RimWorld

RimWorld

Black Ops 4 Weapon Pack
14 Comments
Stupid Fat Idiot 31 May, 2024 @ 11:11am 
Would a 1.5 update be possible?
rex6564 22 Sep, 2023 @ 1:59am 
bro this is a great mod
Halituis Amaricanous  [author] 27 Oct, 2022 @ 1:59pm 
@Train Man Honestly, truly did not think people would want an update on this... but sure, was a simple sound fix and redundancy check. let me know if anything broke. :steamthumbsup:
Shelly LOVER! 27 Oct, 2022 @ 1:36pm 
Hi can you update to 1.4?
Imperator_Xhar 16 Jul, 2022 @ 3:26am 
Someone really needs to do a suppressed pack...
Halituis Amaricanous  [author] 22 Nov, 2021 @ 5:07pm 
@Paradoxity well the XR2 is from the other mod, regardless giving em stats for weapons has Varieties around quality and other factors, such as armor pen. but if you have ideas on how to improve balance then by all means. :steamthumbsup:
Paradoxity 22 Nov, 2021 @ 4:52pm 
It was the XR-2. 4 damage, 0.5 stopping power, 6% armor pen, compared to the vanilla AR's 13 damage, 1.5 stopping power, and 40% armor pen.
Halituis Amaricanous  [author] 22 Nov, 2021 @ 4:29pm 
@g0jira There might be planty of weapon mods but there are some ideas for armor mods such as starbound or ratchet and clank we are working on. if it will finish is another thing.

@Paradoxity a lot of the weapons for this pack in particular revolves around the basis of the industrial weapons I think you are thinking of the pistol which has a bad damage scale due to its 3 round burst, but is lightweight and more versatile as a pistol, there could be other balance issues as there are dozens of changes across multiple versions. will look into another balance pass with me mates if possible.
Paradoxity 22 Nov, 2021 @ 4:06pm 
These are great looking weapons, excellent work! One issue though, is that they're really, really weak, even compared to vanilla weapons- one rifle, I forget which, does 4 damage per shot, with a three round burst. For comparison, the vanilla AR does 13 per shot. It might be worth looking into doing a balancing pass on most of them- they're really great looking weapons, and it's a shame to see them so badly outclassed by even vanilla stuff.
g0jira 22 Nov, 2021 @ 2:06am 
nice looking weapons, but there is planty weapon mods, and not enough armor mods, did you think maybe about bringing some heavy and power armors into the rimworld?
VelxraTV 22 Nov, 2021 @ 1:42am 
I use CE without the ammo. My concern would be more if the weapons would follow the armor or penetration system from CE.
Halituis Amaricanous  [author] 22 Nov, 2021 @ 1:22am 
@Geronimo Well truth be told I am capable of creating a patch, however that would be 37 weapons I would need to track the ammo Real life equivalent to, Or create New ammo for weapons that don't. then find it's in game ammo mag sizes, then implement barrel length, re-calibrate the weight. and test them for each of the 37 guns. I personally use CE as well but that would take weeks for me to do for something only a hand full of people will use CE with.

Eventually I will make a personal patch, but if someone is more inclined to finish the work for me then Ill take it.
VelxraTV 22 Nov, 2021 @ 12:52am 
Shame this is not working with CE. It looks pretty solid overall and now I cannot use it without CE support. =/