Transport Fever 2

Transport Fever 2

More Fences
35 Comments
Mad Hatter  [author] 18 Feb @ 12:16am 
I mean its the second line in the description and there are comments below as well.
Mad Hatter  [author] 18 Feb @ 12:13am 
don't forget you need the required items loaded for this to work.
That's why they are called required items.
ddc605 17 Feb @ 8:48pm 
Funktioniert nicht.
µBunny 25 Sep, 2024 @ 11:57pm 
This mod make my game crash every time I try to add it to my mod list.
mmcomes2u 17 Jun, 2024 @ 7:32am 
thank you
Mad Hatter  [author] 28 May, 2023 @ 5:57am 
For any mod that has required items. The required items must be loaded first.
Catwezel 28 May, 2023 @ 5:47am 
This mod does crash the game but there is a fix.
First you need to enable the required mod Fences. If you do it the other way around the game will crash right away.
AKscene 23 May, 2023 @ 9:03pm 
Game keeps crashing with this!
Alex749 12 May, 2023 @ 12:07pm 
if it is active my game crash
Mad Hatter  [author] 16 Mar, 2023 @ 4:13am 
I assume you did have the prereq - fences mod enabled as well
Mad Hatter  [author] 16 Mar, 2023 @ 4:12am 
curious as now we are back on original version that has been there for many months
۩♥Marcel1311♥۩ 15 Mar, 2023 @ 1:24pm 
I have also crashes after avtivate the mod
Mad Hatter  [author] 9 Mar, 2023 @ 9:07am 
Unfortunately now reverted to previous version whilst I investigate reports of crashes in existing game
Mad Hatter  [author] 9 Mar, 2023 @ 9:05am 
Oh hmmmm
let me undo it thats a bit odd
kwirl77 8 Mar, 2023 @ 10:58pm 
since the last update I get a crash to desktop
Mad Hatter  [author] 8 Mar, 2023 @ 2:30pm 
Fixed the spurious warning in the console and also sorted the huge tri count on the green security fence.
Mad Hatter  [author] 8 Mar, 2023 @ 9:00am 
Oh really - okay I can see why let me fix that.
BigBenderOne 7 Mar, 2023 @ 2:43pm 
WARNING: The following models were removed because they reference an invalid resource:
* mdhtr/fences/new/mdhtr_green_security.mdl was removed because the following resources were missing:
- res/models/material/mdhtr_substation_fence/material.mtl
- res/models/mesh/mdhtr_substation_fence/Plane_lod0.msh
* mdhtr/fences/new/mdhtr_wooden_railing.mdl was removed because the following resources were missing:
- res/models/material/mdhtr/mdhtr_firestation_fence/material.mtl
- res/models/mesh/mdhtr_firestation_fence/Plane_lod0.msh
Isa 20 Jul, 2022 @ 8:10am 
Quick heads up: the green security fence might be causing performance issues. The draw calls menu says ~52k vertices for lod0 and lod0 is visible for ~10 km. I'd suggest setting the visibility of lod0 to 0 to ~150 and adding a lod1 where only a simplified version of the frame is shown in maybe 50 tris, which is then visible up to maybe 1000 or 2000m at most. At that distance the whole fence will most likely be not noticeable anymore and can be hidden.
storminghellium 25 Dec, 2021 @ 7:59am 
Oh man! instant goosbumps, cant wait. :steamthumbsup:
Mad Hatter  [author] 25 Dec, 2021 @ 4:41am 
@Stormhellium - now that is a good idea. The pipework mod could do with a make over. I'll put it on the list of things to do. pipework v2 might even get done next after the thing I'm currently looking at.
storminghellium 25 Dec, 2021 @ 3:10am 
1. Pipes at ground level [drive.google.com]
2. Deleted Catwalk section [drive.google.com]
3. Curved section Start [drive.google.com]
4. Curved section End [drive.google.com]
storminghellium 25 Dec, 2021 @ 2:00am 
Thank you for the mod.
I have a question, would it be possible to implement your Pipe Work in the Fences framework? Not all of them, some of them. I am currently building a large oil terminal. What I found in Pipe Work Mod, after placing for example a 250m section of pipe asssets or a catwalk, after saving and reloading, some of the placed pipes changed the elevations to the ground level, some of the catwalk sections were deleted, and it would by much more conveniently , put the pipe on the turns above the track. I can send you screenshots if needed.

Merry Christmas and Happy New Year
Cheers Mate!
Mättu 23 Dec, 2021 @ 12:28am 
Thank you for the update :)
Mad Hatter  [author] 3 Dec, 2021 @ 5:12pm 
hmmm let me check
Mättu 3 Dec, 2021 @ 10:24am 
the fences disappear on the left side of the screen, but not on the right side...
Lmgordocano 3 Dec, 2021 @ 1:31am 
nice, thank you ver much :steamthumbsup:
tiger-uwe 3 Dec, 2021 @ 12:29am 
thank you
Lancelot 2 Dec, 2021 @ 3:15am 
Perfect idea!Thanks you for your works
Adie Gibbs 29 Nov, 2021 @ 11:13am 
Thank You
Mad Hatter  [author] 29 Nov, 2021 @ 9:22am 
@Adie Gibbs - fixed the offset issue
HexAyed 29 Nov, 2021 @ 12:04am 
Fantastic
Adie Gibbs 28 Nov, 2021 @ 9:12am 
Needs tweaking.... as can not make a square fence or add on to it..... becomes offset
Juju2107 28 Nov, 2021 @ 8:39am 
That is really great and most welcome. Thank you very much !
Adie Gibbs 28 Nov, 2021 @ 8:20am 
Thank You