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My experience with ai (and setting at 2) is they are fine, even slightly better than vanilla given their poor razing choices. Rebellions are fine too.
Now we have a more interesting question when going for damage: sometimes it might be faster to occupy+abandon, but we suck up po penalties. Sometimes being in the settlement will put the army in a dangerous place, though.
By not being random, we can make a decision instead of having to react, which is good game design and 1000% better than what vanilla offers.
How does the AI handle it? Do they stick around to raze multiple times?
I added a setting for Vandy's Mod Configuration Tool so you can change how much levels the settlement loses when it gets razed.
If one combines it with the mod that restores WTW1-style occupation restrictions, it can generate a lot of "inertia" in wars where even winning battles will not wipe out the enemy. As you say, for good or for bad... But maybe closer to the lore where wars never end for centuries between given blocs