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If you want to code it up yourself and send it via pastebin or otherwise, that's fine too.
I'll see about adding in more ethics and civics mods.
What you want is to add more clothes to the asset selectors.
ptp_aux_triggers.txt
ptp_scripted_triggers.txt
Aside from thumbnail and descriptor, of course.
Submods made by me have the naming pattern
common/scripted_triggers/ptp_aux_triggers_<name>.txt
I will suspect you have broken downloads unless you can show that there is a naming conflict.
It doesn't seem like any detected vanilla jobs/civics got removed or renamed in my testing.
Do let me know if there is an issue though.
I suggest checking the workshop and ordering your subscribed mods by date updated, and unsubscribing/resubscribing those mods that updated between when your game was last working and when you started seeing crashes, they should be the most likely culprits if the cause was a incomplete download. Make sure the files got deleted when unsubscribing before resubscribing.
Other than that I think I would have to see your playset.
I would also have to know more about your playset to comment further. Or whether you are trying to make a portrait mod with this trigger pack.
However, for organisation, I recommend placing them just above your portrait mods. I suppose I might have to rename these mods if modders find a use for the triggers outside of portrait mods. :)
The Merger of Rules goes at the bottom as usual. The trigger pack (or a mod using them) makes use of triggers that may be altered by the Merger.
The Merger adds a large number of modded authorities to authority checks. For example, a portrait modder can simply use is_megacorp to detect megacorp authorities. Without other mods, it will just detect the vanilla megacorp. With the Merger, it will detect megacorp authorities from many different mods with no additional work from the portrait modder.
This mod contains scripted triggers for portrait modders to use in their asset selectors (or other places than can have scripted triggers) to detect jobs and other things, with submods handling detection of things from the relevant mods.
This makes things easier for portrait modders as they can support jobs from mods just by using the triggers in this pack.
It also makes things easier for users as they can simply include a submod in their playset (and the Core, of course) to have portrait mods also cover jobs from a mod, or ask for a submod to be made if one doesn't exist.
As long as I am contacted about desired stubs in the Core, anyone can write their own submod to enable job/civic support for a particular mod, as the triggers themselves are fairly simple.