X4: Foundations

X4: Foundations

Jump'n'Run [6.0]
20 Comments
KingBasilisk 16 Jul, 2024 @ 5:34am 
update ?
Prior Micha  [author] 13 Jul, 2024 @ 1:25pm 
Thank you for reporting. Have fun :-)
Necromenta 25 Apr, 2024 @ 5:26am 
I can confirm this still works and don't cause any issue

Thanks to the mod author :)
Prior Micha  [author] 6 Apr, 2022 @ 11:54am 
You are wellcome ;-)
Taff-79 5 Apr, 2022 @ 1:35pm 
...oh. I see.
Prior Micha  [author] 2 Apr, 2022 @ 9:41am 
I don't think you understand the change: runs FASTER and jumps HIGHER.
Taff-79 1 Apr, 2022 @ 2:44pm 
As long as i've owned it... About April 2021?
Sorry dude. I dont know what to tell you...you missed the boat i guess.
Taff-79 29 Mar, 2022 @ 5:05pm 
This...this is a joke. Right?
These features are already in the game!
SpaceWeed 16 Jan, 2022 @ 11:09am 
Sehr hilfreiche Mod ! Vielen Dank
aladinaleks 4 Jan, 2022 @ 11:50am 
Double tap W and you run if you didn't know))
Necromenta 3 Jan, 2022 @ 5:35pm 
This mod is gold, now I don't need to slowly walk over the whole gladius to get into the HQ, many thanks!
Prior Micha  [author] 3 Dec, 2021 @ 1:28pm 
Hahaha... That's great! Great idea! I haven't come up with such an idea yet... Superb!!
I'll give it a try too.
:steamthumbsup:
Foxpoop 3 Dec, 2021 @ 10:24am 
you mistook me for being blunt. I really like this mod for finding interesting areas that the developers did not intend for a player to have access to. I've been getting some ridiculous result's like jumping off a scout ship while taking off, then proceed to jump off over the fence barrier before getting caught in the falling loop. Managed to land myself on the hull of a carrier. :)
Dreamweaver 3 Dec, 2021 @ 5:59am 
You can't kill your character when they are on foot, you will just teleport back on to the station. The game is pretty safe like that. On occasion I find that with this mod I can get stuck when teleporting on to a Small ship, but that is easily fixed by using (Default Ctrl-G) to teleport back on to your own ship.
Prior Micha  [author] 3 Dec, 2021 @ 5:52am 
Yes there you are right. But foxpoop said he would fall into space. So without jumping or running I understood. I only know this from previous "unfinished" mods, where you fell down through the ground when entering the bridge. ... That's how I understood his problem. However, when you jump through the invisible barriers, you enter space and time...and maybe get lost ^^

I also use this mod myself. I run and jump all over the place. Also docks, stations, in corridors, on bridges .. simply everywhere. It hasn't happened to me yet. But I'm watching it.

By the way, I even tried in many places to deliberately jump over the "glass walls" from the docks. Didn't work out, thwarted suicide. I just slid vertically down to the floor.

(maschina translata)
Dreamweaver 3 Dec, 2021 @ 5:34am 
@Prior Micha - It will likely always be a thing with this mod, simply because devs built the navmeshes based on the current, unmodified speed/jump. I don't think your mod can rightly be blamed for it, and it truly is a non-issue given the ability to teleport back in to your ship or station. Unless you update the navmeshes on every pathable area, this can't be "fixed" in part because it's technically not broken. A good example would be the invisible barriers in video games, how if you use the dev console you can noclip through it, or do other crazy stuff. People commenting are likely doing so just for the lulz.
Prior Micha  [author] 3 Dec, 2021 @ 12:33am 
The phenomenon should not be caused by this mod. Most of the time this comes from faulty meshes, I think. Do you have this everywhere, only on modded ships or also on vanilla ships?
Foxpoop 2 Dec, 2021 @ 3:11pm 
It appears I am falling into space. Great Mod!
gorgofdoom 23 Nov, 2021 @ 5:26pm 
-proceeds to get stuck in the ether- lol this is great
Dreamweaver 20 Nov, 2021 @ 6:32pm 
Yay! Thanks!~