Stellaris

Stellaris

3 Planets Starting System
20 Comments
=L33T 720= 28 Jun @ 1:39am 
this also affects AI or only works for players?
Eternum 14 May @ 6:00am 
update for 4.0?
neilbert1 8 May @ 4:44pm 
Still works with 4.0
GHOSTDRAGON120 18 Aug, 2024 @ 4:28pm 
I DO NOT THINK IT WORKING ANY MORE NEEDS UPDATE SADLY
CAP LOCK
Tropigo 2 Jun, 2023 @ 6:51am 
Great Mod! 10/10
MAMPF(GER) 27 Feb, 2023 @ 4:14am 
<3
Keizerguy  [author] 31 Aug, 2022 @ 9:36am 
Thanks for the feedback! :)
Updating mods is indeed quite a lot of work.. but luckily not every version update breaks simpler mods like this one.
neilbert1 30 Aug, 2022 @ 6:25pm 
I love this mod. I've used it to have a three planet Gaia world start, and it's awesome! Don't change a thing about it, since it's perfect (well, unless you have to because Paradox keeps changing the game, which keeps the game frsh, but I imagine is hell on mod creators.
Hydallan 9 Aug, 2022 @ 3:50am 
Love the idea of the mod but the two extra planets never get any rare planetary features. I even tried to combine the mod with the Planetary Diversity mod to test this. I chose a Salt planet as my homeworld and did get two more salt planets, but they did not get the special features like the homeworld.
Keizerguy  [author] 15 May, 2022 @ 9:41am 
Haha glad you like it! Once I get around to updating the mod I'll probably look into changing the planet classes with certain origins, as it isn't exactly balanced :P but that is for later :)
rick.l1969a 15 May, 2022 @ 9:37am 
Works too well actually. II played a Remnants start with this system. Uber powerful once you can get going doesn't begin to describe it. All three planets were Relic Worlds with all the sweet tech bonuses they get. Expensive and difficult to get going, yes. So far ahead tech wise once you do, hell yes! Don't fix anything,
Keizerguy  [author] 12 Dec, 2021 @ 1:06am 
@Knight of Gondor oh thanks for letting me know! That wasn't intended..
Michael Bay 11 Dec, 2021 @ 3:15pm 
i should mention this as something iv found if you use a start that changes your world aka rescource consolidation you start with three machine worlds
Keizerguy  [author] 25 Nov, 2021 @ 8:03am 
@Jack Hood thanks! :) Good luck with the modding!
Jack Hood 24 Nov, 2021 @ 5:06pm 
@Keizerguy Ah ok, I was looking at that yesterday and kinda figured I could do something like that, i'll probably give it a whack on my next days off, thanks man, love the mod by the way
Keizerguy  [author] 24 Nov, 2021 @ 1:47am 
@Jack Hood since the Ocean Paradise origin forces its own starting system to be used, you would have to override the solar_system_initializer for the origin (or override the origin to use your own custom solar_system_initializer, or duplicate the origin and edit it from there). While this requires some extra work it is certainly possible
Keizerguy  [author] 24 Nov, 2021 @ 1:39am 
@ThatGuyVorian it indeed moves the 2 guaranteed habitable worlds into your starting system. Any other worlds you might find won't be the guaranteed habitables and are just lucky finds
Jack Hood 23 Nov, 2021 @ 7:20pm 
Do you know if this would be possible to do with the Ocean Paradise Origin? I want to do that but still new to modding
Xcyiterr 23 Nov, 2021 @ 5:28pm 
@ThatGuyVorian I'm assuming from the screenshot and the wording that it moves the guaranteed habitables, and doesn't spawn new ones
Vorian_FL 23 Nov, 2021 @ 12:57pm 
Does this just move the Guaranteed habitable worlds into your starting system or just adds a starting system with 2 more worlds in it in addition to the two habitable worlds?