i can't actually make a preset colony.

Are there any plans on making it compatible with Edb "Prepare Carefully" so that we can customize our characters and stats from there ?
Cheers and thank you for the exciting work you're doing !
Arr_Dee 17 Mar, 2022 @ 5:23pm 
@Aelanna okay thats what I thought. I'm glad it doesnt restrict players faction lol I just wanted to be sure.

I use both. but mainly Character editor. I'll try customizing a miqo colonist. I hope it works! thankyou for the help! <3
Aelanna  [author] 17 Mar, 2022 @ 7:25am 
@Arr_Dee - The miqo'te tribal factions are NPC factions, such as vanilla's "Gentle Tribes" or "Civil Outlanders"; the configuration for gender-locked leaders simply refers to the way these NPC factions are structured. No such restriction exists for the player's faction. :)

Are you using Prepare Carefully or Character Editor? Character Editor is generally recommended for Humanoid Alien Races as it has much better support for non-standard bodies and settings, and I would also personally recommend starting with a miqo'te colonist and customizing it rather than race-changing a colonist of a different race. Many races have incompatible parts and body configurations, so if a race is forcibly changed and one of the previous settings cannot be used by the new race, then you will get errors like the one you're seeing now. Hope that helps!
Arr_Dee 16 Mar, 2022 @ 9:45pm 
Also... for some reason I am unable to make one of my people into miqo(or Viera) the character form breaks and the head part is invisible.
Arr_Dee 16 Mar, 2022 @ 9:06pm 
I always play with a female leader.. I want to have a Seeker tribe though(my ffxiv character is a female seeker)... does this "Miqo'te factions are configured to have gender-locked leaders (Seeker tribes should always be led by a Nuhn, and Keeper tribes should always be led by a matriarch)" effect the MY colony?
Phant0m5 10 Jan, 2022 @ 10:49pm 
@Aelanna to be fair, "freeze to death" is a bit of a misnomer as nobody has actually died yet. So they might be working as intended and I'm just not noticing because my winters are, for some reason, cold as hell.
Aelanna  [author] 10 Jan, 2022 @ 10:44pm 
@Phant0m5 - Odd, they are meant to spawn with glamoured parkas that would give them the same protection as any other vanilla PawnKind, but I'll take a look and see why that isn't happening. I should probably raise their lower temperature limit a little anyways, as miqo'te canonically prefer warmer climates anyways. Thank you for the report!
Phant0m5 10 Jan, 2022 @ 10:42pm 
So any miqo'te traders or guests - or any other Eorzean race for that matter - tend to show up on my map in winter in their racial clothes and immediately freeze to death.

Having never made a mod before, I have no idea if this is fixable! But I figured I'd report it anyway.

Maybe racial clothes could provide better thermal protection when the pawn has flowing aether?
AkumuNyaaa 10 Jan, 2022 @ 4:59pm 
@Aelanna Okay so it was caused by Achtung mod. So I figure it out to disable the Achtung mod then the pawns is not bald anymore.
Achtung mod may cause the issues of Miqo'te and the shipgirls too.
Aelanna  [author] 10 Jan, 2022 @ 12:11pm 
@REDACTED_B - Thank you for the report! I am not seeing an issue with bald pawns in any of my test saves besides pawns that actually generate with the "bald" hairstyle. Are you getting any kind of errors when you load? If this is happening consistently, could you help narrow it down for me by removing mods until the issue goes away?
AkumuNyaaa 10 Jan, 2022 @ 1:46am 
Heyya, I think your mod got issue because my character went bald
RedPine 3 Jan, 2022 @ 7:28am 
According to Character Editor:
Hairstyle "Errin's - Karla's Curls"
Head "Female _D"
Body "Female".

Mod is most like "Erin's Hairstyles - Redux"

There is exactly a 1 pixel diagonal airgap between the hair and the ears when facing forwards.
Aelanna  [author] 2 Jan, 2022 @ 11:27am 
@RedPine - Thanks for the feedback! Could you point me at the exact hairs and mods that are having issues? I have some alternate solutions that I'm considering rather than making the ears look too low for the vast majority of other hair mods, as the ones that are too short (or bald) seem to be relatively rare.
RedPine 2 Jan, 2022 @ 10:45am 
Feedback:
The ears should be lowered by 1-3 pixels to accommodate hairstyles with "shorter" hair.

I love the outfits enough to put up with the item bloat, at least for an AAR playthrough. For runs where I just want the race, someone (maybe me but I'm lazy) will need to make a "lite" version that doesn't add clothing (or changes clothing to be cosmetic only, or a Style like Spikecore, etc.) (If I do it eventually, I'll give link and credit ofc).

The fact that Gradient Hair ALSO affects the tails is my favorite part tbh :steamthis:
Aelanna  [author] 30 Dec, 2021 @ 10:54pm 
@🏳️🏴🏳️🏴🏳 - Per the information I could find on the subject, only elezen and viera have noticeably longer lifespans than is the norm; all other FFXIV player races have lifespans that are essentially analogous to human ones. :)
🏳️🏴🏳️🏴🏳 30 Dec, 2021 @ 10:50pm 
Do the pawns in this race live up to a longer age than normal pawns?
lechkingofdead 30 Dec, 2021 @ 11:57am 
facial animation mods work with vanilla style heads, even on larger pawns.
Aelanna  [author] 30 Dec, 2021 @ 8:17am 
@Frettzo - Hello! I do not personally use any facial animation mods, so I can't say for certain, but the miqo'te heads are based off of vanilla templates with vanilla eye placement, so unless the mod you're using doesn't support custom heads, then it should work fine. If you run into any problems, please let me know and I can see what I can do!
Frettzo 30 Dec, 2021 @ 5:25am 
Hi, is this compatible with facial animation?
lechkingofdead 22 Dec, 2021 @ 8:25pm 
*remember i STILL got to dig about with the world of remnant mod* from whjat i have played of FF14 the magitech have more like undristrial tech in terms of look and function like generators. but i never got to far before losing intrest for other games
rayman3120 21 Dec, 2021 @ 12:15pm 
i guess it makes sense.
would love to se maybe a more advanced magitek version of those. like a windmill.
i don't play FF14 myself so i don't really know how things work there :D

but yes, i understand your point of view :) cant wait to see whats added next.

maybe if you like, talk to the modder who made a mod called Rwby world of remnant.
he/she has some Interesting coding that can transform weapons, or use some kind of magic abilities. he/she could maybe help if you would want to add magic to these mods?
or maybe you could help them with something you know better. just a sugestion tho :)
Aelanna  [author] 21 Dec, 2021 @ 11:58am 
@rayman3120 - Thanks for the feedback! I will definitely keep an eye on the numbers and tweak them if necessary, but I definitely did want the aetheric lamps to be relatively low-maintenance compared to vanilla torch lamps.

Also, objectively speaking, a vanilla Wind Turbine can power up to 30.6 standing lamps at 100% wind speed and up to 46 at maximum. Now, obviously you would need batteries to balance out periods of low wind output, but on the other hand, aetheric lamps have to be manually refueled. Hope that puts some numbers into perspective!
rayman3120 21 Dec, 2021 @ 11:51am 
i will try that tomorow. i didn't know it would be VEF breaking it. i kinda assumed this mod caused it since its still in beta you know. lots of things that can break during beta stage :)
but thanks. i'll figure it out from here.

love this mod sofar btw. very little stuff to go around but whats there is nice for early/mid game.
(the Lamps are great. tho i think the accumulators are a bit OP once build since i can power up 2 dozen wind crystal lamps with 1 wind accumulator
Aelanna  [author] 21 Dec, 2021 @ 10:07am 
@rayman3120 - Thank you for the report! According to Reddit, the error was caused by Vanilla Expanded Framework breaking vanilla stat display, which they've already released a fix for. The reason A Rim Reborn's aetheric weapon stats were still displaying correctly is because they use a separate call to display the modified stats. If your VEF doesn't automatically update, you can try unsubscribing and resubscribing in Steam Workshop to force it to update. Hope that helps!
rayman3120 21 Dec, 2021 @ 8:52am 
hello, no so much of an complaint but since i downloaded thse mods (idk wich of the 3 you curently made are to blame)
but the weapon descriptions screen do no longer show weapon damage and armor penetration.
for pretty much all weapons that are not from A Rim Reborn. idk if its a bug or if you intentionaly removed the text. but i would love to be able to see how much damage my ranged weapons do. especialy since A rim Reborn aetheric weapons are sort of useless once your research reaches the Vanilla SMG... but playing the game without being able to see damage output or armor penetration can become quite a nuissance in choosing weapons for use.
Aelanna  [author] 20 Dec, 2021 @ 9:10pm 
@Shadowbolt - Thank you for the feedback! The available color options are actually only about half the available color options from FFXIV, but if Prepare Carefully is having problems, may I suggest giving Character Editor a try? It can be used at colony start just like Prepare Carefully, and has much better support for Humanoid Alien Races. Apologies for the inconvenience!
Shadowbolt 20 Dec, 2021 @ 6:37pm 
my only complaint about this mod is it adds too many preset hair colors for prepared carefully to handle. so i cant make my cat boy ;-;
other than that, great work!
rayman3120 12 Dec, 2021 @ 3:25am 
looks interesting